Player Matchup

Scylla
Scylla
CptJakSpurow
Scylla
Level 125
God Stats
4W - 8L
1,412 SR
Queue Stats
254W - 265L
1,467 Elo+
Party 1
Sylvanus
Sylvanus
Muddstuffins
Sylvanus
Level 109
God Stats
7W - 16L
1,419 SR
Queue Stats
109W - 118L
1,512 Elo+
Party 1
Hun Batz
Hun Batz
xI Scylla Ix212
Hun Batz
Level 122
God Stats
0W - 1L
1,179 SR
Queue Stats
37W - 39L
1,473 Elo+
Party 1
Team Averages
Level 119
1,337 SR
1,484 Elo+

VS

Team Averages
Level 144
1,530 SR
1,645 Elo+
Nox
Nox
jeffery_potatos
Nox
Level 141
God Stats
7W - 4L
1,702 SR
Queue Stats
228W - 121L
1,653 Elo+
Party 2
Hou Yi
Hou Yi
mistyman2001
Hou Yi
Level 158
God Stats
9W - 1L
1,589 SR
Queue Stats
329W - 186L
1,644 Elo+
Party 2
He Bo
He Bo
outwood_-1
He Bo
Level 133
God Stats
1W - 2L
1,299 SR
Queue Stats
322W - 182L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
1 / 4 / 0
6,663
666
4,578
5,807
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Muddstuffins
Sylvanus
9
0 / 4 / 0
6,466
647
4,205
10,318
8,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
8
0 / 5 / 0
5,756
576
2,248
6,894
2,521
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 8
7,529
753
4,006
4,586
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
13
6 / 0 / 7
8,225
823
6,514
4,672
1,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
11
3 / 1 / 10
7,447
745
8,674
7,162
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
38
1
Kills
13
13
Deaths
1
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
4
0
0.25
L
Sylvanus
Muddstuffins
Sylvanus
0
4
0
0
W
4
0
8
8
W
Hou Yi
6
0
7
9.5
W
He Bo
3
1
10
8
L
Hun Batz
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,031
Damage
19,194
23,019
Taken
16,420
12,972
Mitigated
5,499
3,898
Healing
4,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
4,578
233
0
129
5,807
1,841
0
3,308
2,499
23,758
0
L
Sylvanus
Muddstuffins
Sylvanus
4,205
774
741
2,179
10,318
8,610
0
5,716
4,602
10,274
0
W
4,006
121
0
1,553
4,586
1,547
476
2,531
1,957
20,601
0
W
Hou Yi
6,514
3,101
0
888
4,672
1,606
528
3,089
1,427
0
29,029
W
He Bo
8,674
511
0
2,303
7,162
2,346
566
3,712
3,316
23,098
0
L
Hun Batz
2,248
669
282
567
6,894
2,521
0
4,101
2,793
0
13,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,885
Gold Earned
23,201
98
Minions Killed
139
3
Camps Cleared
6
500,109
Distance Traveled
582,655
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,663
666
54
5
1
163,411
1
L
Sylvanus
6,466
647
16
2
0
157,367
3
W
Nox
7,529
753
42
4
2
211,258
3
W
Hou Yi
8,225
823
64
6
2
191,368
4
W
He Bo
7,447
745
33
3
2
180,029
3
L
Hun Batz
5,756
576
28
3
2
179,331
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role