Player Matchup

Tiamat
Tiamat
Ainashi
Tiamat
Level 156
God Stats
11W - 14L
1,341 SR
Queue Stats
315W - 330L
1,583 Elo+
Party 1
Ares
Ares
SxpremeZay
Ares
Level 108
God Stats
5W - 2L
1,800 SR
Queue Stats
129W - 132L
1,642 Elo+
Solo
Danzaburou
Danzaburou
TankRangers
Danzaburou
Level 82
God Stats
11W - 13L
1,541 SR
Queue Stats
287W - 308L
1,584 Elo+
Party 1
Team Averages
Level 115
1,561 SR
1,603 Elo+

VS

Team Averages
Level 57
1,414 SR
1,381 Elo+
Gilgamesh
Gilgamesh
ARomanEmperor
Gilgamesh
Level 66
God Stats
11W - 28L
1,301 SR
Queue Stats
33W - 76L
1,371 Elo+
Party 2
Ra
Ra
Creeper1127
Ra
Level 63
God Stats
16W - 34L
1,458 SR
Queue Stats
19W - 50L
1,371 Elo+
Party 2
Cupid
Cupid
JJPeff
Cupid
Level 43
God Stats
11W - 26L
1,484 SR
Queue Stats
12W - 33L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ainashi
Tiamat
14
8 / 1 / 11
10,623
759
9,521
7,721
8,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
6 / 1 / 13
10,292
735
6,606
10,684
9,979
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
TankRangers
Danzaburou
14
6 / 1 / 14
10,892
778
21,809
8,721
4,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ARomanEmperor
Gilgamesh
10
0 / 7 / 2
8,235
588
6,448
20,811
13,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 6 / 2
7,668
548
4,277
13,706
9,075
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
JJPeff
Cupid
10
1 / 7 / 1
8,020
573
5,357
11,060
4,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
6
20
Kills
1
3
Deaths
20
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ARomanEmperor
Gilgamesh
0
7
2
0.14
W
Tiamat
Ainashi
Tiamat
8
1
11
13.5
L
0
6
2
0.17
L
Cupid
JJPeff
Cupid
1
7
1
0.21
W
6
1
13
12.5
W
Danzaburou
TankRangers
Danzaburou
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,936
Damage
16,082
27,126
Taken
45,577
22,441
Mitigated
27,066
8,194
Healing
7,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ARomanEmperor
Gilgamesh
6,448
1,649
0
1,701
20,811
13,919
0
6,527
14,284
0
16,855
W
Tiamat
Ainashi
Tiamat
9,521
618
0
1,328
7,721
8,290
1,236
1,682
6,039
39,338
0
L
4,277
525
1,695
3,286
13,706
9,075
0
4,943
8,763
26,744
0
L
Cupid
JJPeff
Cupid
5,357
2,832
0
1,207
11,060
4,072
0
4,897
6,163
0
28,595
W
6,606
93
1,112
1,596
10,684
9,979
462
1,432
9,252
12,183
0
W
Danzaburou
TankRangers
Danzaburou
21,809
11,618
651
3,507
8,721
4,172
1,540
2,031
6,690
0
55,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,807
Gold Earned
23,923
144
Minions Killed
112
8
Camps Cleared
4
792,162
Distance Traveled
615,227
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,235
588
15
1
1
231,204
4
W
Tiamat
10,623
759
67
5
7
273,886
4
L
Ra
7,668
548
42
3
3
201,964
0
L
Cupid
8,020
573
55
4
0
182,059
1
W
Ares
10,292
735
7
1
0
273,213
5
W
Danzaburou
10,892
778
70
5
1
245,063
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role