Player Matchup

Merlin
Merlin
Darkmazen
Merlin
Level 70
God Stats
2W - 5L
1,284 SR
Queue Stats
124W - 92L
1,511 Elo+
Party 2
Ares
Ares
Kzadur
Ares
Level 81
God Stats
2W - 0L
1,882 SR
Queue Stats
128W - 95L
1,513 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Onigaijin
Morgan Le Fay
Level 46
God Stats
1W - 6L
1,440 SR
Queue Stats
30W - 28L
1,524 Elo+
Party 3
Odin
Odin
Snakebeard
Odin
Level 29
God Stats
59W - 22L
1,709 SR
Queue Stats
72W - 34L
1,627 Elo+
Party 2
Neith
Neith
Usagichin
Neith
Level 59
God Stats
35W - 15L
1,764 SR
Queue Stats
129W - 68L
1,631 Elo+
Party 3
Team Averages
Level 57
1,616 SR
1,561 Elo+

VS

Team Averages
Level 79
1,559 SR
1,596 Elo+
Baron Samedi
Baron Samedi
Banggoule
Baron Samedi
Level 122
God Stats
0W - 1L
1,873 SR
Queue Stats
231W - 111L
1,649 Elo+
Party 1
Hercules
Hercules
MrHammerrhoid
Hercules
Level 46
God Stats
10W - 14L
1,445 SR
Queue Stats
10W - 14L
1,431 Elo+
Solo
Nox
Nox
Pantouflette
Nox
Level 28
God Stats
5W - 5L
1,524 SR
Queue Stats
90W - 86L
1,554 Elo+
Party 1
Danzaburou
Danzaburou
Snoooss
Danzaburou
Level 42
God Stats
0W - 1L
1,367 SR
Queue Stats
21W - 7L
1,700 Elo+
Party 1
Mercury
Mercury
Vlittrax
Mercury
Level 157
God Stats
2W - 4L
1,588 SR
Queue Stats
163W - 71L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Darkmazen
Merlin
20
6 / 2 / 9
13,794
766
24,262
9,795
5,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
Kzadur
Ares
18
2 / 3 / 14
13,245
736
14,153
22,244
32,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
Onigaijin
Morgan Le Fay
19
1 / 2 / 10
11,826
657
16,686
11,053
8,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 2 / 13
13,579
754
8,863
13,287
17,643
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
Usagichin
Neith
20
4 / 1 / 2
12,949
719
14,983
7,003
4,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Banggoule
Baron Samedi
19
2 / 4 / 6
11,231
624
12,471
18,001
8,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
MrHammerrhoid
Hercules
17
1 / 3 / 6
11,265
626
7,740
27,762
27,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
0 / 4 / 5
9,725
540
5,475
10,541
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Snoooss
Danzaburou
17
2 / 3 / 5
10,658
592
9,369
14,532
6,442
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Vlittrax
Mercury
20
5 / 5 / 3
12,398
689
14,923
17,709
9,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
35
19
Kills
10
10
Deaths
19
48
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Banggoule
Baron Samedi
2
4
6
1.25
W
Merlin
Darkmazen
Merlin
6
2
9
5.25
W
Ares
Kzadur
Ares
2
3
14
3
L
Hercules
MrHammerrhoid
Hercules
1
3
6
1.33
W
Morgan Le Fay
Onigaijin
Morgan Le Fay
1
2
10
3
L
0
4
5
0.63
W
6
2
13
6.25
L
Danzaburou
Snoooss
Danzaburou
2
3
5
1.5
W
Neith
Usagichin
Neith
4
1
2
5
L
Mercury
Vlittrax
Mercury
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,947
Damage
49,978
63,382
Taken
88,545
68,476
Mitigated
56,351
18,661
Healing
23,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Banggoule
Baron Samedi
12,471
728
3,074
5,265
18,001
8,985
0
13,650
4,003
47,480
0
W
Merlin
Darkmazen
Merlin
24,262
1,095
498
3,034
9,795
5,559
852
1,755
7,892
84,344
0
W
Ares
Kzadur
Ares
14,153
798
0
6,425
22,244
32,221
208
8,429
13,361
21,363
0
L
Hercules
MrHammerrhoid
Hercules
7,740
877
0
7,391
27,762
27,237
48
17,879
8,828
0
31,153
W
Morgan Le Fay
Onigaijin
Morgan Le Fay
16,686
939
274
2,674
11,053
8,254
327
2,699
8,142
53,713
0
L
5,475
249
0
1,303
10,541
4,557
174
6,473
3,469
21,653
0
W
8,863
1,665
0
2,733
13,287
17,643
333
3,834
9,260
0
23,496
L
Danzaburou
Snoooss
Danzaburou
9,369
3,352
0
3,746
14,532
6,442
0
8,625
5,663
0
40,381
W
Neith
Usagichin
Neith
14,983
6,213
0
3,023
7,003
4,799
2,225
903
6,086
0
70,123
L
Mercury
Vlittrax
Mercury
14,923
8,452
0
2,747
17,709
9,130
0
8,528
9,015
0
60,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,393
Gold Earned
55,277
419
Minions Killed
416
6
Camps Cleared
9
1,750,424
Distance Traveled
1,671,989
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,231
624
100
6
0
291,274
2
W
Merlin
13,794
766
127
7
4
350,431
0
W
Ares
13,245
736
16
1
2
339,723
2
L
Hercules
11,265
626
55
3
3
358,137
3
W
Morgan Le Fay
11,826
657
84
5
0
354,691
3
L
Nox
9,725
540
53
3
1
316,179
5
W
Odin
13,579
754
39
2
0
371,362
4
L
Danzaburou
10,658
592
93
5
1
313,037
0
W
Neith
12,949
719
153
9
0
334,217
4
L
Mercury
12,398
689
115
6
4
393,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role