Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
CronoZomber wow
Ares
Level 119
God Stats
2W - 2L
1,650 SR
Queue Stats
60W - 77L
1,515 Elo+
Party 2
Raijin
Raijin
DANIX3gamer1
Raijin
Level 125
God Stats
2W - 0L
1,334 SR
Queue Stats
63W - 79L
1,563 Elo+
Party 2
Odin
Odin
XxArjan15xX
Odin
Level 48
God Stats
2W - 2L
1,411 SR
Queue Stats
30W - 33L
1,419 Elo+
Party 2
Apollo
Apollo
luis3645
Apollo
Level 129
God Stats
4W - 2L
1,589 SR
Queue Stats
83W - 99L
1,585 Elo+
Party 2
Team Averages
Level 90
1,497 SR
1,516 Elo+

VS

Team Averages
Level 93
1,460 SR
1,417 Elo+
Cupid
Cupid
SiiLeNTz-xDDD
Cupid
Level 107
God Stats
0W - 2L
1,590 SR
Queue Stats
207W - 242L
1,403 Elo+
Party 1
Zhong Kui
Zhong Kui
The Man9ler
Zhong Kui
Level 108
God Stats
12W - 9L
1,574 SR
Queue Stats
69W - 77L
1,427 Elo+
Solo
Artio
Artio
fr4nco0422-XD
Artio
Level 88
God Stats
0W - 1L
1,298 SR
Queue Stats
109W - 149L
1,383 Elo+
Party 1
Mercury
Mercury
sebasti014
Mercury
Level 78
God Stats
2W - 3L
1,283 SR
Queue Stats
131W - 159L
1,395 Elo+
Party 1
Neith
Neith
thicccestaphro
Neith
Level 86
God Stats
26W - 23L
1,553 SR
Queue Stats
581W - 562L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 0 / 5
7,192
479
6,356
8,732
2,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 0 / 11
8,637
576
8,339
11,088
9,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
14
8 / 2 / 3
8,238
549
9,813
8,532
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 1 / 1
7,371
491
3,157
5,402
5,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Apollo
luis3645
Apollo
13
5 / 4 / 9
8,021
535
12,080
9,491
3,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,453
430
4,373
8,989
2,284
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
The Man9ler
Zhong Kui
13
4 / 5 / 0
8,165
544
11,202
12,611
6,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 8 / 2
5,797
386
4,865
16,759
8,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
sebasti014
Mercury
12
1 / 2 / 2
7,298
487
2,250
9,250
2,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 0 / 1
8,538
569
3,946
4,398
2,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
20
Kills
7
7
Deaths
20
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
5
4.5
W
5
0
11
10.5
W
Raijin
8
2
3
4.75
L
1
5
0
0.2
L
Zhong Kui
The Man9ler
Zhong Kui
4
5
0
0.8
W
0
1
1
0.5
L
0
8
2
0.13
W
Apollo
luis3645
Apollo
5
4
9
2.38
L
Mercury
sebasti014
Mercury
1
2
2
1
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,745
Damage
26,636
43,245
Taken
52,007
23,892
Mitigated
22,254
10,870
Healing
11,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,356
3,410
0
2,231
8,732
2,831
908
1,852
6,880
0
42,252
W
8,339
867
0
2,292
11,088
9,200
186
4,571
6,517
23,960
0
W
Raijin
9,813
1,194
0
1,873
8,532
3,224
0
5,635
2,897
49,418
0
L
4,373
2,314
138
1,400
8,989
2,284
361
2,312
6,617
0
31,972
L
Zhong Kui
The Man9ler
Zhong Kui
11,202
1,038
84
3,194
12,611
6,407
228
6,829
5,370
47,924
0
W
3,157
613
0
1,539
5,402
5,199
0
243
5,159
0
36,916
L
4,865
1,016
234
2,589
16,759
8,498
0
5,700
10,963
13,718
0
W
Apollo
luis3645
Apollo
12,080
8,580
0
2,935
9,491
3,438
760
3,766
5,725
0
51,905
L
Mercury
sebasti014
Mercury
2,250
504
0
784
9,250
2,842
0
2,665
6,413
0
44,927
L
3,946
603
0
3,504
4,398
2,223
254
0
3,852
0
52,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,459
Gold Earned
36,251
368
Minions Killed
367
0
Camps Cleared
0
1,484,534
Distance Traveled
1,413,746
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,192
479
71
5
0
350,002
0
W
Ares
8,637
576
20
1
0
298,035
2
W
Raijin
8,238
549
92
6
0
273,336
0
L
Cupid
6,453
430
63
4
0
241,023
2
L
Zhong Kui
8,165
544
91
6
0
259,556
2
W
Odin
7,371
491
90
6
0
299,985
4
L
Artio
5,797
386
14
1
0
287,102
1
W
Apollo
8,021
535
95
6
0
263,176
1
L
Mercury
7,298
487
80
5
0
358,747
1
L
Neith
8,538
569
119
8
0
267,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role