Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Nood1eBoi1
Baron Samedi
Level 21
God Stats
28W - 19L
1,534 SR
Queue Stats
76W - 82L
1,451 Elo+
Party 1
Sol
Sol
RatChildClover1
Sol
Level 81
God Stats
4W - 2L
1,638 SR
Queue Stats
178W - 178L
1,520 Elo+
Party 1
Hera
Hera
Westutto
Hera
Level 89
God Stats
4W - 7L
1,533 SR
Queue Stats
230W - 215L
1,522 Elo+
Party 1
Mulan
Mulan
Wulfbiter
Mulan
Level 128
God Stats
1W - 0L
1,342 SR
Queue Stats
3W - 6L
1,071 Elo+
Solo
Team Averages
Level 90
1,509 SR
1,413 Elo+

VS

Team Averages
Level 91
1,488 SR
1,465 Elo+
Nemesis
Nemesis
Bukkachus
Nemesis
Level 127
God Stats
14W - 16L
1,482 SR
Queue Stats
108W - 118L
1,480 Elo+
Party 2
Chiron
Chiron
Dazedcabbage
Chiron
Level 7
God Stats
3W - 9L
1,500 SR
Queue Stats
36W - 31L
1,517 Elo+
Party 2
Cthulhu
Cthulhu
Tcurds
Cthulhu
Level 143
God Stats
9W - 8L
1,517 SR
Queue Stats
128W - 146L
1,459 Elo+
Party 2
Sol
Sol
TweakshowSam
Sol
Level 117
God Stats
31W - 32L
1,459 SR
Queue Stats
116W - 133L
1,440 Elo+
Party 2
Achilles
Achilles
falconfanatic12
Achilles
Level 59
God Stats
58W - 61L
1,482 SR
Queue Stats
225W - 218L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
5 / 0 / 1
7,034
703
5,868
7,776
2,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Nood1eBoi1
Baron Samedi
9
2 / 1 / 3
5,432
543
2,991
4,706
2,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 2 / 3
6,253
625
8,987
10,965
2,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hera
11
2 / 0 / 3
6,439
644
2,847
2,905
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
Wulfbiter
Mulan
12
4 / 1 / 1
6,829
683
5,323
7,295
2,875
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bukkachus
Nemesis
10
0 / 2 / 0
5,454
545
2,614
8,030
2,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chiron
8
0 / 4 / 3
4,999
500
5,964
7,434
1,957
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Tcurds
Cthulhu
8
3 / 3 / 0
5,243
524
5,230
9,551
4,602
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 0
5,307
531
1,276
4,039
1,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
10
1 / 5 / 0
5,546
555
4,327
7,343
4,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
17
Kills
4
4
Deaths
17
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
0
1
5.5
L
Nemesis
Bukkachus
Nemesis
0
2
0
0
L
Chiron
0
4
3
0.38
W
Baron Samedi
Nood1eBoi1
Baron Samedi
2
1
3
3.5
W
4
2
3
2.75
L
Cthulhu
Tcurds
Cthulhu
3
3
0
1
L
0
3
0
0
W
Hera
2
0
3
3.5
W
Mulan
Wulfbiter
Mulan
4
1
1
4.5
L
Achilles
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,016
Damage
19,411
33,647
Taken
36,397
10,913
Mitigated
14,592
20,280
Healing
7,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,868
1,341
0
8,115
7,776
2,456
0
213
7,517
0
49,309
L
Nemesis
Bukkachus
Nemesis
2,614
715
0
2,405
8,030
2,840
0
1,919
5,939
0
32,777
L
Chiron
5,964
2,227
624
1,408
7,434
1,957
385
4,965
2,469
0
24,628
W
Baron Samedi
Nood1eBoi1
Baron Samedi
2,991
224
579
872
4,706
2,375
240
1,713
2,993
11,109
0
W
8,987
3,579
0
7,410
10,965
2,341
990
3,540
7,425
39,468
0
L
Cthulhu
Tcurds
Cthulhu
5,230
533
377
1,496
9,551
4,602
133
6,764
2,787
17,367
0
L
1,276
0
0
729
4,039
1,002
0
939
3,034
27,411
0
W
Hera
2,847
486
0
840
2,905
866
618
912
1,849
35,557
0
W
Mulan
Wulfbiter
Mulan
5,323
684
0
2,464
7,295
2,875
407
0
7,295
0
34,003
L
Achilles
4,327
1,257
0
568
7,343
4,191
0
0
7,343
0
24,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,987
Gold Earned
26,549
322
Minions Killed
264
0
Camps Cleared
0
1,020,452
Distance Traveled
1,031,967
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,034
703
89
9
0
239,558
1
L
Nemesis
5,454
545
72
7
0
242,634
0
L
Chiron
4,999
500
45
5
0
194,793
1
W
Baron Samedi
5,432
543
19
2
0
194,357
0
W
Sol
6,253
625
64
6
0
183,372
2
L
Cthulhu
5,243
524
27
3
0
205,613
1
L
Sol
5,307
531
64
6
0
185,004
2
W
Hera
6,439
644
76
8
0
219,667
3
W
Mulan
6,829
683
74
7
0
183,498
4
L
Achilles
5,546
555
56
6
0
203,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role