Player Matchup

Sol
Sol
Obnoxiousfriend
Sol
Level 88
God Stats
15W - 23L
1,408 SR
Queue Stats
109W - 114L
1,385 Elo+
Party 1
Ymir
Ymir
RiZe_DeAdShOt
Ymir
Level 25
God Stats
6W - 5L
1,611 SR
Queue Stats
64W - 67L
1,376 Elo+
Party 1
Izanami
Izanami
nikmaaeli
Izanami
Level 44
God Stats
1W - 2L
1,492 SR
Queue Stats
1W - 3L
1,087 Elo+
Party 1
Team Averages
Level 52
1,504 SR
1,283 Elo+

VS

Team Averages
Level 28
1,305 SR
1,230 Elo+
Thanatos
Thanatos
eli12345keeler
Thanatos
Level 33
God Stats
7W - 14L
1,203 SR
Queue Stats
36W - 51L
1,222 Elo+
Party 2
Cthulhu
Cthulhu
godzillafan013
Cthulhu
Level 16
God Stats
18W - 32L
1,372 SR
Queue Stats
19W - 37L
1,221 Elo+
Party 2
Ymir
Ymir
temp-777345
Ymir
Level 35
God Stats
1W - 2L
1,339 SR
Queue Stats
12W - 25L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 7
12,064
710
16,260
17,186
7,447
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 0 / 14
12,330
725
7,078
15,237
18,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
nikmaaeli
Izanami
14
6 / 7 / 6
11,028
649
19,760
11,931
6,346
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
1 / 7 / 5
9,513
560
5,543
13,904
4,756
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 7 / 5
9,698
570
11,484
20,501
15,586
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 5 / 2
11,378
669
16,861
17,598
8,513
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
19
Kills
8
8
Deaths
19
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
10
1
7
13.5
W
3
0
14
10
L
Thanatos
1
7
5
0.5
L
1
7
5
0.5
W
Izanami
nikmaaeli
Izanami
6
7
6
1.29
L
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,098
Damage
33,888
44,354
Taken
52,003
32,762
Mitigated
28,855
13,028
Healing
8,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,260
6,003
0
10,182
17,186
7,447
638
11,656
5,530
64,176
0
W
7,078
1,426
0
2,298
15,237
18,969
240
9,146
6,091
22,752
0
L
Thanatos
5,543
742
232
4,415
13,904
4,756
0
7,987
5,917
0
23,423
L
11,484
879
305
1,216
20,501
15,586
0
8,474
12,027
33,726
0
W
Izanami
nikmaaeli
Izanami
19,760
15,308
0
548
11,931
6,346
1,288
8,249
3,682
0
43,021
L
16,861
1,378
112
2,255
17,598
8,513
0
7,853
9,745
41,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,422
Gold Earned
30,589
188
Minions Killed
140
8
Camps Cleared
7
817,153
Distance Traveled
820,307
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,064
710
88
5
6
290,047
3
W
Ymir
12,330
725
35
2
2
290,439
2
L
Thanatos
9,513
560
27
2
4
277,699
0
L
Cthulhu
9,698
570
48
3
0
286,734
0
W
Izanami
11,028
649
65
4
0
236,667
0
L
Ymir
11,378
669
65
4
3
255,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role