Player Matchup

Chronos
Chronos
Masters
 
Chronos
Masters
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Masters
 
Thoth
Masters
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond I
Daniik
Bacchus
Diamond I
Level 160
God Stats
0W - 1L
1,263 SR
Queue Stats
249W - 231L
2,426 MMR
Solo
Jing Wei
Jing Wei
Masters
Easttt
Jing Wei
Masters
Level 148
God Stats
4W - 4L
1,655 SR
Queue Stats
373W - 368L
2,354 MMR
Solo
Fenrir
Fenrir
Diamond II
自由意志
Fenrir
Diamond II
Level 125
God Stats
13W - 10L
1,780 SR
Queue Stats
167W - 176L
2,420 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,540 SR
2,040 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 157
1,500 SR
2,102 MMR
Arachne
Arachne
Masters
 
Arachne
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Masters
 
Raijin
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Masters
Parr0k
Cthulhu
Masters
Level 159
God Stats
53W - 55L
1,584 SR
Queue Stats
574W - 542L
2,789 MMR
Solo
Athena
Athena
Masters
thedetonater
Athena
Masters
Level 160
God Stats
16W - 14L
1,678 SR
Queue Stats
1,258W - 1,277L
2,342 MMR
Solo
Apollo
Apollo
Diamond II
xFrostie
Apollo
Diamond II
Level 157
God Stats
2W - 1L
1,238 SR
Queue Stats
89W - 66L
2,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
7
0 / 0 / 0
3,804
761
1,184
1,286
405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
 
Thoth
5
0 / 1 / 0
3,145
629
1,260
1,881
380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Daniik
Bacchus
3
0 / 0 / 1
2,899
580
244
915
389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
Easttt
Jing Wei
6
1 / 1 / 0
3,456
691
1,178
2,319
407
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
5
0 / 0 / 0
3,318
664
136
1,342
354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
OdinArtioGilgameshHelTiamat

VS

Bans
PersephoneOsirisSobekRamaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
2 / 0 / 0
3,865
773
1,102
2,465
823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
 
Raijin
6
0 / 0 / 0
3,359
672
732
1,205
309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Parr0k
Cthulhu
6
0 / 0 / 0
3,518
704
399
2,506
1,079
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Athena
5
0 / 0 / 0
3,201
640
172
1,977
775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Apollo
xFrostie
Apollo
6
0 / 1 / 0
3,292
658
1,223
1,966
413
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
2
2
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
0
0
0
L
Thoth
 
Thoth
0
1
0
0
W
Arachne
 
Arachne
2
0
0
2
W
Raijin
 
Raijin
0
0
0
0
L
Bacchus
Daniik
Bacchus
0
0
1
0.5
L
Jing Wei
Easttt
Jing Wei
1
1
0
1
W
Cthulhu
Parr0k
Cthulhu
0
0
0
0
W
Athena
0
0
0
0
W
Apollo
xFrostie
Apollo
0
1
0
0
L
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,002
Damage
3,628
7,743
Taken
10,119
1,935
Mitigated
3,399
2,430
Healing
5,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
1,184
556
0
782
1,286
405
0
399
887
16,029
2,071
L
Thoth
 
Thoth
1,260
73
0
253
1,881
380
0
583
1,232
13,180
0
W
Arachne
 
Arachne
1,102
593
0
1,492
2,465
823
0
344
2,121
0
13,598
W
Raijin
 
Raijin
732
41
0
611
1,205
309
0
570
635
13,908
0
L
Bacchus
Daniik
Bacchus
244
99
0
423
915
389
0
97
810
2,063
0
L
Jing Wei
Easttt
Jing Wei
1,178
868
0
886
2,319
407
0
0
2,319
0
12,009
W
Cthulhu
Parr0k
Cthulhu
399
37
0
1,393
2,506
1,079
0
860
1,646
15,971
0
W
Athena
172
119
0
1,043
1,977
775
0
542
1,435
7,362
0
W
Apollo
xFrostie
Apollo
1,223
593
0
623
1,966
413
0
140
1,826
0
12,104
L
Fenrir
136
52
0
86
1,342
354
0
132
1,192
0
11,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,622
Gold Earned
17,235
142
Minions Killed
149
0
Camps Cleared
0
447,430
Distance Traveled
484,499
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
3,804
761
43
9
0
98,022
2
L
Thoth
3,145
629
31
6
0
93,058
3
W
Arachne
3,865
773
33
7
0
113,063
1
W
Raijin
3,359
672
36
7
0
88,683
3
L
Bacchus
2,899
580
3
1
0
51,759
2
L
Jing Wei
3,456
691
29
6
0
92,890
1
W
Cthulhu
3,518
704
40
8
0
95,575
1
W
Athena
3,201
640
13
3
0
98,270
2
W
Apollo
3,292
658
27
5
0
88,908
3
L
Fenrir
3,318
664
36
7
0
111,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role