Player Matchup

Nemesis
Nemesis
Beastgoat647
Nemesis
Level 6
God Stats
5W - 3L
1,519 SR
Queue Stats
14W - 12L
1,425 Elo+
Party 1
Kukulkan
Kukulkan
DevnH
Kukulkan
Level 58
God Stats
20W - 20L
1,584 SR
Queue Stats
285W - 281L
1,399 Elo+
Party 1
Ra
Ra
JJh1338
Ra
Level 13
God Stats
25W - 41L
1,339 SR
Queue Stats
31W - 46L
1,338 Elo+
Party 1
Achilles
Achilles
N3RDYGUY03
Achilles
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,868 Elo+
Solo
Fenrir
Fenrir
vSyil
Fenrir
Level 67
God Stats
31W - 54L
1,379 SR
Queue Stats
396W - 423L
1,382 Elo+
Party 1
Team Averages
Level 30
1,464 SR
1,483 Elo+

VS

Team Averages
Level 21
1,358 SR
1,353 Elo+
Thor
Thor
CallmeDisney
Thor
Level 6
God Stats
9W - 23L
1,138 SR
Queue Stats
11W - 24L
1,028 Elo+
Party 2
Ravana
Ravana
Garnerr04
Ravana
Level 25
God Stats
97W - 100L
1,495 SR
Queue Stats
98W - 101L
1,412 Elo+
Party 2
Neith
Neith
Ropeyice
Neith
Level 28
God Stats
116W - 130L
1,529 SR
Queue Stats
119W - 132L
1,504 Elo+
Solo
Kukulkan
Kukulkan
Vernotosaurus
Kukulkan
Level 24
God Stats
0W - 2L
1,194 SR
Queue Stats
65W - 65L
1,479 Elo+
Solo
Ymir
Ymir
princerjfreeze
Ymir
Level 24
God Stats
73W - 89L
1,434 SR
Queue Stats
75W - 90L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Beastgoat647
Nemesis
20
4 / 5 / 16
12,563
966
6,615
11,340
3,742
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
DevnH
Kukulkan
20
9 / 1 / 15
15,368
1,182
21,255
7,027
3,303
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
0 / 6 / 13
11,803
908
7,328
12,656
5,435
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
N3RDYGUY03
Achilles
20
10 / 3 / 21
15,090
1,161
28,428
23,394
31,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
vSyil
Fenrir
20
15 / 3 / 7
15,038
1,157
18,475
16,554
6,674
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

145

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 10 / 4
11,639
895
7,540
20,585
9,410
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ravana
Garnerr04
Ravana
18
3 / 15 / 8
12,240
942
12,196
25,521
10,070
Neith
Ropeyice
Neith
20
3 / 6 / 10
13,362
1,028
20,659
18,875
7,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
Vernotosaurus
Kukulkan
20
6 / 2 / 5
14,566
1,120
18,691
8,003
2,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 5 / 6
12,555
966
5,196
15,607
7,498
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
51
38
Kills
18
18
Deaths
38
72
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Beastgoat647
Nemesis
4
5
16
2.4
L
2
10
4
0.4
W
Kukulkan
DevnH
Kukulkan
9
1
15
16.5
L
Ravana
Garnerr04
Ravana
3
15
8
0.47
W
0
6
13
1.08
W
Achilles
N3RDYGUY03
Achilles
10
3
21
6.83
L
Neith
Ropeyice
Neith
3
6
10
1.33
L
Kukulkan
Vernotosaurus
Kukulkan
6
2
5
4.25
L
4
5
6
1.4
W
Fenrir
vSyil
Fenrir
15
3
7
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,101
Damage
64,282
70,971
Taken
88,591
50,533
Mitigated
37,244
6,611
Healing
9,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Beastgoat647
Nemesis
6,615
3,004
0
145
11,340
3,742
0
3,368
6,528
0
15,003
L
7,540
3,344
0
351
20,585
9,410
0
6,707
13,254
0
19,208
W
Kukulkan
DevnH
Kukulkan
21,255
1,958
0
0
7,027
3,303
0
1,271
5,718
86,147
0
L
Ravana
Garnerr04
Ravana
12,196
3,822
0
804
25,521
10,070
0
9,226
14,956
0
22,568
W
7,328
869
730
1,557
12,656
5,435
0
4,116
8,396
15,844
0
W
Achilles
N3RDYGUY03
Achilles
28,428
9,801
0
3,596
23,394
31,379
0
8,539
14,487
0
44,958
L
Neith
Ropeyice
Neith
20,659
14,575
0
7,265
18,875
7,469
0
6,353
12,027
0
72,383
L
Kukulkan
Vernotosaurus
Kukulkan
18,691
2,209
0
1,204
8,003
2,797
0
1,150
6,689
55,282
0
L
5,196
1,220
0
0
15,607
7,498
0
4,545
10,779
8,298
0
W
Fenrir
vSyil
Fenrir
18,475
4,359
0
583
16,554
6,674
0
5,680
10,641
0
22,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,862
Gold Earned
64,362
262
Minions Killed
246
7
Camps Cleared
9
1,360,813
Distance Traveled
1,248,645
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,563
966
10
1
1
271,650
0
L
Thor
11,639
895
12
1
2
269,674
0
W
Kukulkan
15,368
1,182
190
15
0
276,131
1
L
Ravana
12,240
942
27
2
5
244,905
0
W
Ra
11,803
908
22
2
0
244,296
0
W
Achilles
15,090
1,161
35
3
3
274,876
8
L
Neith
13,362
1,028
80
6
0
227,991
1
L
Kukulkan
14,566
1,120
122
9
0
250,927
0
L
Ymir
12,555
966
5
0
2
255,148
0
W
Fenrir
15,038
1,157
5
0
3
293,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role