Player Matchup

Sylvanus
Sylvanus
ALPHAdraCOINS
Sylvanus
Level 22
God Stats
2W - 3L
1,492 SR
Queue Stats
24W - 42L
1,269 Elo+
Solo
Bellona
Bellona
CANVIDIA
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
Destaty
Ratatoskr
Level 57
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
Griù
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Saeminx
Jing Wei
Level 3
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 17
1,409 SR
1,454 Elo+

VS

Team Averages
Level 16
1,485 SR
1,316 Elo+
Anubis
Anubis
KitsuneAngelz
Anubis
Level 27
God Stats
48W - 25L
1,732 SR
Queue Stats
80W - 59L
1,500 Elo+
Solo
Hel
Hel
Skrappl3
Hel
Level 9
God Stats
6W - 6L
1,402 SR
Queue Stats
11W - 16L
1,101 Elo+
Solo
Artio
Artio
SlinkySnake
Artio
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,307 Elo+
Solo
Yemoja
Yemoja
YordleYodel
Yemoja
Level 4
God Stats
6W - 2L
1,500 SR
Queue Stats
10W - 7L
1,319 Elo+
Solo
Medusa
Medusa
ezequiel12grg
Medusa
Level 22
God Stats
3W - 1L
1,291 SR
Queue Stats
113W - 122L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ALPHAdraCOINS
Sylvanus
8
0 / 3 / 1
5,159
469
3,077
5,976
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
CANVIDIA
Bellona
5
1 / 11 / 1
4,582
417
2,938
10,206
5,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Ratatoskr
Destaty
Ratatoskr
9
2 / 3 / 0
6,124
557
1,942
6,182
1,984
Thickbark Acorn

Thickbark Acorn

+35
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Griù
Olorun
8
2 / 7 / 0
5,450
495
6,459
8,354
2,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
Saeminx
Jing Wei
10
0 / 1 / 1
5,494
499
2,475
3,451
1,012
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 1
7,376
671
7,163
5,076
2,320
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
2 / 1 / 1
6,198
563
2,211
5,239
1,956
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 2
5,280
480
1,429
5,515
3,284
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Yemoja
10
4 / 1 / 9
6,739
613
3,512
7,418
5,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
10 / 2 / 4
6,768
615
8,404
6,537
2,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
5
Kills
25
25
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ALPHAdraCOINS
Sylvanus
0
3
1
0.17
L
Bellona
CANVIDIA
Bellona
1
11
1
0.14
L
Ratatoskr
Destaty
Ratatoskr
2
3
0
0.67
L
Olorun
Griù
Olorun
2
7
0
0.29
W
9
0
1
9.5
L
Jing Wei
Saeminx
Jing Wei
0
1
1
0.5
W
2
1
1
2.5
W
0
1
2
1
W
Yemoja
4
1
9
8.5
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,891
Damage
22,719
34,169
Taken
29,785
15,097
Mitigated
14,705
6,133
Healing
10,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ALPHAdraCOINS
Sylvanus
3,077
1,293
287
1,142
5,976
4,239
34
3,387
2,589
19,056
4,658
L
Bellona
CANVIDIA
Bellona
2,938
2,041
0
642
10,206
5,406
0
2,597
7,609
0
8,213
L
Ratatoskr
Destaty
Ratatoskr
1,942
730
0
1,333
6,182
1,984
0
2,140
4,042
0
29,906
L
Olorun
Griù
Olorun
6,459
3,855
0
1,872
8,354
2,456
354
4,092
4,262
16,975
2,416
W
7,163
694
0
2,827
5,076
2,320
926
1,999
3,077
37,054
0
L
Jing Wei
Saeminx
Jing Wei
2,475
1,890
0
857
3,451
1,012
440
2,099
1,352
0
21,033
W
2,211
503
1,016
2,317
5,239
1,956
721
492
4,747
32,504
0
W
1,429
503
0
409
5,515
3,284
259
464
5,051
11,960
0
W
Yemoja
3,512
1,266
968
1,140
7,418
5,088
361
3,005
4,413
14,997
0
W
8,404
5,346
170
1,210
6,537
2,057
1,013
2,513
4,024
0
29,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,809
Gold Earned
32,361
181
Minions Killed
236
0
Camps Cleared
0
961,431
Distance Traveled
984,711
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,159
469
58
5
0
181,784
1
L
Bellona
4,582
417
7
1
0
212,135
0
L
Ratatoskr
6,124
557
52
5
0
206,077
0
L
Olorun
5,450
495
20
2
0
182,137
2
W
Anubis
7,376
671
69
6
0
227,560
5
L
Jing Wei
5,494
499
44
4
0
179,298
0
W
Hel
6,198
563
71
6
0
203,242
2
W
Artio
5,280
480
20
2
0
192,276
0
W
Yemoja
6,739
613
21
2
0
168,542
0
W
Medusa
6,768
615
55
5
0
193,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role