Player Matchup

Merlin
Merlin
DevinStorm81
Merlin
Level 8
God Stats
3W - 7L
1,506 SR
Queue Stats
13W - 19L
1,588 Elo+
Party 1
Artemis
Artemis
Pharexys
Artemis
Level 11
God Stats
1W - 1L
1,263 SR
Queue Stats
11W - 15L
1,140 Elo+
Party 1
Bellona
Bellona
Vlnkaj
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,333 Elo+
Solo
Fenrir
Fenrir
oEvoLuTioNzo
Fenrir
Level 116
God Stats
17W - 14L
1,597 SR
Queue Stats
325W - 308L
1,492 Elo+
Party 1
Guan Yu
Guan Yu
p0weredge
Guan Yu
Level 60
God Stats
4W - 1L
1,737 SR
Queue Stats
10W - 20L
1,156 Elo+
Party 1
Team Averages
Level 40
1,521 SR
1,342 Elo+

VS

Team Averages
Level 24
1,551 SR
1,421 Elo+
Bacchus
Bacchus
Chocoroomsoes
Bacchus
Level 28
God Stats
2W - 4L
1,277 SR
Queue Stats
32W - 33L
1,387 Elo+
Party 2
Sun Wukong
Sun Wukong
Micky03
Sun Wukong
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Raijin
Raijin
Moffis
Raijin
Level 25
God Stats
5W - 3L
1,738 SR
Queue Stats
88W - 87L
1,423 Elo+
Solo
Tsukuyomi
Tsukuyomi
prettyzia
Tsukuyomi
Level 17
God Stats
4W - 7L
1,593 SR
Queue Stats
140W - 165L
1,400 Elo+
Solo
Hou Yi
Hou Yi
sh4Rd
Hou Yi
Level 25
God Stats
5W - 2L
1,645 SR
Queue Stats
46W - 45L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 0 / 3
9,080
534
4,007
1,630
494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Pharexys
Artemis
14
1 / 4 / 2
8,100
476
2,663
8,792
2,593
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Vlnkaj
Bellona
15
3 / 3 / 0
8,701
512
7,519
11,906
9,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
17
9 / 0 / 2
10,284
605
9,557
9,389
6,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
p0weredge
Guan Yu
13
1 / 2 / 5
8,139
479
3,548
6,775
3,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
0 / 2 / 6
7,256
427
2,644
7,980
6,171
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Micky03
Sun Wukong
13
2 / 3 / 1
7,637
449
3,124
11,556
6,280
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
Moffis
Raijin
13
0 / 5 / 0
7,713
454
1,601
9,140
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
prettyzia
Tsukuyomi
10
1 / 4 / 0
6,587
387
2,056
9,293
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hou Yi
sh4Rd
Hou Yi
7
6 / 2 / 0
6,451
379
3,934
3,670
711
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
16
Kills
9
9
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
2
6
1.5
W
Merlin
2
0
3
3.5
L
Sun Wukong
Micky03
Sun Wukong
2
3
1
0.83
L
Raijin
Moffis
Raijin
0
5
0
0
W
Artemis
Pharexys
Artemis
1
4
2
0.5
W
Bellona
Vlnkaj
Bellona
3
3
0
1
W
Fenrir
9
0
2
10
W
Guan Yu
p0weredge
Guan Yu
1
2
5
1.75
L
Tsukuyomi
prettyzia
Tsukuyomi
1
4
0
0.25
L
Hou Yi
sh4Rd
Hou Yi
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,294
Damage
13,359
38,492
Taken
41,639
22,452
Mitigated
18,571
13,046
Healing
7,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
2,644
376
0
970
7,980
6,171
0
0
7,980
19,208
0
W
Merlin
4,007
0
0
532
1,630
494
116
146
1,482
51,731
0
L
Sun Wukong
Micky03
Sun Wukong
3,124
755
0
2,132
11,556
6,280
510
73
11,467
0
31,577
L
Raijin
Moffis
Raijin
1,601
108
0
657
9,140
2,940
0
3,023
5,803
42,854
0
W
Artemis
Pharexys
Artemis
2,663
1,193
0
2,198
8,792
2,593
871
1,154
7,638
0
46,472
W
Bellona
Vlnkaj
Bellona
7,519
1,612
0
4,682
11,906
9,368
646
1,058
10,834
0
40,796
W
Fenrir
9,557
1,899
0
3,303
9,389
6,175
80
597
8,678
0
81,249
W
Guan Yu
p0weredge
Guan Yu
3,548
842
686
1,645
6,775
3,822
85
1,160
5,615
0
30,704
L
Tsukuyomi
prettyzia
Tsukuyomi
2,056
633
0
2,771
9,293
2,469
0
547
8,712
0
32,752
L
Hou Yi
sh4Rd
Hou Yi
3,934
2,280
0
992
3,670
711
141
0
3,670
0
17,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,304
Gold Earned
35,644
444
Minions Killed
311
0
Camps Cleared
0
1,643,242
Distance Traveled
1,266,703
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,256
427
44
3
0
316,753
1
W
Merlin
9,080
534
117
7
0
303,052
5
L
Sun Wukong
7,637
449
60
4
0
279,069
1
L
Raijin
7,713
454
106
6
0
265,236
0
W
Artemis
8,100
476
77
5
0
309,104
2
W
Bellona
8,701
512
66
4
0
324,606
2
W
Fenrir
10,284
605
126
7
0
377,234
9
W
Guan Yu
8,139
479
58
3
0
329,246
3
L
Tsukuyomi
6,587
387
69
4
0
273,146
5
L
Hou Yi
6,451
379
32
2
0
132,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role