Player Matchup

Chaac
Chaac
 
Chaac
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Firehawk5506
Thor
Level 29
God Stats
8W - 2L
1,599 SR
Queue Stats
71W - 60L
1,449 Elo+
Party 3
Cthulhu
Cthulhu
FlappyJack21
Cthulhu
Level 29
God Stats
5W - 4L
1,522 SR
Queue Stats
17W - 26L
1,325 Elo+
Party 2
Jing Wei
Jing Wei
FlyAcrylic
Jing Wei
Level 54
God Stats
4W - 6L
1,463 SR
Queue Stats
21W - 26L
1,374 Elo+
Party 2
Janus
Janus
ShelbyDog17
Janus
Level 120
God Stats
1W - 1L
1,655 SR
Queue Stats
12W - 19L
1,313 Elo+
Party 2
Team Averages
Level 59
1,548 SR
1,392 Elo+

VS

Team Averages
Level 46
1,509 SR
1,414 Elo+
Hachiman
Hachiman
 
Hachiman
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
LunarSicario
Mulan
Level 80
God Stats
13W - 18L
1,420 SR
Queue Stats
257W - 294L
1,389 Elo+
Party 1
Artio
Artio
MasterFurret
Artio
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 33L
1,288 Elo+
Party 1
Loki
Loki
TobyxJuniorx
Loki
Level 49
God Stats
18W - 20L
1,461 SR
Queue Stats
217W - 225L
1,388 Elo+
Solo
Janus
Janus
bigschmeat69420
Janus
Level 42
God Stats
10W - 7L
1,662 SR
Queue Stats
212W - 242L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
6 / 4 / 1
10,456
550
13,310
17,376
16,767
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

17
6 / 1 / 5
11,165
588
7,649
12,474
6,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
FlappyJack21
Cthulhu
16
3 / 2 / 7
10,004
527
12,393
22,703
12,952
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
FlyAcrylic
Jing Wei
17
3 / 3 / 6
10,475
551
10,167
14,469
5,296
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
9 / 7 / 3
11,296
595
12,707
12,399
3,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 5 / 0
7,813
411
12,052
13,822
4,332
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 5 / 4
8,919
469
11,922
18,616
15,758
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 2 / 2
7,427
391
1,446
11,794
8,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
6 / 7 / 3
10,009
527
9,911
15,925
5,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
7 / 8 / 2
9,831
517
13,393
12,460
4,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
27
Kills
17
17
Deaths
27
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
4
1
1.63
L
Hachiman
 
Hachiman
2
5
0
0.4
W
6
1
5
8.5
W
Cthulhu
FlappyJack21
Cthulhu
3
2
7
3.25
W
Jing Wei
FlyAcrylic
Jing Wei
3
3
6
2
L
2
5
4
0.8
L
0
2
2
0.5
W
9
7
3
1.5
L
6
7
3
1.07
L
7
8
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,226
Damage
48,724
79,421
Taken
72,617
45,658
Mitigated
38,462
26,116
Healing
10,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,310
3,032
0
6,029
17,376
16,767
0
2,587
14,661
0
53,787
L
Hachiman
 
Hachiman
12,052
8,094
0
2,263
13,822
4,332
0
5,572
8,250
0
46,019
W
7,649
3,864
0
375
12,474
6,884
3,539
1,338
11,048
0
74,963
W
Cthulhu
FlappyJack21
Cthulhu
12,393
1,397
654
11,310
22,703
12,952
1,012
4,172
18,386
51,959
0
W
Jing Wei
FlyAcrylic
Jing Wei
10,167
7,135
0
3,983
14,469
5,296
1,980
1,597
12,844
0
71,933
L
11,922
1,782
130
2,780
18,616
15,758
570
3,742
14,874
0
41,156
L
1,446
228
380
1,059
11,794
8,655
224
4,917
6,877
14,668
0
W
12,707
1,201
459
3,306
12,399
3,759
1,207
4,580
7,643
61,467
0
L
9,911
2,476
0
2,809
15,925
5,478
0
6,316
9,609
0
53,329
L
13,393
1,904
0
1,286
12,460
4,239
0
4,553
7,907
65,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,396
Gold Earned
43,999
518
Minions Killed
381
0
Camps Cleared
0
1,793,805
Distance Traveled
1,610,057
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,456
550
93
5
0
325,241
1
L
Hachiman
7,813
411
75
4
0
324,512
3
W
Thor
11,165
588
119
6
0
398,580
3
W
Cthulhu
10,004
527
72
4
0
373,272
3
W
Jing Wei
10,475
551
123
6
0
337,272
5
L
Mulan
8,919
469
84
4
0
354,650
0
L
Artio
7,427
391
24
1
0
264,230
0
W
Janus
11,296
595
111
6
0
359,440
4
L
Loki
10,009
527
89
5
0
336,757
2
L
Janus
9,831
517
109
6
0
329,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role