Player Matchup

Da Ji
Da Ji
BloodmoonKatara
Da Ji
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 13L
1,380 Elo+
Solo
Nu Wa
Nu Wa
Pandusia
Nu Wa
Level 26
God Stats
4W - 2L
1,668 SR
Queue Stats
16W - 25L
1,263 Elo+
Party 1
Cthulhu
Cthulhu
Pocotli
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,319 Elo+
Party 1
Bellona
Bellona
VanGromPL
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,696 Elo+
Party 1
Nemesis
Nemesis
Whizzynoise
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,427 Elo+
Solo
Team Averages
Level 22
1,534 SR
1,417 Elo+

VS

Team Averages
Level 18
1,471 SR
1,417 Elo+
Gilgamesh
Gilgamesh
Akitoru
Gilgamesh
Level 28
God Stats
3W - 2L
1,406 SR
Queue Stats
75W - 82L
1,362 Elo+
Solo
Discordia
Discordia
CalantheRiannon
Discordia
Level 15
God Stats
11W - 7L
1,299 SR
Queue Stats
59W - 63L
1,364 Elo+
Solo
Xbalanque
Xbalanque
Rainziel
Xbalanque
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,668 Elo+
Solo
Ymir
Ymir
Skwarqens
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,316 Elo+
Solo
Thor
Thor
imboincaptus4
Thor
Level 9
God Stats
2W - 4L
1,648 SR
Queue Stats
6W - 8L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 0
10,849
434
9,095
19,077
9,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Pandusia
Nu Wa
15
3 / 7 / 8
9,805
392
13,869
14,472
4,599
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Pocotli
Cthulhu
15
4 / 11 / 4
10,374
415
13,190
22,798
16,832
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
VanGromPL
Bellona
17
1 / 6 / 1
10,824
433
8,763
18,416
14,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
Whizzynoise
Nemesis
16
2 / 6 / 3
9,931
397
8,667
16,679
11,122
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Akitoru
Gilgamesh
20
3 / 0 / 5
13,683
547
11,362
19,317
20,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
CalantheRiannon
Discordia
20
15 / 3 / 7
13,756
550
26,002
12,555
4,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xbalanque
Rainziel
Xbalanque
17
4 / 5 / 7
11,713
469
9,033
14,451
4,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
18
6 / 2 / 22
12,798
512
10,022
20,561
17,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
5 / 6 / 9
11,408
456
6,663
18,154
6,363
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
83
15
Kills
33
34
Deaths
16
16
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Akitoru
Gilgamesh
3
0
5
5.5
L
5
4
0
1.25
W
Discordia
CalantheRiannon
Discordia
15
3
7
6.17
L
Nu Wa
Pandusia
Nu Wa
3
7
8
1
L
Cthulhu
Pocotli
Cthulhu
4
11
4
0.55
W
Xbalanque
Rainziel
Xbalanque
4
5
7
1.5
W
Ymir
6
2
22
8.5
L
Bellona
VanGromPL
Bellona
1
6
1
0.25
L
Nemesis
Whizzynoise
Nemesis
2
6
3
0.58
W
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,584
Damage
63,082
91,442
Taken
85,038
56,133
Mitigated
53,225
12,970
Healing
15,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Akitoru
Gilgamesh
11,362
1,584
0
2,485
19,317
20,360
833
1,042
18,139
22,132
69,115
L
9,095
2,004
0
1,929
19,077
9,317
0
4,396
14,681
0
91,832
W
Discordia
CalantheRiannon
Discordia
26,002
1,676
0
4,630
12,555
4,368
1,641
5,266
7,037
79,892
0
L
Nu Wa
Pandusia
Nu Wa
13,869
3,359
0
2,012
14,472
4,599
536
6,842
7,630
44,473
0
L
Cthulhu
Pocotli
Cthulhu
13,190
1,104
564
2,584
22,798
16,832
461
10,971
11,785
46,399
0
W
Xbalanque
Rainziel
Xbalanque
9,033
3,769
0
4,840
14,451
4,622
3,933
6,695
7,244
0
68,983
W
Ymir
10,022
1,606
0
2,400
20,561
17,512
216
8,159
11,737
47,468
0
L
Bellona
VanGromPL
Bellona
8,763
3,075
0
3,893
18,416
14,263
259
6,736
10,485
3,672
56,646
L
Nemesis
Whizzynoise
Nemesis
8,667
3,165
0
1,988
16,679
11,122
875
9,924
6,592
0
34,628
W
6,663
777
0
1,107
18,154
6,363
302
4,578
13,388
0
53,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,783
Gold Earned
63,358
448
Minions Killed
509
0
Camps Cleared
0
1,970,354
Distance Traveled
2,240,945
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,683
547
162
6
0
504,568
2
L
Da Ji
10,849
434
119
5
0
406,244
5
W
Discordia
13,756
550
130
5
0
429,042
0
L
Nu Wa
9,805
392
62
2
0
378,174
0
L
Cthulhu
10,374
415
77
3
0
384,809
1
W
Xbalanque
11,713
469
107
4
0
459,969
7
W
Ymir
12,798
512
42
2
0
442,682
2
L
Bellona
10,824
433
135
5
0
364,527
2
L
Nemesis
9,931
397
55
2
0
436,600
2
W
Thor
11,408
456
68
3
0
404,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role