Player Matchup

Anubis
Anubis
ETMxBrumak20
Anubis
Level 25
God Stats
18W - 20L
1,409 SR
Queue Stats
103W - 140L
1,308 Elo+
Party 1
Artemis
Artemis
MrHunter1235188
Artemis
Level 65
God Stats
3W - 3L
1,375 SR
Queue Stats
236W - 343L
1,332 Elo+
Party 1
Odin
Odin
XInuAkiX
Odin
Level 83
God Stats
2W - 2L
1,412 SR
Queue Stats
331W - 499L
1,323 Elo+
Party 1
Team Averages
Level 58
1,399 SR
1,321 Elo+

VS

Team Averages
Level 44
1,409 SR
1,260 Elo+
Hel
Hel
Hioki1367
Hel
Level 18
God Stats
0W - 2L
1,248 SR
Queue Stats
1W - 8L
1,086 Elo+
Solo
Ymir
Ymir
Hyacinthinn
Ymir
Level 86
God Stats
19W - 15L
1,523 SR
Queue Stats
77W - 86L
1,461 Elo+
Party 2
Medusa
Medusa
Triplethreat133
Medusa
Level 27
God Stats
12W - 16L
1,456 SR
Queue Stats
18W - 30L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
6 / 1 / 6
8,052
805
8,297
4,460
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
6 / 3 / 8
8,076
808
11,709
7,067
2,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Odin
10
3 / 2 / 10
7,167
717
5,653
6,305
7,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 4
5,687
569
682
4,125
968
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
6 / 5 / 0
7,821
782
7,606
17,392
12,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 6 / 5
6,119
612
3,542
8,317
1,879
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
15
Kills
6
6
Deaths
15
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
6
1
6
9
L
0
4
4
0.5
L
6
5
0
1.2
W
6
3
8
3.33
L
0
6
5
0.42
W
Odin
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,659
Damage
11,830
17,832
Taken
29,834
11,923
Mitigated
15,567
4,627
Healing
3,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
8,297
1,069
350
2,070
4,460
2,108
106
2,847
1,613
25,018
0
L
682
144
137
386
4,125
968
0
441
3,592
5,172
0
L
7,606
1,988
69
2,221
17,392
12,720
72
5,227
11,763
13,725
0
W
11,709
7,237
502
518
7,067
2,499
1,252
3,486
3,581
0
20,600
L
3,542
1,082
0
289
8,317
1,879
0
2,167
5,994
0
13,330
W
Odin
5,653
1,688
669
518
6,305
7,316
180
2,234
4,071
822
11,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,295
Gold Earned
19,627
95
Minions Killed
50
3
Camps Cleared
3
484,214
Distance Traveled
414,587
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,052
805
49
5
2
157,909
2
L
Hel
5,687
569
10
1
0
81,841
1
L
Ymir
7,821
782
16
2
2
161,648
2
W
Artemis
8,076
808
28
3
1
156,849
0
L
Medusa
6,119
612
24
2
1
171,098
0
W
Odin
7,167
717
18
2
0
169,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role