Player Matchup

Erlang Shen
Erlang Shen
DBD Armageddon
Erlang Shen
Level 123
God Stats
0W - 3L
1,550 SR
Queue Stats
119W - 103L
1,573 Elo+
Party 1
Cerberus
Cerberus
Deafdrown
Cerberus
Level 28
God Stats
2W - 2L
1,623 SR
Queue Stats
79W - 75L
1,521 Elo+
Party 1
Izanami
Izanami
GreyGrimm
Izanami
Level 71
God Stats
3W - 3L
1,517 SR
Queue Stats
91W - 80L
1,565 Elo+
Party 3
Sun Wukong
Sun Wukong
TheFalcoMan
Sun Wukong
Level 107
God Stats
6W - 5L
1,767 SR
Queue Stats
108W - 104L
1,638 Elo+
Party 3
Chronos
Chronos
Tukuhh
Chronos
Level 29
God Stats
4W - 3L
1,866 SR
Queue Stats
194W - 184L
1,569 Elo+
Party 3
Team Averages
Level 72
1,665 SR
1,573 Elo+

VS

Team Averages
Level 58
1,578 SR
1,543 Elo+
Cerberus
Cerberus
Deathhydrax
Cerberus
Level 141
God Stats
10W - 3L
1,719 SR
Queue Stats
149W - 140L
1,587 Elo+
Party 2
Ymir
Ymir
ThatDamBush
Ymir
Level 15
God Stats
6W - 5L
1,539 SR
Queue Stats
14W - 19L
1,386 Elo+
Party 2
Danzaburou
Danzaburou
Wonkabar12
Danzaburou
Level 68
God Stats
12W - 5L
1,517 SR
Queue Stats
258W - 264L
1,560 Elo+
Party 4
Anubis
Anubis
facelfulace
Anubis
Level 22
God Stats
18W - 7L
1,624 SR
Queue Stats
111W - 110L
1,511 Elo+
Party 4
Fenrir
Fenrir
shmozhow
Fenrir
Level 42
God Stats
8W - 8L
1,491 SR
Queue Stats
303W - 246L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DBD Armageddon
Erlang Shen
13
1 / 6 / 5
8,860
443
5,218
18,306
9,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Deafdrown
Cerberus
13
2 / 2 / 2
8,852
443
5,831
16,224
11,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
GreyGrimm
Izanami
17
2 / 3 / 2
10,320
516
10,098
10,177
2,954
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
TheFalcoMan
Sun Wukong
19
0 / 0 / 1
11,648
582
8,685
13,473
10,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos
Tukuhh
Chronos
18
5 / 5 / 2
11,151
558
12,005
12,305
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Deathhydrax
Cerberus
19
2 / 0 / 1
12,157
608
8,137
13,087
14,430
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 2 / 5
10,096
505
2,707
13,725
5,723
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Wonkabar12
Danzaburou
19
4 / 4 / 2
12,066
603
11,075
14,749
5,401
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
16
8 / 2 / 4
11,200
560
22,790
13,705
6,860
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
shmozhow
Fenrir
15
0 / 2 / 8
9,977
499
3,214
17,116
11,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
10
Kills
16
16
Deaths
10
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
DBD Armageddon
Erlang Shen
1
6
5
0.58
L
Cerberus
Deafdrown
Cerberus
2
2
2
1.5
W
Cerberus
Deathhydrax
Cerberus
2
0
1
2.5
L
Izanami
GreyGrimm
Izanami
2
3
2
1
W
2
2
5
2.25
L
Sun Wukong
TheFalcoMan
Sun Wukong
0
0
1
0.5
L
Chronos
Tukuhh
Chronos
5
5
2
1.2
W
Danzaburou
Wonkabar12
Danzaburou
4
4
2
1.25
W
Anubis
8
2
4
5
W
Fenrir
shmozhow
Fenrir
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,837
Damage
47,923
70,485
Taken
72,382
38,022
Mitigated
44,283
20,293
Healing
26,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
DBD Armageddon
Erlang Shen
5,218
1,945
0
4,425
18,306
9,918
0
9,417
8,883
0
57,156
L
Cerberus
Deafdrown
Cerberus
5,831
388
0
5,580
16,224
11,881
0
8,818
7,238
22,194
0
W
Cerberus
Deathhydrax
Cerberus
8,137
656
0
5,946
13,087
14,430
519
715
12,356
78,297
0
L
Izanami
GreyGrimm
Izanami
10,098
6,758
0
2,508
10,177
2,954
0
1,322
8,855
0
93,338
W
2,707
1,002
0
914
13,725
5,723
0
4,181
9,487
66,129
0
L
Sun Wukong
TheFalcoMan
Sun Wukong
8,685
2,692
0
5,004
13,473
10,070
0
7,031
6,359
0
94,935
L
Chronos
Tukuhh
Chronos
12,005
2,135
0
2,776
12,305
3,199
1,587
7,111
5,139
80,621
0
W
Danzaburou
Wonkabar12
Danzaburou
11,075
5,558
0
7,179
14,749
5,401
1,152
4,628
10,027
0
107,617
W
Anubis
22,790
2,928
0
7,983
13,705
6,860
1,063
7,078
6,459
67,720
0
W
Fenrir
shmozhow
Fenrir
3,214
1,291
0
4,391
17,116
11,869
556
4,905
12,068
610
28,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,831
Gold Earned
55,496
649
Minions Killed
578
0
Camps Cleared
0
1,901,930
Distance Traveled
1,882,898
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,860
443
95
5
0
362,669
5
L
Cerberus
8,852
443
30
2
0
403,546
6
W
Cerberus
12,157
608
197
10
0
414,343
7
L
Izanami
10,320
516
171
9
0
381,358
7
W
Ymir
10,096
505
108
5
0
387,370
8
L
Sun Wukong
11,648
582
215
11
0
412,724
5
L
Chronos
11,151
558
138
7
0
341,633
6
W
Danzaburou
12,066
603
156
8
0
357,597
2
W
Anubis
11,200
560
91
5
0
346,928
0
W
Fenrir
9,977
499
26
1
0
376,660
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role