Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
GeldAutomobil89
He Bo
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 169L
1,476 Elo+
Party 1
Gilgamesh
Gilgamesh
NCKBL
Gilgamesh
Level 66
God Stats
6W - 6L
1,544 SR
Queue Stats
144W - 134L
1,551 Elo+
Party 1
Vulcan
Vulcan
TatsuyaSora
Vulcan
Level 154
God Stats
2W - 1L
1,787 SR
Queue Stats
193W - 150L
1,563 Elo+
Party 1
Olorun
Olorun
Young Swyfu
Olorun
Level 89
God Stats
1W - 6L
1,317 SR
Queue Stats
382W - 353L
1,464 Elo+
Party 1
Team Averages
Level 99
1,530 SR
1,511 Elo+

VS

Team Averages
Level 102
1,575 SR
1,550 Elo+
Baron Samedi
Baron Samedi
AdamGillx
Baron Samedi
Level 99
God Stats
8W - 4L
1,771 SR
Queue Stats
140W - 136L
1,530 Elo+
Party 3
Artemis
Artemis
LOOK MAN BOOM
Artemis
Level 63
God Stats
2W - 0L
1,692 SR
Queue Stats
9W - 3L
1,675 Elo+
Party 3
Hun Batz
Hun Batz
NS_medaN
Hun Batz
Level 119
God Stats
2W - 4L
1,359 SR
Queue Stats
246W - 238L
1,488 Elo+
Party 2
Hel
Hel
RioxParagon
Hel
Level 107
God Stats
7W - 7L
1,596 SR
Queue Stats
223W - 224L
1,575 Elo+
Party 3
Tyr
Tyr
xWonaby
Tyr
Level 122
God Stats
3W - 7L
1,457 SR
Queue Stats
219W - 194L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
0 / 7 / 4
8,892
423
8,759
20,537
19,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 2 / 1
7,318
348
2,273
5,117
1,240
Gilgamesh
NCKBL
Gilgamesh
15
3 / 6 / 0
9,478
451
10,645
22,069
8,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
19
6 / 2 / 1
12,042
573
23,977
14,179
7,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
15
1 / 6 / 0
9,234
440
6,587
15,303
5,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AdamGillx
Baron Samedi
15
4 / 1 / 12
10,248
488
12,077
24,851
22,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
16
2 / 3 / 5
9,793
466
6,703
9,441
3,011
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
NS_medaN
Hun Batz
19
6 / 3 / 6
11,943
569
12,657
16,934
7,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 1 / 10
12,201
581
20,332
17,723
7,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
19
5 / 3 / 3
11,935
568
6,504
28,149
26,280
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
59
11
Kills
23
23
Deaths
11
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
7
4
0.29
W
Baron Samedi
AdamGillx
Baron Samedi
4
1
12
10
L
1
2
1
0.75
W
Artemis
2
3
5
1.5
L
Gilgamesh
NCKBL
Gilgamesh
3
6
0
0.5
W
Hun Batz
NS_medaN
Hun Batz
6
3
6
3
W
6
1
10
11
L
Vulcan
6
2
1
3.25
L
Olorun
1
6
0
0.17
W
Tyr
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,241
Damage
58,273
77,205
Taken
97,098
43,132
Mitigated
66,045
20,362
Healing
49,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
8,759
452
1,225
5,457
20,537
19,724
334
10,283
9,987
30,651
0
W
Baron Samedi
AdamGillx
Baron Samedi
12,077
1,856
1,945
8,002
24,851
22,001
608
8,641
16,210
44,776
0
L
2,273
168
0
953
5,117
1,240
0
1,385
3,632
27,095
0
W
Artemis
6,703
3,421
0
2,432
9,441
3,011
1,570
6,943
2,498
0
62,787
L
Gilgamesh
NCKBL
Gilgamesh
10,645
3,820
0
2,669
22,069
8,449
732
11,887
9,684
0
52,792
W
Hun Batz
NS_medaN
Hun Batz
12,657
3,130
0
1,377
16,934
7,360
160
6,902
10,032
0
108,916
W
20,332
342
11,422
13,243
17,723
7,393
464
6,176
11,547
92,850
0
L
Vulcan
23,977
10,943
0
4,388
14,179
7,993
0
4,261
9,776
103,570
0
L
Olorun
6,587
3,116
184
5,486
15,303
5,726
700
3,546
11,717
70,030
0
W
Tyr
6,504
542
0
11,398
28,149
26,280
1,164
12,934
15,215
0
82,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,964
Gold Earned
56,120
477
Minions Killed
647
0
Camps Cleared
0
1,603,313
Distance Traveled
1,998,190
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,892
423
33
2
0
341,619
5
W
Baron Samedi
10,248
488
37
2
0
342,373
1
L
He Bo
7,318
348
50
2
0
162,619
0
W
Artemis
9,793
466
113
5
0
327,437
3
L
Gilgamesh
9,478
451
102
5
0
374,374
1
W
Hun Batz
11,943
569
157
7
0
426,592
4
W
Hel
12,201
581
188
9
0
449,127
4
L
Vulcan
12,042
573
171
8
0
422,585
3
L
Olorun
9,234
440
121
6
0
302,116
1
W
Tyr
11,935
568
152
7
0
452,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role