Player Matchup

Ares
Ares
Danqweead
Ares
Level 26
God Stats
23W - 27L
1,434 SR
Queue Stats
25W - 39L
1,336 Elo+
Party 2
Thor
Thor
HAGAMER03
Thor
Level 17
God Stats
0W - 1L
1,345 SR
Queue Stats
9W - 15L
1,389 Elo+
Solo
Bakasura
Bakasura
HeywoodJublomi
Bakasura
Level 16
God Stats
2W - 1L
1,786 SR
Queue Stats
15W - 25L
1,422 Elo+
Party 2
Team Averages
Level 20
1,522 SR
1,382 Elo+

VS

Team Averages
Level 41
1,437 SR
1,443 Elo+
Janus
Janus
Borogorath
Janus
Level 16
God Stats
1W - 1L
1,311 SR
Queue Stats
25W - 34L
1,344 Elo+
Solo
Tyr
Tyr
Entekuh
Tyr
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
360W - 266L
1,533 Elo+
Party 1
Izanami
Izanami
MaizeAnt3145500
Izanami
Level 17
God Stats
19W - 15L
1,500 SR
Queue Stats
78W - 71L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
1 / 5 / 3
7,204
655
4,723
14,221
12,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
9
0 / 8 / 2
6,355
578
3,248
10,872
4,563
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
11
3 / 8 / 1
7,676
698
6,875
11,175
8,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
4 / 1 / 16
8,533
776
8,046
4,679
1,345
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
13
6 / 2 / 15
9,059
824
7,238
10,115
8,162
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
11 / 1 / 10
9,831
894
14,614
7,995
2,568
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
4
Kills
21
21
Deaths
4
6
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Janus
4
1
16
12
L
Ares
1
5
3
0.5
W
Tyr
6
2
15
6.75
L
Thor
0
8
2
0.13
L
Bakasura
3
8
1
0.44
W
11
1
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,846
Damage
29,898
36,268
Taken
22,789
24,822
Mitigated
12,075
3,031
Healing
7,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
8,046
1,046
112
265
4,679
1,345
512
1,386
3,083
20,592
0
L
Ares
4,723
732
0
1,390
14,221
12,140
0
3,946
10,275
12,778
0
W
Tyr
7,238
1,113
335
4,363
10,115
8,162
432
3,325
6,498
0
15,919
L
Thor
3,248
331
0
243
10,872
4,563
0
2,191
8,681
0
17,359
L
Bakasura
6,875
4,131
0
1,398
11,175
8,119
0
2,472
8,703
0
14,781
W
14,614
11,638
0
2,122
7,995
2,568
1,709
619
6,669
0
53,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,235
Gold Earned
27,423
83
Minions Killed
130
3
Camps Cleared
4
530,008
Distance Traveled
603,702
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,533
776
25
2
2
193,308
1
L
Ares
7,204
655
12
1
1
191,330
0
W
Tyr
9,059
824
20
2
0
218,448
1
L
Thor
6,355
578
30
3
0
145,704
0
L
Bakasura
7,676
698
41
4
2
192,974
1
W
Izanami
9,831
894
85
8
2
191,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role