Player Matchup

Ganesha
Ganesha
LIIBERTY PRIIME
Ganesha
Level 146
God Stats
8W - 17L
1,398 SR
Queue Stats
566W - 579L
1,537 Elo+
Party 1
Nemesis
Nemesis
NEX Karp
Nemesis
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 27L
1,572 Elo+
Party 1
Mercury
Mercury
SmokinJoe2280
Mercury
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 124L
1,475 Elo+
Party 1
Jing Wei
Jing Wei
X4nX
Jing Wei
Level 157
God Stats
1W - 1L
1,751 SR
Queue Stats
280W - 205L
1,624 Elo+
Party 1
Charybdis
Charybdis
zer0liberty
Charybdis
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
453W - 448L
1,521 Elo+
Party 1
Team Averages
Level 140
1,530 SR
1,546 Elo+

VS

Team Averages
Level 98
1,438 SR
1,522 Elo+
Athena
Athena
Amrynthe
Athena
Level 83
God Stats
2W - 3L
1,294 SR
Queue Stats
216W - 197L
1,531 Elo+
Solo
Neith
Neith
Baulkin
Neith
Level 83
God Stats
3W - 0L
1,802 SR
Queue Stats
63W - 68L
1,544 Elo+
Party 2
Amaterasu
Amaterasu
Shucklin
Amaterasu
Level 122
God Stats
1W - 1L
1,288 SR
Queue Stats
104W - 100L
1,509 Elo+
Solo
Scylla
Scylla
VanessaVex
Scylla
Level 116
God Stats
1W - 3L
1,586 SR
Queue Stats
121W - 104L
1,512 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
yefy091030
Morgan Le Fay
Level 86
God Stats
1W - 1L
1,220 SR
Queue Stats
186W - 170L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 5 / 9
9,739
609
15,763
15,081
18,373
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nemesis
NEX Karp
Nemesis
17
2 / 9 / 6
10,081
630
10,635
22,289
14,980
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
18
5 / 7 / 3
11,055
691
6,593
16,785
12,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
X4nX
Jing Wei
18
4 / 9 / 4
10,600
663
21,432
18,617
8,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
zer0liberty
Charybdis
15
1 / 9 / 3
9,495
593
7,208
13,561
6,554
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Amrynthe
Athena
18
2 / 3 / 24
11,254
703
8,038
22,591
38,840
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Neith
Baulkin
Neith
19
8 / 2 / 15
12,075
755
10,524
7,931
3,698
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Amaterasu
Shucklin
Amaterasu
18
8 / 6 / 21
12,083
755
11,891
23,993
30,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Scylla
VanessaVex
Scylla
20
10 / 0 / 19
13,197
825
23,328
12,504
5,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
yefy091030
Morgan Le Fay
20
11 / 1 / 22
12,692
793
21,594
17,588
10,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
140
12
Kills
39
39
Deaths
12
25
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Athena
Amrynthe
Athena
2
3
24
4.67
W
Neith
Baulkin
Neith
8
2
15
7.75
L
0
5
9
0.9
L
Nemesis
NEX Karp
Nemesis
2
9
6
0.56
W
Amaterasu
Shucklin
Amaterasu
8
6
21
3.08
L
Mercury
5
7
3
0.93
W
Scylla
VanessaVex
Scylla
10
0
19
19.5
L
Jing Wei
X4nX
Jing Wei
4
9
4
0.67
W
Morgan Le Fay
yefy091030
Morgan Le Fay
11
1
22
22
L
Charybdis
zer0liberty
Charybdis
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,631
Damage
75,375
86,333
Taken
84,607
61,545
Mitigated
89,217
19,606
Healing
33,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Amrynthe
Athena
8,038
2,307
1,815
3,330
22,591
38,840
912
4,315
17,855
19,441
0
W
Neith
Baulkin
Neith
10,524
2,459
2,865
2,303
7,931
3,698
2,645
1,111
6,759
0
33,470
L
15,763
768
89
454
15,081
18,373
0
7,237
7,550
26,985
0
L
Nemesis
NEX Karp
Nemesis
10,635
3,754
717
6,275
22,289
14,980
0
12,450
9,435
0
20,228
W
Amaterasu
Shucklin
Amaterasu
11,891
4,772
1,102
5,238
23,993
30,774
566
5,259
18,392
0
18,098
L
Mercury
6,593
1,050
889
2,617
16,785
12,650
0
11,668
4,656
0
16,710
W
Scylla
VanessaVex
Scylla
23,328
841
3,384
3,716
12,504
5,237
509
2,341
10,096
41,327
0
L
Jing Wei
X4nX
Jing Wei
21,432
15,587
2,015
3,205
18,617
8,988
0
9,168
9,038
0
47,131
W
Morgan Le Fay
yefy091030
Morgan Le Fay
21,594
2,042
4,023
6,087
17,588
10,668
1,354
1,622
15,742
35,830
0
L
Charybdis
zer0liberty
Charybdis
7,208
2,253
2,146
1,199
13,561
6,554
0
10,557
2,694
0
18,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,970
Gold Earned
61,301
137
Minions Killed
138
0
Camps Cleared
0
1,360,980
Distance Traveled
1,598,634
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,254
703
27
2
0
312,834
3
W
Neith
12,075
755
38
2
0
314,088
0
L
Ganesha
9,739
609
7
0
0
277,737
2
L
Nemesis
10,081
630
16
1
0
296,984
1
W
Amaterasu
12,083
755
13
1
0
322,503
0
L
Mercury
11,055
691
22
1
0
282,720
0
W
Scylla
13,197
825
35
2
0
339,156
0
L
Jing Wei
10,600
663
61
4
0
264,118
1
W
Morgan Le Fay
12,692
793
25
2
0
310,053
1
L
Charybdis
9,495
593
31
2
0
239,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role