Player Matchup

Merlin
Merlin
 
Merlin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Zephyrile
Xbalanque
Level 27
God Stats
4W - 4L
1,649 SR
Queue Stats
30W - 53L
1,356 Elo+
Party 2
Khepri
Khepri
quiddche
Khepri
Level 69
God Stats
0W - 2L
1,296 SR
Queue Stats
315W - 343L
1,420 Elo+
Party 1
Jormungandr
Jormungandr
zxXRafikiXxz
Jormungandr
Level 29
God Stats
0W - 1L
1,297 SR
Queue Stats
177W - 180L
1,479 Elo+
Party 1
Team Averages
Level 75
1,448 SR
1,451 Elo+

VS

Team Averages
Level 75
1,522 SR
1,454 Elo+
Cerberus
Cerberus
 
Cerberus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nike
Nike
Brace4me
Nike
Level 29
God Stats
5W - 3L
1,461 SR
Queue Stats
27W - 34L
1,381 Elo+
Party 3
Olorun
Olorun
EtherealDeadshot
Olorun
Level 75
God Stats
12W - 5L
1,657 SR
Queue Stats
351W - 338L
1,473 Elo+
Party 4
Fenrir
Fenrir
MrTerrigan
Fenrir
Level 66
God Stats
33W - 37L
1,413 SR
Queue Stats
495W - 538L
1,398 Elo+
Party 3
Sylvanus
Sylvanus
XXCrazyf0x
Sylvanus
Level 121
God Stats
4W - 2L
1,581 SR
Queue Stats
249W - 291L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 5 / 0
7,032
469
3,712
7,420
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
 
Hun Batz
12
0 / 5 / 1
6,880
459
6,551
11,761
4,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xbalanque
Zephyrile
Xbalanque
9
0 / 5 / 0
5,895
393
1,223
6,508
1,288
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
quiddche
Khepri
9
0 / 3 / 2
6,141
409
1,576
8,706
6,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr
zxXRafikiXxz
Jormungandr
14
2 / 1 / 1
8,522
568
9,090
8,024
3,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
1 / 1 / 2
8,392
559
4,649
11,251
10,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
13
4 / 0 / 4
7,993
533
3,703
4,058
1,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 0 / 4
9,168
611
11,996
9,124
3,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
MrTerrigan
Fenrir
13
4 / 0 / 5
7,549
503
4,866
8,667
4,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
XXCrazyf0x
Sylvanus
12
3 / 2 / 3
7,693
513
4,602
9,167
3,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
19
19
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
0
0.2
L
Hun Batz
 
Hun Batz
0
5
1
0.1
W
Cerberus
 
Cerberus
1
1
2
2
W
Nike
4
0
4
6
W
7
0
4
9
W
Fenrir
MrTerrigan
Fenrir
4
0
5
6.5
W
Sylvanus
XXCrazyf0x
Sylvanus
3
2
3
2.25
L
Xbalanque
Zephyrile
Xbalanque
0
5
0
0
L
Khepri
quiddche
Khepri
0
3
2
0.33
L
Jormungandr
zxXRafikiXxz
Jormungandr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,152
Damage
29,816
42,419
Taken
42,267
18,202
Mitigated
23,639
7,421
Healing
20,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,712
249
0
0
7,420
2,438
0
2,927
4,406
39,971
0
L
Hun Batz
 
Hun Batz
6,551
2,325
0
2,446
11,761
4,521
0
6,992
4,729
0
50,775
W
Cerberus
 
Cerberus
4,649
201
0
4,903
11,251
10,156
433
6,405
4,846
54,626
0
W
Nike
3,703
300
270
574
4,058
1,392
1,516
954
3,104
0
35,478
W
11,996
6,697
224
7,542
9,124
3,506
1,384
2,900
6,224
67,970
0
W
Fenrir
MrTerrigan
Fenrir
4,866
527
126
4,229
8,667
4,705
1,426
1,185
7,482
0
32,925
W
Sylvanus
XXCrazyf0x
Sylvanus
4,602
898
393
2,361
9,167
3,880
877
3,174
5,993
39,458
0
L
Xbalanque
Zephyrile
Xbalanque
1,223
497
0
837
6,508
1,288
90
0
6,188
0
23,844
L
Khepri
quiddche
Khepri
1,576
45
323
1,434
8,706
6,724
0
6,009
2,649
13,209
0
L
Jormungandr
zxXRafikiXxz
Jormungandr
9,090
2,468
0
2,381
8,024
3,231
0
5,319
2,705
58,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,470
Gold Earned
40,795
392
Minions Killed
447
0
Camps Cleared
0
1,319,952
Distance Traveled
1,387,849
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,032
469
84
6
0
270,634
3
L
Hun Batz
6,880
459
90
6
0
292,470
0
W
Cerberus
8,392
559
133
9
0
286,919
1
W
Nike
7,993
533
71
5
0
286,832
7
W
Olorun
9,168
611
123
8
0
279,660
4
W
Fenrir
7,549
503
53
4
0
273,978
6
W
Sylvanus
7,693
513
67
4
0
260,460
4
L
Xbalanque
5,895
393
61
4
0
230,650
3
L
Khepri
6,141
409
25
2
0
264,701
4
L
Jormungandr
8,522
568
132
9
0
261,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role