Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
CaptainsDuckie
Skadi
Level 60
God Stats
0W - 3L
1,306 SR
Queue Stats
124W - 166L
1,287 Elo+
Party 1
Nemesis
Nemesis
V3rmillionVern
Nemesis
Level 62
God Stats
6W - 9L
1,217 SR
Queue Stats
327W - 369L
1,357 Elo+
Solo
Zeus
Zeus
WumboLord
Zeus
Level 99
God Stats
4W - 9L
1,654 SR
Queue Stats
103W - 99L
1,610 Elo+
Solo
Chaac
Chaac
right0nbro
Chaac
Level 47
God Stats
2W - 4L
1,738 SR
Queue Stats
121W - 162L
1,290 Elo+
Party 1
Team Averages
Level 85
1,483 SR
1,409 Elo+

VS

Team Averages
Level 88
1,434 SR
1,436 Elo+
Fenrir
Fenrir
AsNaipe
Fenrir
Level 56
God Stats
3W - 3L
1,639 SR
Queue Stats
62W - 47L
1,649 Elo+
Solo
Hun Batz
Hun Batz
Crabcakes125
Hun Batz
Level 109
God Stats
1W - 3L
1,268 SR
Queue Stats
166W - 154L
1,528 Elo+
Solo
Neith
Neith
Drakerz
Neith
Level 84
God Stats
1W - 1L
1,304 SR
Queue Stats
2W - 1L
1,289 Elo+
Solo
Zeus
Zeus
NagatoYagami35
Zeus
Level 129
God Stats
44W - 54L
1,430 SR
Queue Stats
134W - 181L
1,325 Elo+
Solo
Tsukuyomi
Tsukuyomi
jjmaster990
Tsukuyomi
Level 61
God Stats
10W - 6L
1,530 SR
Queue Stats
199W - 233L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 2 / 2
5,738
522
3,278
9,272
4,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
0 / 0 / 0
6,029
548
2,577
2,314
1,584
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 3
5,550
505
1,687
6,648
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
11
3 / 4 / 1
6,577
598
5,460
5,246
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
11
1 / 2 / 0
6,218
565
3,922
5,634
4,270
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AsNaipe
Fenrir
10
3 / 0 / 2
6,306
573
3,967
8,418
4,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hun Batz
Crabcakes125
Hun Batz
10
0 / 1 / 1
5,955
541
1,879
5,632
1,667
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Drakerz
Neith
11
1 / 0 / 2
6,343
577
2,291
3,542
978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 3 / 2
6,240
567
4,481
5,454
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
jjmaster990
Tsukuyomi
11
4 / 1 / 2
6,739
613
3,517
7,291
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
5
Kills
10
10
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
2
1
W
Fenrir
AsNaipe
Fenrir
3
0
2
4
L
0
0
0
0
W
Hun Batz
Crabcakes125
Hun Batz
0
1
1
0.5
W
Neith
Drakerz
Neith
1
0
2
2
W
2
3
2
1
L
0
2
3
0.75
L
Zeus
3
4
1
0.88
W
Tsukuyomi
jjmaster990
Tsukuyomi
4
1
2
5
L
Chaac
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,924
Damage
16,135
29,114
Taken
30,337
14,155
Mitigated
10,521
7,985
Healing
9,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,278
909
0
2,887
9,272
4,221
0
1,415
7,857
0
20,580
W
Fenrir
AsNaipe
Fenrir
3,967
522
0
2,524
8,418
4,033
0
1,711
6,707
0
23,165
L
2,577
939
0
535
2,314
1,584
0
0
2,314
0
32,985
W
Hun Batz
Crabcakes125
Hun Batz
1,879
923
0
379
5,632
1,667
0
406
4,999
0
30,110
W
Neith
Drakerz
Neith
2,291
978
0
2,435
3,542
978
0
0
3,542
0
32,667
W
4,481
279
0
645
5,454
1,455
0
1,661
3,793
30,566
0
L
1,687
365
0
2,437
6,648
2,599
0
1,784
4,864
0
28,726
L
Zeus
5,460
1,289
0
508
5,246
1,481
0
1,282
3,964
41,271
0
W
Tsukuyomi
jjmaster990
Tsukuyomi
3,517
1,273
0
3,139
7,291
2,388
0
2,436
4,809
0
32,360
L
Chaac
3,922
696
0
1,618
5,634
4,270
0
0
5,634
2,791
30,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,112
Gold Earned
31,583
330
Minions Killed
313
0
Camps Cleared
0
1,055,330
Distance Traveled
1,083,563
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,738
522
43
4
0
196,352
5
W
Fenrir
6,306
573
41
4
0
256,282
3
L
Skadi
6,029
548
74
7
0
204,046
2
W
Hun Batz
5,955
541
57
5
0
221,935
2
W
Neith
6,343
577
80
7
0
188,602
0
W
Zeus
6,240
567
71
6
0
181,934
2
L
Nemesis
5,550
505
57
5
0
268,853
4
L
Zeus
6,577
598
81
7
0
190,911
2
W
Tsukuyomi
6,739
613
64
6
0
234,810
3
L
Chaac
6,218
565
75
7
0
195,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role