Player Matchup

Arachne
Arachne
Chilhing
Arachne
Level 69
God Stats
1W - 3L
1,486 SR
Queue Stats
52W - 59L
1,422 Elo+
Party 1
Artio
Artio
DevilUnchained
Artio
Level 23
God Stats
2W - 0L
1,129 SR
Queue Stats
15W - 13L
1,357 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
UNHhhhh
Morgan Le Fay
Level 53
God Stats
4W - 1L
1,513 SR
Queue Stats
16W - 23L
1,401 Elo+
Solo
Team Averages
Level 48
1,376 SR
1,393 Elo+

VS

Team Averages
Level 26
1,337 SR
1,369 Elo+
Set
Set
JuggernautZXC
Set
Level 5
God Stats
3W - 10L
1,252 SR
Queue Stats
7W - 23L
1,328 Elo+
Party 2
Cthulhu
Cthulhu
PSiNASoBAKA333
Cthulhu
Level 5
God Stats
4W - 3L
1,154 SR
Queue Stats
7W - 19L
1,328 Elo+
Party 2
Zeus
Zeus
Vorrek
Zeus
Level 67
God Stats
75W - 61L
1,606 SR
Queue Stats
161W - 208L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chilhing
Arachne
14
10 / 1 / 5
9,615
801
10,498
6,843
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 1 / 8
8,335
695
3,413
8,733
7,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
UNHhhhh
Morgan Le Fay
14
4 / 0 / 8
8,900
742
8,824
4,641
1,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
6,729
561
3,259
9,270
3,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 5 / 1
7,074
590
2,524
10,277
8,181
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zeus
Vorrek
Zeus
10
0 / 5 / 2
7,061
588
9,409
7,204
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
16
Kills
2
2
Deaths
16
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
Chilhing
Arachne
10
1
5
12.5
W
2
1
8
6
L
1
6
0
0.17
L
1
5
1
0.3
W
Morgan Le Fay
UNHhhhh
Morgan Le Fay
4
0
8
8
L
Zeus
Vorrek
Zeus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,735
Damage
15,192
20,217
Taken
26,751
11,781
Mitigated
13,902
9,136
Healing
1,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Chilhing
Arachne
10,498
7,831
0
2,014
6,843
2,585
1,371
4,026
2,528
0
28,658
W
3,413
174
441
4,363
8,733
7,465
195
4,690
3,701
17,283
0
L
3,259
1,229
0
605
9,270
3,402
0
4,511
4,759
0
12,829
L
2,524
128
98
357
10,277
8,181
0
4,311
5,966
12,479
0
W
Morgan Le Fay
UNHhhhh
Morgan Le Fay
8,824
618
425
1,893
4,641
1,731
1,015
2,920
1,565
42,298
0
L
Zeus
Vorrek
Zeus
9,409
849
0
773
7,204
2,319
0
3,599
3,605
29,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,850
Gold Earned
20,864
135
Minions Killed
112
11
Camps Cleared
1
725,302
Distance Traveled
569,477
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,615
801
34
3
7
255,686
4
W
Artio
8,335
695
25
2
1
237,004
4
L
Set
6,729
561
23
2
1
196,957
3
L
Cthulhu
7,074
590
27
2
0
190,250
4
W
Morgan Le Fay
8,900
742
76
6
3
232,612
3
L
Zeus
7,061
588
62
5
0
182,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role