Player Matchup

Sylvanus
Sylvanus
Altnatedmist
Sylvanus
Level 37
God Stats
1W - 1L
1,272 SR
Queue Stats
157W - 149L
1,400 Elo+
Solo
Hel
Hel
Cirdan2k
Hel
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
317W - 301L
1,434 Elo+
Party 1
Arachne
Arachne
DRJ_010
Arachne
Level 20
God Stats
14W - 4L
1,474 SR
Queue Stats
55W - 32L
1,525 Elo+
Party 2
Gilgamesh
Gilgamesh
DreamingFrisk
Gilgamesh
Level 117
God Stats
10W - 8L
1,571 SR
Queue Stats
136W - 98L
1,513 Elo+
Party 2
Medusa
Medusa
FangGirl25
Medusa
Level 25
God Stats
21W - 25L
1,491 SR
Queue Stats
176W - 156L
1,490 Elo+
Party 1
Team Averages
Level 65
1,462 SR
1,472 Elo+

VS

Team Averages
Level 75
1,615 SR
1,489 Elo+
Mercury
Mercury
Hot Todds 2
Mercury
Level 29
God Stats
3W - 4L
1,621 SR
Queue Stats
105W - 103L
1,492 Elo+
Party 4
Izanami
Izanami
KidKedizzleAkaKK
Izanami
Level 140
God Stats
52W - 38L
1,723 SR
Queue Stats
199W - 194L
1,537 Elo+
Party 3
Sol
Sol
Kvsh07King
Sol
Level 137
God Stats
2W - 2L
1,729 SR
Queue Stats
85W - 86L
1,541 Elo+
Party 3
Chaac
Chaac
LeMaHo
Chaac
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,455 Elo+
Party 3
Discordia
Discordia
SILKYy LegendZz
Discordia
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 129L
1,419 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Altnatedmist
Sylvanus
10
2 / 3 / 3
6,141
512
2,347
7,581
4,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 2 / 1
7,489
624
7,321
7,284
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
DRJ_010
Arachne
10
3 / 1 / 4
6,284
524
3,070
6,204
1,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
DreamingFrisk
Gilgamesh
12
6 / 2 / 4
7,384
615
8,378
8,270
4,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
FangGirl25
Medusa
11
1 / 3 / 0
6,383
532
4,179
7,050
2,224
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Hot Todds 2
Mercury
8
1 / 7 / 3
5,662
472
3,148
7,754
2,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 1 / 2
7,833
653
7,702
5,226
1,583
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 1 / 5
6,919
577
7,518
8,124
2,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
LeMaHo
Chaac
11
1 / 2 / 3
6,035
503
2,299
6,272
4,166
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
SILKYy LegendZz
Discordia
9
1 / 6 / 1
5,723
477
3,419
9,273
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
17
Kills
11
11
Deaths
17
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Altnatedmist
Sylvanus
2
3
3
1.17
W
5
2
1
2.75
W
Arachne
DRJ_010
Arachne
3
1
4
5
W
Gilgamesh
DreamingFrisk
Gilgamesh
6
2
4
4
W
Medusa
FangGirl25
Medusa
1
3
0
0.33
L
Mercury
Hot Todds 2
Mercury
1
7
3
0.36
L
6
1
2
7
L
2
1
5
4.5
L
Chaac
LeMaHo
Chaac
1
2
3
1.25
L
Discordia
SILKYy LegendZz
Discordia
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,295
Damage
24,086
36,389
Taken
36,649
16,413
Mitigated
13,878
10,798
Healing
10,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Altnatedmist
Sylvanus
2,347
535
602
2,501
7,581
4,836
96
3,569
4,012
14,627
6,134
W
7,321
314
1,021
3,466
7,284
2,478
584
2,616
4,668
44,591
0
W
Arachne
DRJ_010
Arachne
3,070
2,300
0
1,313
6,204
1,997
0
1,237
4,967
0
23,851
W
Gilgamesh
DreamingFrisk
Gilgamesh
8,378
2,093
53
610
8,270
4,878
424
1,733
6,234
0
39,173
W
Medusa
FangGirl25
Medusa
4,179
1,470
0
1,232
7,050
2,224
545
2,069
4,981
0
37,720
L
Mercury
Hot Todds 2
Mercury
3,148
1,064
0
581
7,754
2,954
0
1,924
5,830
0
24,405
L
7,702
5,513
0
1,398
5,226
1,583
549
1,049
4,177
0
47,271
L
7,518
1,847
0
3,740
8,124
2,319
79
2,278
5,846
42,597
0
L
Chaac
LeMaHo
Chaac
2,299
150
0
2,220
6,272
4,166
0
614
5,658
287
24,005
L
Discordia
SILKYy LegendZz
Discordia
3,419
706
0
2,178
9,273
2,856
96
3,704
5,569
28,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,681
Gold Earned
32,172
305
Minions Killed
326
0
Camps Cleared
0
1,139,487
Distance Traveled
1,128,130
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,141
512
39
3
0
202,095
0
W
Hel
7,489
624
92
8
0
218,389
1
W
Arachne
6,284
524
41
3
0
288,083
1
W
Gilgamesh
7,384
615
67
6
0
221,140
2
W
Medusa
6,383
532
66
6
0
209,780
1
L
Mercury
5,662
472
43
4
0
246,912
0
L
Izanami
7,833
653
104
9
0
240,973
1
L
Sol
6,919
577
81
7
0
233,724
4
L
Chaac
6,035
503
51
4
0
197,805
1
L
Discordia
5,723
477
47
4
0
208,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role