Player Matchup

Yemoja
Yemoja
Bronze III
BanditSlayer
Yemoja
Bronze III
Level 86
God Stats
1W - 4L
1,326 SR
Queue Stats
10W - 13L
1,452 MMR
Solo
Achilles
Achilles
Bronze III
Dreamwalcker
Achilles
Bronze III
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,400 MMR
Solo
Susano
Susano
Bronze IV
JonaRHOOD
Susano
Bronze IV
Level 36
God Stats
3W - 14L
1,316 SR
Queue Stats
6W - 23L
1,093 MMR
Solo
Izanami
Izanami
Gold IV
Luminom
Izanami
Gold IV
Level 147
God Stats
15W - 10L
1,686 SR
Queue Stats
187W - 188L
1,429 MMR
Solo
Scylla
Scylla
Bronze III
OlaKaseMatar
Scylla
Bronze III
Level 31
God Stats
0W - 1L
1,887 SR
Queue Stats
9W - 10L
1,454 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 66
1,543 SR
1,366 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,611 SR
1,470 MMR
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold IV
 
Discordia
Gold IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver II
BoomnastyHD
Cernunnos
Silver II
Level 109
God Stats
6W - 2L
1,638 SR
Queue Stats
30W - 31L
1,384 MMR
Solo
Kali
Kali
Silver I
LucianKein
Kali
Silver I
Level 101
God Stats
7W - 2L
1,803 SR
Queue Stats
41W - 25L
1,548 MMR
Party 1
Fenrir
Fenrir
Gold III
spunkthechipmunk
Fenrir
Gold III
Level 137
God Stats
6W - 6L
1,613 SR
Queue Stats
202W - 210L
1,418 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
1 / 1 / 1
6,773
484
2,519
6,232
4,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
Dreamwalcker
Achilles
9
1 / 3 / 0
5,091
364
2,732
9,922
5,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
JonaRHOOD
Susano
11
1 / 2 / 1
6,690
478
2,348
8,167
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Luminom
Izanami
11
3 / 3 / 1
6,794
485
6,072
7,544
1,871
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
11
0 / 5 / 1
6,101
436
1,590
7,482
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
GilgameshMorgan Le FayTsukuyomiTiamatVulcan

VS

Bans
AthenaOsirisKumbhakarnaArtemisKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
2 / 1 / 2
8,304
593
7,139
7,773
5,449
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
 
Discordia
14
2 / 1 / 5
8,036
574
5,329
4,676
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
BoomnastyHD
Cernunnos
13
0 / 2 / 4
7,701
550
5,345
8,771
2,850
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 0 / 3
8,988
642
6,194
8,959
4,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 2 / 2
7,383
527
3,154
7,971
3,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
13
14
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
2
3
W
Discordia
 
Discordia
2
1
5
4.5
L
Yemoja
1
1
1
1.5
W
Cernunnos
BoomnastyHD
Cernunnos
0
2
4
1
L
Achilles
Dreamwalcker
Achilles
1
3
0
0.33
L
Susano
JonaRHOOD
Susano
1
2
1
0.75
W
6
0
3
7.5
L
Izanami
Luminom
Izanami
3
3
1
1.17
L
Scylla
0
5
1
0.1
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,261
Damage
27,161
39,347
Taken
38,150
16,392
Mitigated
18,168
11,451
Healing
15,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,139
1,662
0
3,330
7,773
5,449
431
0
7,241
38,150
0
W
Discordia
 
Discordia
5,329
402
0
1,097
4,676
1,420
144
1,423
3,253
46,575
0
L
Yemoja
2,519
653
406
1,511
6,232
4,203
0
583
5,535
20,967
0
W
Cernunnos
BoomnastyHD
Cernunnos
5,345
2,832
0
3,035
8,771
2,850
336
719
8,052
0
59,029
L
Achilles
Dreamwalcker
Achilles
2,732
537
0
3,281
9,922
5,856
0
7,314
2,562
0
7,881
L
Susano
JonaRHOOD
Susano
2,348
252
0
4,670
8,167
2,464
0
971
7,156
0
37,890
W
6,194
2,814
0
5,775
8,959
4,826
622
743
8,138
0
69,664
L
Izanami
Luminom
Izanami
6,072
3,295
0
907
7,544
1,871
0
508
6,990
0
40,900
L
Scylla
1,590
220
0
676
7,482
1,998
0
2,414
4,636
34,468
0
W
3,154
505
0
2,618
7,971
3,623
0
1,350
6,579
0
25,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,449
Gold Earned
40,412
301
Minions Killed
467
0
Camps Cleared
0
1,290,794
Distance Traveled
1,449,564
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,304
593
79
6
0
290,795
3
W
Discordia
8,036
574
101
7
0
285,631
0
L
Yemoja
6,773
484
54
4
0
265,485
7
W
Cernunnos
7,701
550
117
8
0
258,283
7
L
Achilles
5,091
364
17
1
0
238,541
2
L
Susano
6,690
478
81
6
0
298,899
3
W
Kali
8,988
642
127
9
0
330,358
2
L
Izanami
6,794
485
81
6
0
265,816
1
L
Scylla
6,101
436
68
5
0
222,053
6
W
Fenrir
7,383
527
43
3
0
284,497
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role