Player Matchup

Kali
Kali
ArabianKnight23
Kali
Level 18
God Stats
1W - 4L
1,319 SR
Queue Stats
15W - 28L
1,244 Elo+
Solo
Ares
Ares
Compl3x128
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Raijin
Raijin
Mocon
Raijin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,157 Elo+
Solo
Odin
Odin
RoweDawg
Odin
Level 3
God Stats
3W - 4L
1,500 SR
Queue Stats
35W - 36L
1,071 Elo+
Solo
Medusa
Medusa
spoicyscorpion17
Medusa
Level 8
God Stats
0W - 3L
1,194 SR
Queue Stats
0W - 3L
1,089 Elo+
Solo
Team Averages
Level 8
1,403 SR
1,212 Elo+

VS

Team Averages
Level 15
1,322 SR
1,261 Elo+
Skadi
Skadi
IllfatedJay
Skadi
Level 7
God Stats
1W - 3L
1,096 SR
Queue Stats
2W - 11L
989 Elo+
Solo
Jormungandr
Jormungandr
PeteyJayHoliday
Jormungandr
Level 18
God Stats
6W - 2L
1,558 SR
Queue Stats
6W - 9L
1,304 Elo+
Party 1
Tiamat
Tiamat
Rotkrau
Tiamat
Level 18
God Stats
2W - 2L
1,374 SR
Queue Stats
8W - 12L
1,275 Elo+
Party 1
Cerberus
Cerberus
overbakedjews
Cerberus
Level 16
God Stats
5W - 9L
1,398 SR
Queue Stats
11W - 15L
1,372 Elo+
Party 2
Anubis
Anubis
stawski
Anubis
Level 16
God Stats
1W - 4L
1,184 SR
Queue Stats
59W - 76L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 3
6,957
535
2,243
7,839
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 1 / 1
5,896
454
2,218
7,324
3,292
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Raijin
Mocon
Raijin
8
2 / 5 / 0
5,463
420
3,565
7,088
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
8
0 / 4 / 1
5,345
411
1,862
8,615
2,045
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
2 / 10 / 1
6,162
474
3,356
10,228
2,136
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 4 / 2
7,600
585
4,601
6,798
2,177
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
PeteyJayHoliday
Jormungandr
11
1 / 1 / 2
7,198
554
4,551
7,065
5,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Rotkrau
Tiamat
11
2 / 2 / 2
7,098
546
2,671
7,314
2,830
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
overbakedjews
Cerberus
11
3 / 1 / 8
7,430
572
2,908
7,122
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
stawski
Anubis
13
12 / 2 / 4
8,516
655
15,409
6,870
3,791
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
8
Kills
24
24
Deaths
10
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
L
1
1
1
1.5
W
6
4
2
1.75
L
Raijin
Mocon
Raijin
2
5
0
0.4
W
Jormungandr
PeteyJayHoliday
Jormungandr
1
1
2
2
W
Tiamat
Rotkrau
Tiamat
2
2
2
1.5
L
Odin
0
4
1
0.13
W
Cerberus
overbakedjews
Cerberus
3
1
8
7
L
2
10
1
0.25
W
Anubis
stawski
Anubis
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,244
Damage
30,140
41,094
Taken
35,169
10,431
Mitigated
19,729
4,311
Healing
8,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,243
985
0
1,466
7,839
1,896
0
4,725
3,114
0
29,242
L
2,218
146
0
1,214
7,324
3,292
595
4,707
2,617
16,075
0
W
4,601
2,720
0
1,394
6,798
2,177
1,353
393
6,329
0
26,305
L
Raijin
Mocon
Raijin
3,565
340
0
487
7,088
1,062
0
5,307
1,781
16,631
0
W
Jormungandr
PeteyJayHoliday
Jormungandr
4,551
855
0
0
7,065
5,299
732
1,722
5,343
32,716
0
W
Tiamat
Rotkrau
Tiamat
2,671
344
0
1,383
7,314
2,830
2,520
1,434
5,708
35,242
0
L
Odin
1,862
754
0
872
8,615
2,045
0
5,358
3,257
0
18,470
W
Cerberus
overbakedjews
Cerberus
2,908
225
0
2,208
7,122
5,632
502
556
6,528
21,698
0
L
3,356
2,168
0
272
10,228
2,136
0
5,442
4,786
0
12,259
W
Anubis
stawski
Anubis
15,409
477
0
3,119
6,870
3,791
1,726
1,262
5,478
46,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,823
Gold Earned
37,842
176
Minions Killed
323
0
Camps Cleared
0
918,734
Distance Traveled
1,252,608
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,957
535
58
4
0
172,198
1
L
Ares
5,896
454
35
3
0
233,337
0
W
Skadi
7,600
585
45
3
0
249,702
0
L
Raijin
5,463
420
23
2
0
162,308
1
W
Jormungandr
7,198
554
60
5
0
257,357
0
W
Tiamat
7,098
546
74
6
0
243,156
0
L
Odin
5,345
411
35
3
0
155,294
0
W
Cerberus
7,430
572
61
5
0
274,264
0
L
Medusa
6,162
474
25
2
0
195,597
0
W
Anubis
8,516
655
83
6
0
228,129
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role