Player Matchup

Cu Chulainn
Cu Chulainn
STRL7
Cu Chulainn
Level 25
God Stats
3W - 10L
1,277 SR
Queue Stats
22W - 34L
1,305 Elo+
Party 2
Neith
Neith
Taco6e11
Neith
Level 101
God Stats
2W - 1L
1,462 SR
Queue Stats
21W - 28L
1,316 Elo+
Party 2
Nox
Nox
Umiirashka
Nox
Level 17
God Stats
4W - 3L
1,615 SR
Queue Stats
7W - 13L
1,358 Elo+
Party 2
Team Averages
Level 48
1,451 SR
1,327 Elo+

VS

Team Averages
Level 20
1,302 SR
1,109 Elo+
Mulan
Mulan
akarkilehetek
Mulan
Level 7
God Stats
8W - 21L
1,157 SR
Queue Stats
12W - 61L
872 Elo+
Party 1
Cthulhu
Cthulhu
felwal
Cthulhu
Level 45
God Stats
1W - 2L
1,740 SR
Queue Stats
19W - 16L
1,583 Elo+
Solo
Merlin
Merlin
tikito4062
Merlin
Level 7
God Stats
0W - 25L
1,011 SR
Queue Stats
12W - 63L
872 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
STRL7
Cu Chulainn
14
7 / 1 / 11
10,339
795
7,559
14,328
13,728
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Taco6e11
Neith
14
11 / 2 / 9
10,896
838
13,656
9,977
3,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 1 / 12
10,092
776
11,440
6,564
2,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 10 / 2
8,447
650
3,875
14,127
11,567
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
felwal
Cthulhu
12
1 / 7 / 3
8,435
649
11,025
16,021
14,833
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Merlin
tikito4062
Merlin
12
1 / 6 / 2
8,408
647
4,332
9,467
3,609
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
23
Kills
3
4
Deaths
23
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
STRL7
Cu Chulainn
7
1
11
12.5
W
Neith
Taco6e11
Neith
11
2
9
7.75
W
5
1
12
11
L
1
10
2
0.2
L
Cthulhu
felwal
Cthulhu
1
7
3
0.36
L
Merlin
tikito4062
Merlin
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,655
Damage
19,232
30,869
Taken
39,615
20,270
Mitigated
30,009
5,700
Healing
776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
STRL7
Cu Chulainn
7,559
1,410
0
1,273
14,328
13,728
321
5,941
8,387
7,907
16,826
W
Neith
Taco6e11
Neith
13,656
8,441
0
3,117
9,977
3,858
576
5,880
4,097
0
44,265
W
11,440
891
0
1,310
6,564
2,684
801
4,022
2,542
35,681
0
L
3,875
443
0
358
14,127
11,567
90
5,235
8,892
0
12,536
L
Cthulhu
felwal
Cthulhu
11,025
830
0
0
16,021
14,833
0
4,235
11,786
26,142
0
L
Merlin
tikito4062
Merlin
4,332
42
0
418
9,467
3,609
0
4,824
4,643
21,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,327
Gold Earned
25,290
144
Minions Killed
93
7
Camps Cleared
3
693,668
Distance Traveled
599,250
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,339
795
33
3
2
243,022
0
W
Neith
10,896
838
52
4
4
204,803
0
W
Nox
10,092
776
59
5
1
245,843
5
L
Mulan
8,447
650
23
2
0
168,094
0
L
Cthulhu
8,435
649
36
3
1
207,862
1
L
Merlin
8,408
647
34
3
2
223,294
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role