Player Matchup

Gilgamesh
Gilgamesh
Silver II
 
Gilgamesh
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold V
Karlaky
Pele
Gold V
Level 86
God Stats
4W - 4L
1,645 SR
Queue Stats
70W - 74L
1,206 MMR
Solo
Ymir
Ymir
Silver V
LeanSSJ
Ymir
Silver V
Level 31
God Stats
0W - 2L
1,175 SR
Queue Stats
8W - 28L
1,215 MMR
Solo
Chang'e
Chang'e
Gold V
yLoock
Chang'e
Gold V
Level 117
God Stats
42W - 24L
1,649 SR
Queue Stats
224W - 235L
1,401 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,494 SR
1,364 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,496 SR
1,399 MMR
Loki
Loki
Gold V
 
Loki
Gold V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver II
 
He Bo
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
FhenomBR
Nu Wa
Bronze III
Level 125
God Stats
2W - 0L
1,451 SR
Queue Stats
2W - 3L
1,415 MMR
Party 1
Danzaburou
Danzaburou
Silver III
JakauBR
Danzaburou
Silver III
Level 127
God Stats
2W - 1L
1,499 SR
Queue Stats
6W - 11L
1,233 MMR
Party 1
Sobek
Sobek
Gold IV
MMessias2
Sobek
Gold IV
Level 138
God Stats
230W - 228L
1,528 SR
Queue Stats
883W - 876L
1,348 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 1 / 0
5,293
529
1,216
5,272
2,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
 
Izanami
8
1 / 5 / 0
5,259
526
5,034
8,048
1,780
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Karlaky
Pele
8
2 / 5 / 0
5,388
539
2,958
7,947
2,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
LeanSSJ
Ymir
8
0 / 3 / 0
4,622
462
1,137
6,209
2,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
yLoock
Chang'e
11
2 / 3 / 1
6,336
634
4,370
7,562
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Morgan Le FayAthenaSetCerberusTiamat

VS

Bans
HeimdallrArachneGebJormungandrKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
4 / 2 / 5
6,555
656
4,731
5,255
1,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
 
He Bo
11
4 / 2 / 3
6,319
632
3,257
4,751
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nu Wa
FhenomBR
Nu Wa
12
0 / 0 / 5
6,448
645
4,625
2,479
725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
JakauBR
Danzaburou
11
7 / 1 / 1
6,820
682
6,961
7,116
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
MMessias2
Sobek
9
2 / 0 / 8
5,881
588
3,214
7,386
5,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
5
Kills
17
17
Deaths
5
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
1
0
0
L
Izanami
 
Izanami
1
5
0
0.2
W
Loki
 
Loki
4
2
5
3.25
W
He Bo
 
He Bo
4
2
3
2.75
W
Nu Wa
FhenomBR
Nu Wa
0
0
5
2.5
W
Danzaburou
JakauBR
Danzaburou
7
1
1
7.5
L
Pele
Karlaky
Pele
2
5
0
0.4
L
Ymir
LeanSSJ
Ymir
0
3
0
0
W
Sobek
MMessias2
Sobek
2
0
8
6
L
Chang'e
yLoock
Chang'e
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,715
Damage
22,788
35,038
Taken
26,987
11,742
Mitigated
11,582
9,735
Healing
11,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,216
186
0
1,035
5,272
2,776
0
2,766
2,506
0
31,555
L
Izanami
 
Izanami
5,034
3,992
0
2,110
8,048
1,780
0
938
7,110
0
31,681
W
Loki
 
Loki
4,731
2,082
0
2,179
5,255
1,562
0
1,049
4,156
0
34,412
W
He Bo
 
He Bo
3,257
150
0
1,000
4,751
1,615
114
1,924
2,685
32,896
0
W
Nu Wa
FhenomBR
Nu Wa
4,625
1,942
0
729
2,479
725
132
0
2,479
41,966
0
W
Danzaburou
JakauBR
Danzaburou
6,961
3,551
0
2,923
7,116
2,066
1,156
460
6,656
0
34,673
L
Pele
Karlaky
Pele
2,958
755
0
2,636
7,947
2,814
0
2,341
5,606
0
24,787
L
Ymir
LeanSSJ
Ymir
1,137
313
0
1,170
6,209
2,363
0
2,181
4,028
8,607
0
W
Sobek
MMessias2
Sobek
3,214
658
0
4,316
7,386
5,614
50
1,809
5,504
12,755
0
L
Chang'e
yLoock
Chang'e
4,370
173
172
2,612
7,562
2,009
0
2,870
4,692
35,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,898
Gold Earned
32,023
300
Minions Killed
309
0
Camps Cleared
0
922,869
Distance Traveled
972,218
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,293
529
74
7
0
190,726
0
L
Izanami
5,259
526
76
8
0
164,723
4
W
Loki
6,555
656
77
8
0
214,424
4
W
He Bo
6,319
632
68
7
0
184,744
4
W
Nu Wa
6,448
645
83
8
0
177,563
2
W
Danzaburou
6,820
682
66
7
0
171,170
0
L
Pele
5,388
539
46
5
0
198,835
2
L
Ymir
4,622
462
9
1
0
184,003
0
W
Sobek
5,881
588
15
2
0
224,317
5
L
Chang'e
6,336
634
95
10
0
184,582
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role