Player Matchup

Ares
Ares
Platinum I
 
Ares
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Platinum I
FoxGraves
Heimdallr
Platinum I
Level 126
God Stats
11W - 8L
1,709 SR
Queue Stats
103W - 92L
1,946 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum I
MuadDDib
Zhong Kui
Platinum I
Level 136
God Stats
4W - 3L
1,563 SR
Queue Stats
153W - 157L
1,812 MMR
Solo
Amaterasu
Amaterasu
Platinum III
Synbiotica
Amaterasu
Platinum III
Level 67
God Stats
0W - 4L
1,434 SR
Queue Stats
235W - 251L
1,829 MMR
Solo
Arachne
Arachne
Platinum I
Theblackbar0n
Arachne
Platinum I
Level 129
God Stats
3W - 5L
1,617 SR
Queue Stats
175W - 179L
2,003 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 123
1,565 SR
1,818 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,532 SR
1,711 MMR
Sun Wukong
Sun Wukong
Diamond IV
 
Sun Wukong
Diamond IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum V
 
Artio
Platinum V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Platinum IV
Naz1n
Vulcan
Platinum IV
Level 123
God Stats
4W - 1L
1,763 SR
Queue Stats
31W - 15L
2,038 MMR
Party 2
Bakasura
Bakasura
Gold II
Wеsker
Bakasura
Gold II
Level 159
God Stats
2W - 2L
1,358 SR
Queue Stats
24W - 14L
1,849 MMR
Solo
Sol
Sol
Gold II
zbait2002
Sol
Gold II
Level 125
God Stats
4W - 5L
1,537 SR
Queue Stats
331W - 339L
1,668 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
2 / 5 / 5
11,096
444
7,454
23,104
23,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
FoxGraves
Heimdallr
20
2 / 3 / 3
13,345
534
12,340
14,428
6,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
MuadDDib
Zhong Kui
19
4 / 5 / 4
12,595
504
15,327
22,835
15,611
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Synbiotica
Amaterasu
18
2 / 5 / 5
11,834
473
10,310
27,741
24,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
19
4 / 8 / 1
11,882
475
10,346
21,923
9,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Morgan Le FayAthenaTiamatPersephoneHel

VS

Bans
SetGebGaneshaKhepriYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
7 / 4 / 8
14,492
580
23,883
23,824
24,623
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
 
Artio
17
1 / 3 / 13
11,751
470
6,254
21,179
22,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
Naz1n
Vulcan
20
9 / 1 / 8
14,997
600
29,907
15,772
7,990
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Wеsker
Bakasura
20
8 / 5 / 10
14,641
586
13,650
24,767
15,440
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
1 / 1 / 9
14,840
594
8,634
14,732
8,619
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
74
14
Kills
26
26
Deaths
14
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
5
5
0.9
W
Sun Wukong
 
Sun Wukong
7
4
8
2.75
W
Artio
 
Artio
1
3
13
2.5
L
Heimdallr
FoxGraves
Heimdallr
2
3
3
1.17
L
Zhong Kui
MuadDDib
Zhong Kui
4
5
4
1.2
W
Vulcan
Naz1n
Vulcan
9
1
8
13
L
Amaterasu
Synbiotica
Amaterasu
2
5
5
0.9
L
Arachne
4
8
1
0.56
W
Bakasura
Wеsker
Bakasura
8
5
10
2.6
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,777
Damage
82,328
110,031
Taken
100,274
80,423
Mitigated
79,265
32,017
Healing
39,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
7,454
492
0
3,461
23,104
23,719
0
10,033
11,603
26,504
0
W
Sun Wukong
 
Sun Wukong
23,883
4,374
0
7,910
23,824
24,623
228
3,531
19,423
0
112,705
W
Artio
 
Artio
6,254
459
1,578
6,063
21,179
22,593
151
8,537
12,517
19,768
0
L
Heimdallr
FoxGraves
Heimdallr
12,340
7,241
0
3,956
14,428
6,709
43
6,130
7,600
0
128,178
L
Zhong Kui
MuadDDib
Zhong Kui
15,327
591
0
7,872
22,835
15,611
258
12,916
8,678
102,710
0
W
Vulcan
Naz1n
Vulcan
29,907
10,665
405
3,650
15,772
7,990
1,448
6,899
8,721
132,457
0
L
Amaterasu
Synbiotica
Amaterasu
10,310
2,619
0
9,846
27,741
24,420
1,642
7,392
19,454
0
66,599
L
Arachne
10,346
6,693
0
6,882
21,923
9,964
67
5,484
14,966
0
93,372
W
Bakasura
Wеsker
Bakasura
13,650
9,128
0
10,718
24,767
15,440
1,030
6,594
17,971
0
94,707
W
8,634
1,617
0
8,735
14,732
8,619
7,981
352
14,327
123,133
16,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,752
Gold Earned
70,721
668
Minions Killed
812
0
Camps Cleared
0
2,284,262
Distance Traveled
2,563,101
29
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,096
444
37
1
0
455,926
8
W
Sun Wukong
14,492
580
167
7
0
476,244
3
W
Artio
11,751
470
20
1
0
523,941
12
L
Heimdallr
13,345
534
206
8
0
449,439
2
L
Zhong Kui
12,595
504
193
8
0
422,667
7
W
Vulcan
14,997
600
201
8
0
572,827
7
L
Amaterasu
11,834
473
110
4
0
452,748
7
L
Arachne
11,882
475
122
5
0
503,482
5
W
Bakasura
14,641
586
179
7
0
524,422
7
W
Sol
14,840
594
245
10
0
465,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role