Player Matchup

Medusa
Medusa
Silver IV
AK2Cupz187
Medusa
Silver IV
Level 109
God Stats
1W - 6L
1,169 SR
Queue Stats
223W - 225L
648 MMR
Party 1
Erlang Shen
Erlang Shen
Silver III
VL_Lijah
Erlang Shen
Silver III
Level 104
God Stats
14W - 9L
1,603 SR
Queue Stats
157W - 168L
876 MMR
Solo
Ne Zha
Ne Zha
Silver III
spartacus_MRF
Ne Zha
Silver III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
476W - 505L
957 MMR
Solo
Ymir
Ymir
Silver IV
the-_-turf40
Ymir
Silver IV
Level 85
God Stats
4W - 7L
1,299 SR
Queue Stats
220W - 241L
715 MMR
Solo
Chang'e
Chang'e
Silver IV
x-Juiceman
Chang'e
Silver IV
Level 120
God Stats
4W - 4L
1,599 SR
Queue Stats
204W - 217L
644 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,434 SR
768 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,510 SR
763 MMR
Tiamat
Tiamat
Silver V
DrSoysaucee
Tiamat
Silver V
Level 113
God Stats
19W - 9L
1,623 SR
Queue Stats
319W - 325L
501 MMR
Party 2
Kuzenbo
Kuzenbo
Silver III
LordBerry308
Kuzenbo
Silver III
Level 82
God Stats
13W - 13L
1,492 SR
Queue Stats
225W - 245L
791 MMR
Solo
Xbalanque
Xbalanque
Silver II
MaXaTriLLi0n
Xbalanque
Silver II
Level 140
God Stats
60W - 41L
1,617 SR
Queue Stats
395W - 398L
966 MMR
Party 2
Hel
Hel
Silver IV
Plastique_Tiara-
Hel
Silver IV
Level 160
God Stats
30W - 24L
1,544 SR
Queue Stats
688W - 711L
637 MMR
Solo
Arachne
Arachne
Silver III
kingofqueens629
Arachne
Silver III
Level 82
God Stats
1W - 1L
1,271 SR
Queue Stats
62W - 79L
920 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AK2Cupz187
Medusa
20
1 / 5 / 4
12,680
409
7,931
24,235
9,285
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
VL_Lijah
Erlang Shen
20
13 / 4 / 7
15,678
506
33,450
26,530
18,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
3 / 3 / 8
13,752
444
11,002
27,722
22,978
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
0 / 5 / 4
11,933
385
6,916
32,370
38,560
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
x-Juiceman
Chang'e
19
5 / 4 / 6
13,211
426
20,949
26,570
9,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeAthenaAgniDanzaburouAh Puch

VS

Bans
Morgan Le FayArtemisNeithIzanamiNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
2 / 4 / 9
15,693
506
19,804
24,269
15,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
LordBerry308
Kuzenbo
20
4 / 3 / 12
15,685
506
20,033
33,715
42,519
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
MaXaTriLLi0n
Xbalanque
20
9 / 3 / 8
17,562
567
23,764
21,733
8,231
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
3 / 3 / 9
13,877
448
10,746
20,948
21,150
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
3 / 9 / 11
15,947
514
15,969
28,931
15,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
70
22
Kills
21
21
Deaths
22
29
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Medusa
AK2Cupz187
Medusa
1
5
4
0.6
W
Tiamat
2
4
9
1.63
W
Kuzenbo
LordBerry308
Kuzenbo
4
3
12
3.33
W
Xbalanque
MaXaTriLLi0n
Xbalanque
9
3
8
4.33
W
3
3
9
2.5
L
Erlang Shen
VL_Lijah
Erlang Shen
13
4
7
4.13
W
3
9
11
0.94
L
3
3
8
2.33
L
0
5
4
0.4
L
Chang'e
x-Juiceman
Chang'e
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,248
Damage
90,316
137,427
Taken
129,596
99,126
Mitigated
102,975
39,007
Healing
57,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AK2Cupz187
Medusa
7,931
2,575
0
5,712
24,235
9,285
380
5,741
18,494
0
96,332
W
Tiamat
19,804
423
171
9,075
24,269
15,144
39
8,254
16,015
121,992
0
W
Kuzenbo
LordBerry308
Kuzenbo
20,033
5,370
558
9,030
33,715
42,519
1,670
4,555
29,160
95,729
0
W
Xbalanque
MaXaTriLLi0n
Xbalanque
23,764
15,154
0
9,651
21,733
8,231
8,557
5,558
16,175
0
168,906
W
10,746
604
6,170
10,363
20,948
21,150
359
6,589
14,359
62,747
0
L
Erlang Shen
VL_Lijah
Erlang Shen
33,450
16,875
0
5,671
26,530
18,345
1,202
10,585
15,945
0
147,062
W
15,969
8,010
0
12,774
28,931
15,931
728
5,268
23,663
0
128,646
L
11,002
2,867
0
5,993
27,722
22,978
861
12,791
14,931
0
78,532
L
6,916
415
606
5,702
32,370
38,560
672
10,973
21,397
71,532
0
L
Chang'e
x-Juiceman
Chang'e
20,949
1,251
4,891
10,432
26,570
9,958
730
10,493
16,077
100,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,254
Gold Earned
78,764
774
Minions Killed
735
0
Camps Cleared
0
2,662,132
Distance Traveled
2,927,398
34
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,680
409
138
4
0
497,587
3
W
Tiamat
15,693
506
177
6
0
552,195
2
W
Kuzenbo
15,685
506
136
4
0
596,075
1
W
Xbalanque
17,562
567
184
6
0
568,619
5
W
Hel
13,877
448
80
3
0
632,389
11
L
Erlang Shen
15,678
506
190
6
0
621,177
17
W
Arachne
15,947
514
158
5
0
578,120
3
L
Ne Zha
13,752
444
152
5
0
547,365
4
L
Ymir
11,933
385
134
4
0
470,054
6
L
Chang'e
13,211
426
160
5
0
525,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role