Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ChapperFTW
Fenrir
Level 148
God Stats
3W - 0L
1,841 SR
Queue Stats
168W - 112L
1,653 Elo+
Party 2
Chiron
Chiron
Jrhansen
Chiron
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,653 Elo+
Party 2
Hel
Hel
LeCannibal
Hel
Level 155
God Stats
10W - 3L
1,666 SR
Queue Stats
378W - 268L
1,687 Elo+
Party 2
Team Averages
Level 113
1,627 SR
1,623 Elo+

VS

Team Averages
Level 65
1,514 SR
1,464 Elo+
Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
ArcShrk
Nemesis
Level 39
God Stats
1W - 1L
1,565 SR
Queue Stats
1W - 2L
1,633 Elo+
Party 1
Tyr
Tyr
SimoD96
Tyr
Level 29
God Stats
0W - 1L
1,494 SR
Queue Stats
9W - 19L
1,314 Elo+
Solo
Scylla
Scylla
TonioBross
Scylla
Level 67
God Stats
0W - 3L
1,496 SR
Queue Stats
10W - 17L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
5 / 1 / 9
9,461
946
6,822
7,305
8,033
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
ChapperFTW
Fenrir
15
6 / 0 / 8
9,354
935
8,191
8,372
6,926
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
Jrhansen
Chiron
12
0 / 2 / 3
7,879
788
3,590
8,384
3,037
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 0 / 6
9,631
963
13,109
10,422
4,159
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 3 / 1
7,919
792
6,905
8,099
2,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
ArcShrk
Nemesis
12
1 / 4 / 0
7,063
706
4,865
10,320
3,720
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
11
0 / 5 / 1
6,808
681
3,202
11,193
7,353
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
TonioBross
Scylla
12
1 / 7 / 0
7,248
725
3,512
8,200
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
19
Kills
3
3
Deaths
19
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
1
9
9.5
L
Janus
 
Janus
1
3
1
0.5
L
Nemesis
ArcShrk
Nemesis
1
4
0
0.25
W
Fenrir
ChapperFTW
Fenrir
6
0
8
10
W
Chiron
Jrhansen
Chiron
0
2
3
0.75
W
8
0
6
11
L
Tyr
0
5
1
0.1
L
Scylla
TonioBross
Scylla
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,712
Damage
18,484
34,483
Taken
37,812
22,155
Mitigated
16,305
18,858
Healing
5,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,822
1,567
0
1,914
7,305
8,033
837
2,102
5,129
30,249
0
L
Janus
 
Janus
6,905
386
0
750
8,099
2,605
0
4,344
3,755
31,208
0
L
Nemesis
ArcShrk
Nemesis
4,865
1,714
0
2,638
10,320
3,720
52
4,966
5,354
0
12,933
W
Fenrir
ChapperFTW
Fenrir
8,191
2,836
0
1,057
8,372
6,926
1,622
1,606
6,666
683
22,914
W
Chiron
Jrhansen
Chiron
3,590
1,993
361
1,553
8,384
3,037
536
4,119
4,223
0
14,099
W
13,109
848
5,387
8,586
10,422
4,159
1,679
2,768
7,640
35,664
0
L
Tyr
3,202
171
167
1,489
11,193
7,353
0
6,033
5,160
0
11,728
L
Scylla
TonioBross
Scylla
3,512
245
128
307
8,200
2,627
0
5,655
2,545
24,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,325
Gold Earned
29,038
176
Minions Killed
153
7
Camps Cleared
8
896,156
Distance Traveled
720,736
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,461
946
46
5
1
209,365
3
L
Janus
7,919
792
55
6
2
193,232
1
L
Nemesis
7,063
706
27
3
2
187,659
0
W
Fenrir
9,354
935
33
3
3
238,702
3
W
Chiron
7,879
788
34
3
1
201,087
0
W
Hel
9,631
963
63
6
2
247,002
4
L
Tyr
6,808
681
27
3
2
193,700
1
L
Scylla
7,248
725
44
4
2
146,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role