Player Matchup

Kuzenbo
Kuzenbo
OpNeon
Kuzenbo
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,222 Elo+
Party 2
Freya
Freya
OpZues
Freya
Level 13
God Stats
11W - 17L
1,586 SR
Queue Stats
27W - 43L
1,400 Elo+
Party 2
Pele
Pele
scentedpinecone
Pele
Level 61
God Stats
10W - 13L
1,405 SR
Queue Stats
63W - 74L
1,289 Elo+
Party 2
Team Averages
Level 29
1,497 SR
1,304 Elo+

VS

Team Averages
Level 30
1,553 SR
1,397 Elo+
Gilgamesh
Gilgamesh
BeanieMa
Gilgamesh
Level 36
God Stats
17W - 17L
1,495 SR
Queue Stats
34W - 42L
1,374 Elo+
Party 1
Scylla
Scylla
C0sette
Scylla
Level 26
God Stats
1W - 0L
1,379 SR
Queue Stats
7W - 6L
1,431 Elo+
Solo
Sylvanus
Sylvanus
dark_flame_mass
Sylvanus
Level 29
God Stats
2W - 0L
1,786 SR
Queue Stats
95W - 111L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
OpNeon
Kuzenbo
13
3 / 8 / 4
10,686
712
6,843
21,621
27,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Freya
OpZues
Freya
12
1 / 10 / 6
9,535
636
7,225
16,912
6,412
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 11 / 3
10,777
718
13,031
20,630
7,522
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BeanieMa
Gilgamesh
16
13 / 3 / 14
12,209
814
19,689
12,644
9,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
C0sette
Scylla
16
12 / 3 / 12
12,506
834
20,647
7,947
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
15
4 / 2 / 25
11,267
751
11,071
18,311
15,833
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
80
8
Kills
29
29
Deaths
8
13
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BeanieMa
Gilgamesh
13
3
14
6.67
W
Scylla
C0sette
Scylla
12
3
12
6
L
Kuzenbo
OpNeon
Kuzenbo
3
8
4
0.63
L
Freya
OpZues
Freya
1
10
6
0.4
W
Sylvanus
4
2
25
8.25
L
4
11
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,099
Damage
51,407
59,163
Taken
38,902
41,066
Mitigated
27,562
7,893
Healing
18,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BeanieMa
Gilgamesh
19,689
9,020
974
3,856
12,644
9,437
769
4,724
7,920
0
51,427
W
Scylla
C0sette
Scylla
20,647
2,111
0
1,191
7,947
2,292
1,037
1,717
6,230
64,974
0
L
Kuzenbo
OpNeon
Kuzenbo
6,843
2,178
0
1,730
21,621
27,132
0
12,354
9,267
17,081
0
L
Freya
OpZues
Freya
7,225
2,826
0
2,759
16,912
6,412
0
9,737
7,175
29,047
0
W
Sylvanus
11,071
2,014
3,161
9,194
18,311
15,833
614
8,138
10,173
25,561
0
L
13,031
4,669
0
3,404
20,630
7,522
0
9,852
10,778
0
30,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,998
Gold Earned
35,982
113
Minions Killed
192
3
Camps Cleared
9
669,948
Distance Traveled
700,030
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,209
814
53
4
2
282,083
0
W
Scylla
12,506
834
115
8
7
210,917
1
L
Kuzenbo
10,686
712
27
2
0
249,945
0
L
Freya
9,535
636
53
4
2
191,614
2
W
Sylvanus
11,267
751
24
2
0
207,030
4
L
Pele
10,777
718
33
2
1
228,389
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role