Player Matchup

Hou Yi
Hou Yi
EnragedSquirrel
Hou Yi
Level 120
God Stats
7W - 7L
1,561 SR
Queue Stats
134W - 142L
1,465 Elo+
Party 1
Sun Wukong
Sun Wukong
NateBoddi
Sun Wukong
Level 28
God Stats
1W - 2L
1,696 SR
Queue Stats
100W - 78L
1,456 Elo+
Party 3
Terra
Terra
fluffy_gorilla1
Terra
Level 109
God Stats
1W - 2L
1,372 SR
Queue Stats
29W - 21L
1,588 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
saxmeinster
Morgan Le Fay
Level 6
God Stats
1W - 6L
1,518 SR
Queue Stats
22W - 26L
1,207 Elo+
Party 1
Pele
Pele
wakuflaku
Pele
Level 42
God Stats
25W - 32L
1,398 SR
Queue Stats
61W - 80L
1,394 Elo+
Party 1
Team Averages
Level 61
1,509 SR
1,422 Elo+

VS

Team Averages
Level 37
1,593 SR
1,476 Elo+
Mercury
Mercury
Bampion
Mercury
Level 28
God Stats
37W - 31L
1,578 SR
Queue Stats
97W - 102L
1,545 Elo+
Party 2
Khepri
Khepri
CipherZeroV
Khepri
Level 28
God Stats
14W - 7L
1,616 SR
Queue Stats
82W - 86L
1,392 Elo+
Party 2
The Morrigan
The Morrigan
Glodere
The Morrigan
Level 44
God Stats
33W - 21L
1,613 SR
Queue Stats
101W - 98L
1,536 Elo+
Party 2
King Arthur
King Arthur
Zakticia
King Arthur
Level 46
God Stats
5W - 6L
1,535 SR
Queue Stats
167W - 193L
1,446 Elo+
Party 2
Izanami
Izanami
kingNavarro11
Izanami
Level 40
God Stats
47W - 32L
1,624 SR
Queue Stats
186W - 172L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 2
7,762
409
13,052
15,318
5,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
NateBoddi
Sun Wukong
16
4 / 3 / 1
9,851
518
10,705
18,411
13,240
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
3 / 3 / 1
8,612
453
11,205
20,174
22,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
saxmeinster
Morgan Le Fay
12
0 / 8 / 0
7,791
410
4,019
13,072
4,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
15
2 / 8 / 2
8,990
473
7,529
17,836
6,667
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bampion
Mercury
19
7 / 1 / 8
11,330
596
10,377
11,139
4,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Khepri
14
1 / 1 / 12
8,829
465
5,826
13,276
13,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
Glodere
The Morrigan
18
15 / 0 / 6
11,641
613
20,828
9,935
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Zakticia
King Arthur
15
1 / 4 / 0
9,060
477
6,314
11,846
12,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
14
5 / 4 / 2
9,052
476
14,431
19,272
8,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
10
Kills
29
30
Deaths
10
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Mercury
Bampion
Mercury
7
1
8
11
W
Khepri
1
1
12
7
L
1
8
2
0.25
W
The Morrigan
Glodere
The Morrigan
15
0
6
18
L
Sun Wukong
NateBoddi
Sun Wukong
4
3
1
1.5
W
King Arthur
Zakticia
King Arthur
1
4
0
0.25
L
3
3
1
1.17
W
Izanami
5
4
2
1.5
L
Morgan Le Fay
saxmeinster
Morgan Le Fay
0
8
0
0
L
Pele
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,510
Damage
57,776
84,811
Taken
65,468
52,008
Mitigated
43,437
20,410
Healing
14,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Bampion
Mercury
10,377
6,350
0
340
11,139
4,466
0
1,610
9,529
0
106,098
W
Khepri
5,826
670
832
1,528
13,276
13,297
417
4,057
9,219
17,072
0
L
13,052
7,274
0
2,021
15,318
5,452
0
3,728
11,590
0
50,024
W
The Morrigan
Glodere
The Morrigan
20,828
3,272
0
1,926
9,935
4,670
494
2,963
6,972
78,140
5,125
L
Sun Wukong
NateBoddi
Sun Wukong
10,705
3,557
245
6,262
18,411
13,240
0
3,743
14,668
0
63,846
W
King Arthur
Zakticia
King Arthur
6,314
1,492
0
985
11,846
12,409
405
0
11,846
0
52,171
L
11,205
1,831
850
4,433
20,174
22,190
0
5,021
15,153
34,569
0
W
Izanami
14,431
11,133
370
8,358
19,272
8,595
3,038
6,723
12,549
0
70,459
L
Morgan Le Fay
saxmeinster
Morgan Le Fay
4,019
466
0
1,510
13,072
4,459
672
6,997
6,075
46,847
0
L
Pele
7,529
1,586
0
5,089
17,836
6,667
1,473
5,033
12,803
0
71,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,006
Gold Earned
49,912
445
Minions Killed
517
0
Camps Cleared
0
1,677,132
Distance Traveled
1,874,026
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,330
596
158
8
0
485,203
0
W
Khepri
8,829
465
23
1
0
373,568
3
L
Hou Yi
7,762
409
89
5
0
292,590
2
W
The Morrigan
11,641
613
113
6
0
397,362
3
L
Sun Wukong
9,851
518
127
7
0
362,725
4
W
King Arthur
9,060
477
98
5
0
329,552
0
L
Terra
8,612
453
35
2
0
360,201
3
W
Izanami
9,052
476
125
7
0
288,341
2
L
Morgan Le Fay
7,791
410
78
4
0
310,957
0
L
Pele
8,990
473
116
6
0
350,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role