Player Matchup

Awilix
Awilix
Innocenchia
Awilix
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,461 Elo+
Party 1
Danzaburou
Danzaburou
Nexalight
Danzaburou
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,516 Elo+
Solo
Thoth
Thoth
Nordicwiking
Thoth
Level 28
God Stats
0W - 1L
1,439 SR
Queue Stats
2W - 3L
1,597 Elo+
Solo
Sylvanus
Sylvanus
Seliene
Sylvanus
Level 65
God Stats
2W - 1L
1,696 SR
Queue Stats
149W - 158L
1,452 Elo+
Party 1
Merlin
Merlin
kolinag
Merlin
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 97L
1,387 Elo+
Party 1
Team Averages
Level 37
1,527 SR
1,482 Elo+

VS

Team Averages
Level 109
1,412 SR
1,435 Elo+
Anhur
Anhur
GhastlySkeleton
Anhur
Level 137
God Stats
1W - 0L
1,227 SR
Queue Stats
57W - 43L
1,587 Elo+
Party 2
Mulan
Mulan
Klasterst0rm
Mulan
Level 126
God Stats
1W - 1L
1,306 SR
Queue Stats
19W - 12L
1,411 Elo+
Solo
Aphrodite
Aphrodite
Sote31
Aphrodite
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 93L
1,229 Elo+
Solo
Olorun
Olorun
VampiSoTN
Olorun
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,471 Elo+
Party 2
Hera
Hera
apotenqul
Hera
Level 128
God Stats
3W - 10L
1,525 SR
Queue Stats
621W - 652L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
16
4 / 6 / 11
10,329
738
14,677
15,796
12,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Nexalight
Danzaburou
16
4 / 9 / 7
9,996
714
10,747
15,741
5,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
5 / 4 / 12
10,628
759
19,856
10,132
4,141
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Seliene
Sylvanus
19
5 / 3 / 13
10,554
754
8,879
16,756
10,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
kolinag
Merlin
17
4 / 5 / 12
10,127
723
18,424
11,459
4,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 11
11,282
806
12,853
16,208
7,121
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
5 / 3 / 17
11,173
798
17,910
26,012
24,847
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
Sote31
Aphrodite
16
3 / 6 / 12
9,767
698
2,227
17,035
12,119
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
VampiSoTN
Olorun
18
6 / 5 / 13
11,237
803
10,218
18,959
7,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
18
6 / 4 / 15
11,465
819
18,584
8,593
3,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
95
22
Kills
27
27
Deaths
23
55
Assists
68
Player
Kills
Deaths
Assists
KDA
W
7
5
11
2.5
L
Awilix
4
6
11
1.58
W
5
3
17
4.5
L
Danzaburou
Nexalight
Danzaburou
4
9
7
0.83
L
5
4
12
2.75
L
Sylvanus
Seliene
Sylvanus
5
3
13
3.83
W
Aphrodite
Sote31
Aphrodite
3
6
12
1.5
W
Olorun
VampiSoTN
Olorun
6
5
13
2.5
W
Hera
6
4
15
3.38
L
Merlin
kolinag
Merlin
4
5
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,583
Damage
61,792
69,884
Taken
86,807
36,959
Mitigated
54,575
23,942
Healing
39,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,853
4,986
1,568
4,586
16,208
7,121
1,641
7,132
9,076
0
26,597
L
Awilix
14,677
4,958
1,122
2,257
15,796
12,070
795
6,653
9,143
0
23,776
W
17,910
1,917
1,618
9,877
26,012
24,847
201
12,846
13,166
0
29,004
L
Danzaburou
Nexalight
Danzaburou
10,747
3,979
385
2,019
15,741
5,561
570
5,026
10,715
0
21,057
L
19,856
404
17
593
10,132
4,141
1,193
6,003
4,129
40,782
0
L
Sylvanus
Seliene
Sylvanus
8,879
2,391
8,551
7,340
16,756
10,324
630
9,946
6,810
16,463
0
W
Aphrodite
Sote31
Aphrodite
2,227
993
2,363
4,784
17,035
12,119
105
8,993
8,042
5,765
0
W
Olorun
VampiSoTN
Olorun
10,218
3,019
3,526
6,688
18,959
7,416
2,508
12,524
6,435
34,306
0
W
Hera
18,584
3,573
3,230
1,432
8,593
3,072
1,336
5,664
2,929
36,070
0
L
Merlin
kolinag
Merlin
18,424
839
697
961
11,459
4,863
217
3,401
8,058
33,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,634
Gold Earned
54,924
127
Minions Killed
156
0
Camps Cleared
0
1,184,245
Distance Traveled
1,230,821
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,282
806
25
2
0
224,932
0
L
Awilix
10,329
738
20
1
0
257,997
0
W
Mulan
11,173
798
20
1
0
288,910
0
L
Danzaburou
9,996
714
19
1
0
180,580
0
L
Thoth
10,628
759
39
3
0
262,786
0
L
Sylvanus
10,554
754
17
1
0
228,140
1
W
Aphrodite
9,767
698
14
1
0
211,485
3
W
Olorun
11,237
803
52
4
0
229,761
0
W
Hera
11,465
819
45
3
0
275,733
0
L
Merlin
10,127
723
32
2
0
254,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role