Player Matchup

Fenrir
Fenrir
BirdyMadness
Fenrir
Level 28
God Stats
9W - 8L
1,489 SR
Queue Stats
115W - 95L
1,476 Elo+
Solo
Medusa
Medusa
Iamrandom2000
Medusa
Level 8
God Stats
0W - 3L
1,122 SR
Queue Stats
10W - 22L
1,236 Elo+
Solo
Kukulkan
Kukulkan
NobletheKnight
Kukulkan
Level 20
God Stats
18W - 15L
1,613 SR
Queue Stats
20W - 21L
1,566 Elo+
Solo
Ares
Ares
PokeMe_2
Ares
Level 12
God Stats
0W - 2L
1,249 SR
Queue Stats
37W - 45L
1,360 Elo+
Solo
Hun Batz
Hun Batz
dividedbyzero08
Hun Batz
Level 28
God Stats
0W - 1L
1,322 SR
Queue Stats
80W - 106L
1,499 Elo+
Solo
Team Averages
Level 19
1,359 SR
1,428 Elo+

VS

Team Averages
Level 34
1,421 SR
1,469 Elo+
Apollo
Apollo
Blue_Budweiser
Apollo
Level 106
God Stats
20W - 15L
1,498 SR
Queue Stats
173W - 158L
1,463 Elo+
Party 1
Merlin
Merlin
KTeven
Merlin
Level 29
God Stats
6W - 14L
1,416 SR
Queue Stats
86W - 99L
1,474 Elo+
Solo
Odin
Odin
Sven9218
Odin
Level 4
God Stats
5W - 8L
1,500 SR
Queue Stats
19W - 31L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
brucemenuster
Baron Samedi
Level 6
God Stats
1W - 0L
1,211 SR
Queue Stats
18W - 15L
1,599 Elo+
Party 1
Medusa
Medusa
deathflattus
Medusa
Level 24
God Stats
13W - 13L
1,480 SR
Queue Stats
136W - 142L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 2 / 2
11,154
1,115
11,827
13,045
9,855
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

15
0 / 12 / 3
8,833
883
3,996
18,434
8,408
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
17
4 / 1 / 4
11,685
1,169
17,174
8,486
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
16
0 / 12 / 5
9,455
946
4,435
27,139
15,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
16
0 / 6 / 3
9,110
911
4,956
14,947
7,539
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

93

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 3 / 14
12,100
1,210
29,189
14,597
6,496
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
KTeven
Merlin
17
1 / 1 / 17
10,374
1,037
13,824
6,265
3,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
18
5 / 0 / 21
10,770
1,077
10,116
7,840
8,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
brucemenuster
Baron Samedi
18
7 / 1 / 15
11,707
1,171
12,207
5,870
2,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
18
5 / 4 / 13
10,295
1,030
10,451
10,823
4,337
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
113
9
Kills
33
33
Deaths
9
17
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
2
2
3
W
15
3
14
7.33
L
0
12
3
0.13
W
Merlin
KTeven
Merlin
1
1
17
9.5
L
Kukulkan
4
1
4
6
L
Ares
0
12
5
0.21
W
Odin
5
0
21
15.5
W
Baron Samedi
brucemenuster
Baron Samedi
7
1
15
14.5
W
Medusa
5
4
13
2.88
L
Hun Batz
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,388
Damage
75,787
82,051
Taken
45,395
45,917
Mitigated
24,845
3,955
Healing
9,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,827
1,440
500
1,124
13,045
9,855
0
5,236
7,809
0
26,238
W
29,189
15,969
0
3,168
14,597
6,496
0
6,932
7,665
0
55,293
L
3,996
1,309
0
114
18,434
8,408
0
5,123
13,311
0
7,222
W
Merlin
KTeven
Merlin
13,824
658
552
1,529
6,265
3,123
0
3,312
2,953
32,556
0
L
Kukulkan
17,174
616
0
405
8,486
4,306
0
2,319
6,167
68,313
0
L
Ares
4,435
577
202
1,610
27,139
15,809
0
9,939
17,200
16,118
0
W
Odin
10,116
1,318
0
207
7,840
8,213
0
4,527
3,313
867
16,240
W
Baron Samedi
brucemenuster
Baron Samedi
12,207
1,986
1,845
1,772
5,870
2,676
0
2,866
3,004
29,435
0
W
Medusa
10,451
5,587
0
532
10,823
4,337
0
3,972
6,851
0
23,555
L
Hun Batz
4,956
441
0
0
14,947
7,539
0
4,050
10,897
0
15,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,237
Gold Earned
55,246
192
Minions Killed
198
6
Camps Cleared
6
989,193
Distance Traveled
983,829
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,154
1,115
30
3
2
231,784
0
W
Apollo
12,100
1,210
63
6
1
194,391
0
L
Medusa
8,833
883
4
0
0
191,081
0
W
Merlin
10,374
1,037
43
4
1
193,463
2
L
Kukulkan
11,685
1,169
116
12
1
211,777
1
L
Ares
9,455
946
14
1
1
158,021
0
W
Odin
10,770
1,077
16
2
0
233,230
0
W
Baron Samedi
11,707
1,171
48
5
0
177,688
0
W
Medusa
10,295
1,030
28
3
4
185,057
0
L
Hun Batz
9,110
911
28
3
2
196,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role