Player Matchup

Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LostTamagotchi
Neith
Level 141
God Stats
3W - 1L
1,736 SR
Queue Stats
139W - 93L
1,618 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Nanixzn
Ah Muzen Cab
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 118L
1,549 Elo+
Solo
Hercules
Hercules
RavenInTheW00ds
Hercules
Level 160
God Stats
4W - 4L
1,628 SR
Queue Stats
265W - 232L
1,624 Elo+
Party 1
Chaac
Chaac
TrollyMcGee
Chaac
Level 149
God Stats
4W - 3L
1,640 SR
Queue Stats
205W - 173L
1,581 Elo+
Party 1
Team Averages
Level 141
1,601 SR
1,574 Elo+

VS

Team Averages
Level 107
1,600 SR
1,541 Elo+
Sol
Sol
DaHANDS713
Sol
Level 110
God Stats
4W - 3L
1,571 SR
Queue Stats
163W - 154L
1,526 Elo+
Solo
Gilgamesh
Gilgamesh
Donny_Barnes
Gilgamesh
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Anhur
Anhur
MJDuality
Anhur
Level 115
God Stats
0W - 1L
1,781 SR
Queue Stats
95W - 70L
1,591 Elo+
Party 3
Da Ji
Da Ji
Wap4m
Da Ji
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
57W - 50L
1,554 Elo+
Party 3
Chang'e
Chang'e
kmin26
Chang'e
Level 160
God Stats
8W - 10L
1,650 SR
Queue Stats
862W - 896L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
6 / 2 / 13
10,323
794
12,716
10,186
3,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 4 / 13
10,150
781
16,880
12,170
4,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
Nanixzn
Ah Muzen Cab
17
4 / 4 / 16
10,338
795
12,541
11,429
4,398
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
15
0 / 2 / 16
9,010
693
6,157
24,992
22,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
9 / 3 / 9
10,874
836
11,227
26,710
19,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 6
9,704
746
17,858
14,813
5,148
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Donny_Barnes
Gilgamesh
13
0 / 7 / 7
8,315
640
7,421
15,318
10,384
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
MJDuality
Anhur
20
7 / 2 / 7
11,497
884
18,828
13,526
5,581
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Wap4m
Da Ji
16
4 / 6 / 5
9,698
746
7,880
11,825
11,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
kmin26
Chang'e
16
1 / 3 / 7
9,028
694
13,087
10,488
3,870
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
47
22
Kills
15
15
Deaths
22
67
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
2
13
6.25
L
3
4
6
1.5
L
Gilgamesh
Donny_Barnes
Gilgamesh
0
7
7
0.5
W
3
4
13
2.38
L
Anhur
MJDuality
Anhur
7
2
7
5.25
W
Ah Muzen Cab
Nanixzn
Ah Muzen Cab
4
4
16
3
W
Hercules
0
2
16
4
W
9
3
9
4.5
L
Da Ji
Wap4m
Da Ji
4
6
5
1.08
L
Chang'e
kmin26
Chang'e
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,521
Damage
65,074
85,487
Taken
65,970
54,445
Mitigated
36,077
49,542
Healing
28,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
12,716
928
9,984
4,548
10,186
3,800
1,134
3,729
6,457
29,143
0
L
17,858
5,890
2,029
5,506
14,813
5,148
667
2,393
12,125
39,191
0
L
Gilgamesh
Donny_Barnes
Gilgamesh
7,421
939
352
1,208
15,318
10,384
401
3,780
11,164
0
12,358
W
16,880
6,452
65
2,827
12,170
4,524
1,971
6,307
5,863
0
39,676
L
Anhur
MJDuality
Anhur
18,828
9,494
1,605
4,900
13,526
5,581
872
2,074
11,144
0
45,076
W
Ah Muzen Cab
Nanixzn
Ah Muzen Cab
12,541
2,479
1,239
1,988
11,429
4,398
1,625
4,983
6,446
0
27,533
W
Hercules
6,157
1,549
1,608
12,006
24,992
22,009
274
8,208
16,784
0
10,335
W
11,227
378
3,194
12,083
26,710
19,714
469
7,718
18,992
0
17,858
L
Da Ji
Wap4m
Da Ji
7,880
1,514
1,173
1,232
11,825
11,094
675
2,960
8,682
0
10,842
L
Chang'e
kmin26
Chang'e
13,087
763
7,037
3,569
10,488
3,870
759
1,509
8,923
23,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,695
Gold Earned
48,242
134
Minions Killed
157
0
Camps Cleared
0
1,168,465
Distance Traveled
1,138,864
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,323
794
29
2
0
245,440
0
L
Sol
9,704
746
48
4
0
235,036
3
L
Gilgamesh
8,315
640
7
1
0
238,418
0
W
Neith
10,150
781
57
4
0
206,418
6
L
Anhur
11,497
884
66
5
0
226,969
2
W
Ah Muzen Cab
10,338
795
26
2
0
214,238
2
W
Hercules
9,010
693
12
1
0
236,720
5
W
Chaac
10,874
836
10
1
0
265,649
0
L
Da Ji
9,698
746
12
1
0
215,182
0
L
Chang'e
9,028
694
24
2
0
223,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role