Player Matchup

Zeus
Zeus
Dr3ddbbErD
Zeus
Level 24
God Stats
8W - 9L
1,619 SR
Queue Stats
67W - 71L
1,422 Elo+
Party 3
Baron Samedi
Baron Samedi
GeniusIdiot
Baron Samedi
Level 16
God Stats
1W - 6L
1,299 SR
Queue Stats
153W - 153L
1,403 Elo+
Solo
Gilgamesh
Gilgamesh
Kasperisghost
Gilgamesh
Level 5
God Stats
1W - 2L
1,731 SR
Queue Stats
3W - 6L
1,428 Elo+
Party 1
King Arthur
King Arthur
Linkoo3004
King Arthur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,517 Elo+
Party 1
Jormungandr
Jormungandr
SoftBonedRabbit
Jormungandr
Level 16
God Stats
7W - 6L
1,714 SR
Queue Stats
72W - 75L
1,423 Elo+
Party 3
Team Averages
Level 13
1,573 SR
1,439 Elo+

VS

Team Averages
Level 23
1,697 SR
1,578 Elo+
Serqet
Serqet
Drekiskjal
Serqet
Level 17
God Stats
7W - 4L
1,550 SR
Queue Stats
42W - 40L
1,410 Elo+
Solo
Fenrir
Fenrir
Raphmonster
Fenrir
Level 6
God Stats
9W - 2L
1,779 SR
Queue Stats
20W - 4L
1,732 Elo+
Party 2
Kukulkan
Kukulkan
legolasca
Kukulkan
Level 6
God Stats
4W - 0L
1,737 SR
Queue Stats
8W - 1L
1,670 Elo+
Party 2
Hun Batz
Hun Batz
yourswisster
Hun Batz
Level 24
God Stats
3W - 0L
1,737 SR
Queue Stats
145W - 77L
1,550 Elo+
Party 2
Scylla
Scylla
雷Thunder死
Scylla
Level 64
God Stats
13W - 3L
1,680 SR
Queue Stats
26W - 15L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 9 / 5
14,486
1,317
20,255
15,760
6,242
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
GeniusIdiot
Baron Samedi
17
2 / 11 / 6
10,636
967
8,930
21,508
10,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gilgamesh
Kasperisghost
Gilgamesh
18
3 / 8 / 10
11,259
1,024
8,767
19,362
17,229
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
Linkoo3004
King Arthur
17
1 / 9 / 11
11,007
1,001
6,890
19,868
14,049
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jormungandr
SoftBonedRabbit
Jormungandr
19
1 / 5 / 15
11,646
1,059
10,798
19,065
26,127
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

33

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Drekiskjal
Serqet
19
7 / 6 / 18
12,213
1,110
17,063
12,923
4,526
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
19
12 / 6 / 20
13,182
1,198
15,845
15,876
9,538
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kukulkan
legolasca
Kukulkan
19
8 / 3 / 21
13,297
1,209
20,858
9,960
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hun Batz
yourswisster
Hun Batz
20
9 / 5 / 21
13,442
1,222
23,436
18,214
6,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
6 / 1 / 17
12,021
1,093
11,219
5,680
1,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
139
21
Kills
42
42
Deaths
21
47
Assists
97
Player
Kills
Deaths
Assists
KDA
L
14
9
5
1.83
W
Serqet
Drekiskjal
Serqet
7
6
18
2.67
L
Baron Samedi
GeniusIdiot
Baron Samedi
2
11
6
0.45
L
Gilgamesh
Kasperisghost
Gilgamesh
3
8
10
1
L
King Arthur
Linkoo3004
King Arthur
1
9
11
0.72
W
Fenrir
12
6
20
3.67
L
Jormungandr
SoftBonedRabbit
Jormungandr
1
5
15
1.7
W
Kukulkan
legolasca
Kukulkan
8
3
21
6.17
W
Hun Batz
yourswisster
Hun Batz
9
5
21
3.9
W
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,640
Damage
88,421
95,563
Taken
62,653
73,763
Mitigated
25,838
4,476
Healing
1,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,255
4,241
0
972
15,760
6,242
0
3,389
11,924
38,099
0
W
Serqet
Drekiskjal
Serqet
17,063
5,519
0
0
12,923
4,526
0
8,607
4,316
0
28,631
L
Baron Samedi
GeniusIdiot
Baron Samedi
8,930
1,411
1,430
1,785
21,508
10,116
0
2,128
18,494
30,307
0
L
Gilgamesh
Kasperisghost
Gilgamesh
8,767
2,237
0
156
19,362
17,229
0
10,386
8,692
0
16,496
L
King Arthur
Linkoo3004
King Arthur
6,890
2,275
0
63
19,868
14,049
0
8,680
9,979
0
26,961
W
Fenrir
15,845
5,002
0
1,114
15,876
9,538
0
9,151
6,725
0
25,010
L
Jormungandr
SoftBonedRabbit
Jormungandr
10,798
2,478
0
70
19,065
26,127
0
6,477
12,076
38,304
0
W
Kukulkan
legolasca
Kukulkan
20,858
2,397
0
0
9,960
3,565
0
6,953
3,007
49,645
0
W
Hun Batz
yourswisster
Hun Batz
23,436
8,788
0
182
18,214
6,221
0
11,539
6,675
0
43,403
W
11,219
648
0
418
5,680
1,988
0
3,733
1,947
25,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,034
Gold Earned
64,155
206
Minions Killed
195
4
Camps Cleared
9
953,170
Distance Traveled
1,064,033
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
14,486
1,317
42
4
2
176,481
0
W
Serqet
12,213
1,110
27
2
4
183,064
0
L
Baron Samedi
10,636
967
44
4
0
182,004
0
L
Gilgamesh
11,259
1,024
20
2
0
197,959
0
L
King Arthur
11,007
1,001
40
4
2
191,977
0
W
Fenrir
13,182
1,198
14
1
2
210,895
0
L
Jormungandr
11,646
1,059
60
5
0
204,749
0
W
Kukulkan
13,297
1,209
74
7
0
212,917
0
W
Hun Batz
13,442
1,222
43
4
2
228,690
1
W
Scylla
12,021
1,093
37
3
1
228,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role