Player Matchup

Persephone
Persephone
TheBoyNextDoor7
Persephone
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,422 Elo+
Party 2
Ymir
Ymir
maruxx33
Ymir
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 74L
1,467 Elo+
Party 2
Ullr
Ullr
thumper618
Ullr
Level 146
God Stats
2W - 6L
1,403 SR
Queue Stats
74W - 75L
1,472 Elo+
Party 2
Team Averages
Level 107
1,468 SR
1,453 Elo+

VS

Team Averages
Level 32
1,604 SR
1,362 Elo+
Cerberus
Cerberus
DrunkMonk89
Cerberus
Level 28
God Stats
2W - 0L
1,716 SR
Queue Stats
24W - 26L
1,383 Elo+
Solo
Skadi
Skadi
Thepopopanda416
Skadi
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 44L
1,355 Elo+
Party 1
Nox
Nox
TonehthePoneh
Nox
Level 17
God Stats
15W - 8L
1,595 SR
Queue Stats
38W - 44L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
TheBoyNextDoor7
Persephone
10
1 / 2 / 0
6,461
646
5,290
6,176
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
9
0 / 2 / 0
6,371
637
3,583
11,451
7,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 4 / 1
6,183
618
3,683
7,842
2,507
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DrunkMonk89
Cerberus
11
4 / 0 / 4
7,594
759
8,395
8,017
5,346
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
4 / 1 / 4
7,476
748
8,722
4,761
1,554
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 0 / 6
7,052
705
2,776
5,085
1,765
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
9
8
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DrunkMonk89
Cerberus
4
0
4
6
L
Persephone
TheBoyNextDoor7
Persephone
1
2
0
0.5
W
4
1
4
6
W
1
0
6
4
L
Ymir
0
2
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,556
Damage
19,893
25,469
Taken
17,863
11,221
Mitigated
8,665
6,285
Healing
2,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DrunkMonk89
Cerberus
8,395
282
0
2,251
8,017
5,346
0
3,932
3,809
18,403
0
L
Persephone
TheBoyNextDoor7
Persephone
5,290
263
141
1,004
6,176
1,697
0
3,932
2,072
15,644
0
W
8,722
3,583
0
0
4,761
1,554
1,272
2,721
1,962
0
28,147
W
2,776
310
0
0
5,085
1,765
715
2,242
2,735
18,793
0
L
Ymir
3,583
295
389
3,500
11,451
7,017
0
4,338
6,949
16,908
0
L
3,683
1,974
0
1,251
7,842
2,507
0
2,936
4,522
0
16,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,015
Gold Earned
22,122
98
Minions Killed
133
4
Camps Cleared
5
504,064
Distance Traveled
560,984
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,594
759
35
4
3
193,698
1
L
Persephone
6,461
646
28
3
2
173,781
1
W
Skadi
7,476
748
49
5
2
168,497
0
W
Nox
7,052
705
49
5
0
198,789
1
L
Ymir
6,371
637
36
4
2
173,676
4
L
Ullr
6,183
618
34
3
0
156,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role