Player Matchup

Neith
Neith
Goulibi
Neith
Level 22
God Stats
4W - 3L
1,387 SR
Queue Stats
57W - 54L
1,364 Elo+
Party 1
Scylla
Scylla
Heatensisback
Scylla
Level 12
God Stats
2W - 5L
1,453 SR
Queue Stats
76W - 51L
1,376 Elo+
Party 1
Bakasura
Bakasura
Keedz
Bakasura
Level 23
God Stats
7W - 4L
1,551 SR
Queue Stats
48W - 39L
1,412 Elo+
Party 1
Cthulhu
Cthulhu
Sherden5
Cthulhu
Level 28
God Stats
13W - 9L
1,459 SR
Queue Stats
65W - 66L
1,460 Elo+
Party 4
Izanami
Izanami
TheExplorerZ_KT
Izanami
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
28W - 22L
1,273 Elo+
Party 4
Team Averages
Level 20
1,470 SR
1,377 Elo+

VS

Team Averages
Level 8
1,506 SR
1,345 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
OK4R1_EAL
Horus
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,181 Elo+
Party 3
Izanami
Izanami
flowfkjsu
Izanami
Level 13
God Stats
2W - 2L
1,586 SR
Queue Stats
17W - 11L
1,402 Elo+
Party 2
Ymir
Ymir
jusdeclementine
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,181 Elo+
Party 3
Tsukuyomi
Tsukuyomi
трепер
Tsukuyomi
Level 8
God Stats
9W - 8L
1,442 SR
Queue Stats
16W - 16L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Goulibi
Neith
10
2 / 0 / 5
5,607
561
5,127
5,563
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
8 / 1 / 0
7,018
702
5,143
4,410
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Keedz
Bakasura
10
2 / 1 / 4
5,828
583
2,493
6,185
1,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
Sherden5
Cthulhu
8
3 / 0 / 3
5,244
524
1,425
4,686
1,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
3 / 0 / 1
5,770
577
3,420
3,677
962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
7
0 / 6 / 0
4,248
425
2,885
4,980
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
OK4R1_EAL
Horus
8
0 / 4 / 0
4,552
455
1,044
7,157
2,549
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
flowfkjsu
Izanami
8
0 / 3 / 0
4,716
472
2,504
4,336
936
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 2 / 0
3,997
400
959
4,951
1,502
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
трепер
Tsukuyomi
8
2 / 3 / 0
5,242
524
2,757
6,852
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
18
Kills
2
2
Deaths
18
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
6
0
0
W
Neith
Goulibi
Neith
2
0
5
4.5
W
8
1
0
8
W
Bakasura
Keedz
Bakasura
2
1
4
4
L
Horus
OK4R1_EAL
Horus
0
4
0
0
W
Cthulhu
Sherden5
Cthulhu
3
0
3
4.5
W
3
0
1
3.5
L
Izanami
flowfkjsu
Izanami
0
3
0
0
L
0
2
0
0
L
Tsukuyomi
трепер
Tsukuyomi
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,608
Damage
10,149
24,521
Taken
28,276
7,330
Mitigated
8,301
10,597
Healing
5,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
2,885
525
0
207
4,980
1,295
0
3,028
1,438
13,664
0
W
Neith
Goulibi
Neith
5,127
2,281
0
3,971
5,563
1,487
756
676
4,887
0
27,818
W
5,143
710
0
1,266
4,410
1,114
106
2,117
1,931
32,289
0
W
Bakasura
Keedz
Bakasura
2,493
1,590
0
1,744
6,185
1,799
134
192
5,989
0
31,689
L
Horus
OK4R1_EAL
Horus
1,044
617
0
1,624
7,157
2,549
153
0
6,702
0
11,421
W
Cthulhu
Sherden5
Cthulhu
1,425
64
299
1,407
4,686
1,968
156
489
4,193
10,653
0
W
3,420
2,643
0
1,910
3,677
962
246
0
3,677
0
22,307
L
Izanami
flowfkjsu
Izanami
2,504
2,156
0
902
4,336
936
248
543
3,793
0
31,012
L
959
196
0
500
4,951
1,502
0
717
4,212
4,258
0
L
Tsukuyomi
трепер
Tsukuyomi
2,757
803
0
2,126
6,852
2,019
0
1,692
5,086
0
22,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,467
Gold Earned
22,755
263
Minions Killed
179
0
Camps Cleared
0
892,350
Distance Traveled
862,355
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
4,248
425
28
3
0
169,423
1
W
Neith
5,607
561
63
6
0
167,444
0
W
Scylla
7,018
702
72
7
0
179,913
0
W
Bakasura
5,828
583
69
7
0
208,841
3
L
Horus
4,552
455
20
2
0
173,015
0
W
Cthulhu
5,244
524
16
2
0
180,810
4
W
Izanami
5,770
577
43
4
0
155,342
2
L
Izanami
4,716
472
71
7
0
177,955
0
L
Ymir
3,997
400
9
1
0
186,009
2
L
Tsukuyomi
5,242
524
51
5
0
155,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role