Player Matchup

King Arthur
King Arthur
FreddyMercury974
King Arthur
Level 29
God Stats
1W - 1L
1,242 SR
Queue Stats
32W - 42L
1,342 Elo+
Solo
Ymir
Ymir
H_mahil09
Ymir
Level 13
God Stats
25W - 22L
1,557 SR
Queue Stats
29W - 28L
1,445 Elo+
Party 1
Merlin
Merlin
Majoreazy2_
Merlin
Level 63
God Stats
4W - 1L
1,801 SR
Queue Stats
49W - 46L
1,431 Elo+
Party 1
Nemesis
Nemesis
hench-irl
Nemesis
Level 11
God Stats
2W - 4L
1,508 SR
Queue Stats
89W - 102L
1,430 Elo+
Party 1
Danzaburou
Danzaburou
jin2468
Danzaburou
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 94L
1,379 Elo+
Party 1
Team Averages
Level 43
1,522 SR
1,405 Elo+

VS

Team Averages
Level 31
1,445 SR
1,466 Elo+
Bellona
Bellona
AlbertoNavala98
Bellona
Level 28
God Stats
2W - 1L
1,400 SR
Queue Stats
32W - 31L
1,410 Elo+
Party 3
Artemis
Artemis
BajoJajo_
Artemis
Level 33
God Stats
10W - 11L
1,470 SR
Queue Stats
27W - 33L
1,426 Elo+
Party 2
Mercury
Mercury
BajoJajo__
Mercury
Level 29
God Stats
0W - 1L
1,531 SR
Queue Stats
30W - 35L
1,424 Elo+
Party 2
Loki
Loki
Chriistian_mdc
Loki
Level 49
God Stats
29W - 36L
1,359 SR
Queue Stats
93W - 116L
1,415 Elo+
Party 3
Hera
Hera
llALEXVll
Hera
Level 15
God Stats
13W - 13L
1,467 SR
Queue Stats
76W - 85L
1,657 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FreddyMercury974
King Arthur
16
6 / 1 / 1
9,668
569
10,078
12,430
9,927
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
12
1 / 6 / 4
7,994
470
2,085
11,560
9,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
17
4 / 0 / 4
9,873
581
8,603
4,859
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
hench-irl
Nemesis
14
5 / 0 / 1
8,949
526
6,782
7,624
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Danzaburou
jin2468
Danzaburou
13
5 / 4 / 4
8,636
508
6,775
10,628
3,311
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,252
427
6,633
14,765
8,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
BajoJajo_
Artemis
12
5 / 4 / 2
7,600
447
6,884
8,731
2,440
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
BajoJajo__
Mercury
11
4 / 5 / 3
7,509
442
5,023
9,540
2,686
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 2 / 0
8,459
498
3,260
10,402
3,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
13
0 / 6 / 0
7,620
448
1,182
8,873
2,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
21
Kills
11
11
Deaths
21
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Artemis
BajoJajo_
Artemis
5
4
2
1.5
L
Mercury
BajoJajo__
Mercury
4
5
3
1.1
L
1
2
0
0.5
W
King Arthur
FreddyMercury974
King Arthur
6
1
1
6.5
W
Ymir
1
6
4
0.5
W
Merlin
4
0
4
6
W
Nemesis
hench-irl
Nemesis
5
0
1
5.5
W
Danzaburou
jin2468
Danzaburou
5
4
4
1.75
L
Hera
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,323
Damage
22,982
47,101
Taken
52,311
26,908
Mitigated
19,201
10,571
Healing
9,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,633
904
0
3,797
14,765
8,048
0
1,115
13,532
0
30,692
L
Artemis
BajoJajo_
Artemis
6,884
3,379
0
21
8,731
2,440
1,017
3,050
5,587
0
27,990
L
Mercury
BajoJajo__
Mercury
5,023
2,630
0
0
9,540
2,686
1,609
1,986
7,452
0
17,630
L
3,260
738
0
5,449
10,402
3,547
0
916
9,378
0
63,926
W
King Arthur
FreddyMercury974
King Arthur
10,078
547
0
3,710
12,430
9,927
59
40
12,390
0
51,223
W
Ymir
2,085
132
0
830
11,560
9,218
375
0
11,560
26,205
0
W
Merlin
8,603
139
0
2,051
4,859
1,881
52
639
4,220
67,528
0
W
Nemesis
hench-irl
Nemesis
6,782
3,250
0
773
7,624
2,571
0
503
7,121
0
48,978
W
Danzaburou
jin2468
Danzaburou
6,775
3,204
0
3,207
10,628
3,311
1,916
348
10,280
0
61,760
L
Hera
1,182
557
0
0
8,873
2,480
1,028
2,933
5,674
40,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,120
Gold Earned
38,440
452
Minions Killed
383
0
Camps Cleared
0
1,508,323
Distance Traveled
1,654,287
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,252
427
67
4
0
314,803
2
L
Artemis
7,600
447
58
3
0
304,221
2
L
Mercury
7,509
442
36
2
0
399,295
4
L
Loki
8,459
498
128
8
0
344,195
0
W
King Arthur
9,668
569
107
6
0
329,734
4
W
Ymir
7,994
470
41
2
0
284,036
1
W
Merlin
9,873
581
142
8
0
328,571
3
W
Nemesis
8,949
526
80
5
0
289,895
4
W
Danzaburou
8,636
508
82
5
0
276,087
1
L
Hera
7,620
448
94
6
0
291,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role