Player Matchup

Nemesis
Nemesis
Black139233
Nemesis
Level 8
God Stats
2W - 6L
1,306 SR
Queue Stats
7W - 16L
1,240 Elo+
Solo
Ymir
Ymir
Flame_000
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Shadow1cb3679
Cthulhu
Level 8
God Stats
3W - 9L
1,179 SR
Queue Stats
3W - 14L
1,044 Elo+
Solo
Neith
Neith
Sniper_Ricox
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,030 Elo+
Solo
Odin
Odin
sebas_krib17
Odin
Level 8
God Stats
3W - 1L
1,887 SR
Queue Stats
9W - 20L
1,230 Elo+
Solo
Team Averages
Level 8
1,474 SR
1,209 Elo+

VS

Team Averages
Level 16
1,504 SR
1,315 Elo+
Thoth
Thoth
Fernando180x
Thoth
Level 11
God Stats
4W - 4L
1,500 SR
Queue Stats
75W - 60L
1,336 Elo+
Solo
Ra
Ra
GMW Tonatiuh
Ra
Level 25
God Stats
4W - 2L
1,516 SR
Queue Stats
118W - 108L
1,356 Elo+
Party 2
Tsukuyomi
Tsukuyomi
R4R3xDR1Px333
Tsukuyomi
Level 15
God Stats
3W - 2L
1,483 SR
Queue Stats
18W - 27L
1,274 Elo+
Party 1
Izanami
Izanami
Slime_Sensei937
Izanami
Level 17
God Stats
31W - 13L
1,496 SR
Queue Stats
42W - 41L
1,322 Elo+
Party 1
Fenrir
Fenrir
da_guir1218
Fenrir
Level 12
God Stats
15W - 9L
1,525 SR
Queue Stats
21W - 22L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Black139233
Nemesis
20
15 / 9 / 6
16,612
1,187
29,382
32,111
14,336
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
20
4 / 10 / 14
14,485
1,035
14,672
33,129
41,863
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
20
2 / 11 / 13
13,365
955
13,318
34,721
37,346
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
3 / 8 / 15
13,839
989
13,943
17,817
5,801
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 11 / 10
13,197
943
14,112
29,390
29,191
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

0

VS

Team 2 Tickets

43

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 23
15,592
1,114
13,207
9,710
7,713
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
7 / 2 / 26
15,686
1,120
28,077
12,142
5,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
R4R3xDR1Px333
Tsukuyomi
20
10 / 8 / 16
14,839
1,060
24,678
21,703
18,150
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
23 / 13 / 16
17,916
1,280
58,735
32,130
12,116
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
20
2 / 3 / 16
12,805
915
11,903
17,057
10,094
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
146
27
Kills
49
49
Deaths
27
58
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Black139233
Nemesis
15
9
6
2
W
7
1
23
18.5
L
Ymir
4
10
14
1.1
W
7
2
26
10
W
Tsukuyomi
R4R3xDR1Px333
Tsukuyomi
10
8
16
2.25
L
Cthulhu
2
11
13
0.77
W
23
13
16
2.38
L
3
8
15
1.31
W
Fenrir
2
3
16
3.33
L
3
11
10
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,427
Damage
136,600
147,168
Taken
92,742
128,537
Mitigated
53,652
4,697
Healing
18,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Black139233
Nemesis
29,382
15,508
0
2,367
32,111
14,336
0
11,117
20,994
0
53,516
W
13,207
2,351
0
0
9,710
7,713
0
4,337
5,373
28,219
0
L
Ymir
14,672
4,658
0
0
33,129
41,863
0
6,043
27,086
30,737
0
W
28,077
4,055
5,674
2,457
12,142
5,579
0
4,237
7,905
54,355
0
W
Tsukuyomi
R4R3xDR1Px333
Tsukuyomi
24,678
12,170
0
2,033
21,703
18,150
0
5,467
16,236
0
35,951
L
Cthulhu
13,318
676
1,110
0
34,721
37,346
0
10,143
24,578
44,738
0
W
58,735
53,556
0
7,387
32,130
12,116
0
9,985
22,145
0
83,431
L
13,943
7,220
0
1,220
17,817
5,801
0
2,286
15,531
0
40,395
W
Fenrir
11,903
4,359
0
465
17,057
10,094
0
6,269
10,788
0
19,792
L
14,112
5,104
0
0
29,390
29,191
0
11,695
17,695
4,232
28,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,498
Gold Earned
76,838
233
Minions Killed
193
5
Camps Cleared
2
1,265,979
Distance Traveled
1,218,580
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
16,612
1,187
29
2
2
289,822
0
W
Thoth
15,592
1,114
35
3
1
243,640
0
L
Ymir
14,485
1,035
37
3
2
249,043
0
W
Ra
15,686
1,120
65
5
0
271,446
0
W
Tsukuyomi
14,839
1,060
15
1
1
260,121
1
L
Cthulhu
13,365
955
69
5
0
256,977
2
W
Izanami
17,916
1,280
64
5
0
214,839
0
L
Neith
13,839
989
52
4
1
220,977
0
W
Fenrir
12,805
915
14
1
0
228,534
0
L
Odin
13,197
943
46
3
0
249,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role