Player Matchup

Agni
Agni
DrMcFuzzyNugget
Agni
Level 67
God Stats
13W - 6L
1,375 SR
Queue Stats
206W - 167L
1,553 Elo+
Solo
Odin
Odin
ThugNugs69
Odin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 18L
1,122 Elo+
Solo
Hachiman
Hachiman
YallNeedTherapy
Hachiman
Level 67
God Stats
2W - 7L
1,600 SR
Queue Stats
85W - 107L
1,364 Elo+
Solo
Team Averages
Level 54
1,492 SR
1,346 Elo+

VS

Team Averages
Level 11
1,370 SR
1,146 Elo+
Sun Wukong
Sun Wukong
AyHeyChu
Sun Wukong
Level 17
God Stats
1W - 2L
1,477 SR
Queue Stats
9W - 26L
1,262 Elo+
Solo
Merlin
Merlin
Naminesrage
Merlin
Level 7
God Stats
0W - 1L
1,289 SR
Queue Stats
5W - 7L
1,147 Elo+
Party 1
Da Ji
Da Ji
TalusBlindstorm
Da Ji
Level 8
God Stats
4W - 6L
1,345 SR
Queue Stats
36W - 44L
1,028 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 10
9,515
732
10,549
7,019
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 4 / 8
8,256
635
4,771
8,070
2,661
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
14
9 / 1 / 5
10,351
796
9,656
8,433
2,508
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AyHeyChu
Sun Wukong
11
1 / 2 / 4
7,769
598
5,408
11,517
7,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
11
3 / 6 / 2
7,911
609
6,071
9,871
3,532
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 6 / 1
7,229
556
5,695
9,970
3,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
14
Kills
5
5
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AyHeyChu
Sun Wukong
1
2
4
1.5
W
4
0
10
9
L
Merlin
3
6
2
0.67
L
1
6
1
0.25
W
1
4
8
1.25
W
Hachiman
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,976
Damage
17,174
23,522
Taken
31,358
7,133
Mitigated
15,222
9,543
Healing
2,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AyHeyChu
Sun Wukong
5,408
377
0
977
11,517
7,887
0
4,182
7,335
0
17,948
W
10,549
939
927
3,780
7,019
1,964
515
1,364
5,400
33,988
0
L
Merlin
6,071
129
0
1,526
9,871
3,532
0
3,033
6,838
22,564
0
L
5,695
568
0
0
9,970
3,803
0
3,438
6,532
0
16,630
W
4,771
1,853
0
348
8,070
2,661
129
2,978
4,731
0
13,208
W
Hachiman
9,656
3,644
305
4,183
8,433
2,508
1,938
1,990
6,362
0
31,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,122
Gold Earned
22,909
129
Minions Killed
89
4
Camps Cleared
3
709,196
Distance Traveled
708,582
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,769
598
36
3
2
276,682
1
W
Agni
9,515
732
55
4
2
238,022
1
L
Merlin
7,911
609
33
3
0
185,196
3
L
Da Ji
7,229
556
20
2
1
246,704
3
W
Odin
8,256
635
19
1
2
224,206
3
W
Hachiman
10,351
796
55
4
0
246,968
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role