Player Matchup

Bacchus
Bacchus
AlexCrouch
Bacchus
Level 82
God Stats
6W - 3L
1,500 SR
Queue Stats
24W - 21L
1,375 Elo+
Party 1
Medusa
Medusa
Ardarik
Medusa
Level 91
God Stats
9W - 11L
1,744 SR
Queue Stats
35W - 29L
1,397 Elo+
Party 1
Pele
Pele
Okanava
Pele
Level 85
God Stats
48W - 34L
1,554 SR
Queue Stats
216W - 212L
1,419 Elo+
Party 2
Sol
Sol
hhulio
Sol
Level 98
God Stats
102W - 89L
1,511 SR
Queue Stats
233W - 226L
1,440 Elo+
Party 2
Izanami
Izanami
yubTheGreat
Izanami
Level 107
God Stats
149W - 151L
1,484 SR
Queue Stats
276W - 291L
1,423 Elo+
Solo
Team Averages
Level 93
1,558 SR
1,411 Elo+

VS

Team Averages
Level 89
1,507 SR
1,496 Elo+
Charybdis
Charybdis
 
Charybdis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
MrDutchhh
Ra
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 61L
1,548 Elo+
Solo
Mercury
Mercury
Tailwind90
Mercury
Level 87
God Stats
11W - 15L
1,470 SR
Queue Stats
63W - 72L
1,480 Elo+
Solo
Cerberus
Cerberus
welshdragon0
Cerberus
Level 67
God Stats
0W - 2L
1,563 SR
Queue Stats
169W - 202L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlexCrouch
Bacchus
9
4 / 2 / 5
6,401
640
2,784
5,398
3,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Ardarik
Medusa
10
7 / 1 / 4
6,654
665
6,281
4,728
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pele
Okanava
Pele
11
5 / 0 / 2
6,613
661
5,052
6,434
1,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
hhulio
Sol
11
1 / 0 / 2
6,130
613
4,363
4,773
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
yubTheGreat
Izanami
11
0 / 1 / 0
6,239
624
2,655
5,454
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
1 / 3 / 1
4,945
495
2,069
5,003
1,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
 
Merlin
7
1 / 2 / 0
4,677
468
3,850
4,350
1,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 5 / 3
4,748
475
1,901
4,973
2,831
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mercury
Tailwind90
Mercury
9
2 / 3 / 0
5,318
532
2,348
5,942
1,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
welshdragon0
Cerberus
6
0 / 4 / 1
4,103
410
2,336
8,323
4,244
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
17
Kills
4
4
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
3
1
0.5
L
Merlin
 
Merlin
1
2
0
0.5
W
Bacchus
AlexCrouch
Bacchus
4
2
5
3.25
W
Medusa
Ardarik
Medusa
7
1
4
9
L
0
5
3
0.3
W
Pele
Okanava
Pele
5
0
2
6
L
Mercury
Tailwind90
Mercury
2
3
0
0.67
W
Sol
hhulio
Sol
1
0
2
2
L
Cerberus
welshdragon0
Cerberus
0
4
1
0.13
W
Izanami
yubTheGreat
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,135
Damage
12,504
26,787
Taken
28,591
9,960
Mitigated
11,096
10,147
Healing
4,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,069
935
0
510
5,003
1,170
0
427
4,576
0
14,715
L
Merlin
 
Merlin
3,850
447
0
956
4,350
1,417
0
779
3,479
19,060
0
W
Bacchus
AlexCrouch
Bacchus
2,784
252
0
849
5,398
3,618
385
827
4,571
9,635
0
W
Medusa
Ardarik
Medusa
6,281
2,543
0
1,354
4,728
1,440
621
1,767
2,961
0
34,407
L
1,901
331
401
962
4,973
2,831
0
1,237
3,708
13,492
0
W
Pele
Okanava
Pele
5,052
2,084
0
2,220
6,434
1,963
0
1,839
4,595
0
34,291
L
Mercury
Tailwind90
Mercury
2,348
1,808
0
390
5,942
1,434
0
1,530
4,324
0
20,868
W
Sol
hhulio
Sol
4,363
1,562
0
3,356
4,773
1,245
980
1,541
3,232
33,165
0
L
Cerberus
welshdragon0
Cerberus
2,336
199
30
899
8,323
4,244
0
2,904
5,357
12,816
0
W
Izanami
yubTheGreat
Izanami
2,655
1,782
0
2,368
5,454
1,694
2,734
2,113
3,341
0
39,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,037
Gold Earned
23,791
317
Minions Killed
175
0
Camps Cleared
0
910,732
Distance Traveled
876,811
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,945
495
38
4
0
183,965
2
L
Merlin
4,677
468
35
4
0
174,388
0
W
Bacchus
6,401
640
14
1
0
179,889
0
W
Medusa
6,654
665
63
6
0
171,967
4
L
Ra
4,748
475
23
2
0
149,044
2
W
Pele
6,613
661
72
7
0
194,243
1
L
Mercury
5,318
532
46
5
0
196,987
0
W
Sol
6,130
613
75
8
0
186,632
3
L
Cerberus
4,103
410
33
3
0
172,427
2
W
Izanami
6,239
624
93
9
0
178,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role