Player Matchup

Izanami
Izanami
HyperCullen
Izanami
Level 29
God Stats
0W - 1L
1,471 SR
Queue Stats
6W - 12L
1,293 Elo+
Party 1
Tyr
Tyr
YellowSnowww
Tyr
Level 27
God Stats
1W - 3L
1,723 SR
Queue Stats
20W - 35L
1,500 Elo+
Solo
Eset
Eset
bobthethird32425
Eset
Level 77
God Stats
1W - 1L
1,737 SR
Queue Stats
26W - 27L
1,386 Elo+
Party 1
Team Averages
Level 44
1,643 SR
1,393 Elo+

VS

Team Averages
Level 29
1,528 SR
1,283 Elo+
Ymir
Ymir
BigGoddessWaifu
Ymir
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 56L
1,315 Elo+
Solo
Thoth
Thoth
FijianCoconut
Thoth
Level 19
God Stats
8W - 8L
1,599 SR
Queue Stats
19W - 28L
1,353 Elo+
Solo
Neith
Neith
Totaku18
Neith
Level 14
God Stats
2W - 3L
1,484 SR
Queue Stats
17W - 25L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HyperCullen
Izanami
9
3 / 3 / 4
6,778
678
2,259
7,241
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 3 / 3
6,929
693
4,138
10,199
5,385
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
2 / 5 / 3
6,553
655
5,770
10,013
3,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
7,056
706
2,313
6,623
6,373
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
6 / 4 / 2
7,985
799
14,464
5,388
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Totaku18
Neith
12
4 / 3 / 5
8,013
801
6,692
4,623
1,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
8
Kills
11
11
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
6
4
2
1.75
L
Izanami
HyperCullen
Izanami
3
3
4
1.67
W
Neith
Totaku18
Neith
4
3
5
2.17
L
3
3
3
1.5
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,167
Damage
23,469
27,453
Taken
16,634
11,004
Mitigated
9,767
3,633
Healing
980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,313
326
0
0
6,623
6,373
104
1,893
4,730
9,319
0
W
14,464
245
0
506
5,388
1,806
418
2,240
3,148
31,485
0
L
Izanami
HyperCullen
Izanami
2,259
1,443
0
1,123
7,241
2,254
0
4,817
2,214
0
12,964
W
Neith
Totaku18
Neith
6,692
4,265
0
474
4,623
1,588
522
1,938
2,685
0
25,940
L
4,138
1,206
0
446
10,199
5,385
0
5,297
4,687
0
14,219
L
5,770
290
132
1,932
10,013
3,365
0
6,164
3,542
13,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,260
Gold Earned
23,054
76
Minions Killed
103
3
Camps Cleared
5
512,735
Distance Traveled
467,174
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,056
706
15
2
1
135,955
2
W
Thoth
7,985
799
43
4
3
166,400
2
L
Izanami
6,778
678
25
3
1
167,705
0
W
Neith
8,013
801
45
5
1
164,819
0
L
Tyr
6,929
693
23
2
2
182,861
0
L
Eset
6,553
655
28
3
0
162,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role