Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
CedarShield3001
Izanami
Level 45
God Stats
1W - 1L
1,593 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
JSISmoke86
Gilgamesh
Level 141
God Stats
11W - 3L
1,668 SR
Queue Stats
127W - 89L
1,575 Elo+
Party 1
Tiamat
Tiamat
Primoc
Tiamat
Level 48
God Stats
5W - 4L
1,878 SR
Queue Stats
105W - 90L
1,560 Elo+
Solo
Cthulhu
Cthulhu
futuremagic4357
Cthulhu
Level 50
God Stats
46W - 18L
1,639 SR
Queue Stats
124W - 104L
1,552 Elo+
Party 1
Team Averages
Level 79
1,656 SR
1,537 Elo+

VS

Team Averages
Level 52
1,541 SR
1,652 Elo+
Tsukuyomi
Tsukuyomi
Deathshadow666
Tsukuyomi
Level 69
God Stats
8W - 2L
1,507 SR
Queue Stats
182W - 172L
1,501 Elo+
Solo
Charybdis
Charybdis
Redsoul123
Charybdis
Level 29
God Stats
23W - 15L
1,698 SR
Queue Stats
141W - 79L
1,654 Elo+
Party 2
Guan Yu
Guan Yu
SKYBROC
Guan Yu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 59L
1,648 Elo+
Party 2
Chang'e
Chang'e
SuperAngel1231
Chang'e
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 125L
1,673 Elo+
Party 2
Kuzenbo
Kuzenbo
jorge9187
Kuzenbo
Level 26
God Stats
5W - 1L
1,500 SR
Queue Stats
148W - 83L
1,783 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
1 / 4 / 13
9,042
696
5,317
10,374
11,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
6 / 3 / 8
10,476
806
17,902
12,906
5,082
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
JSISmoke86
Gilgamesh
19
9 / 1 / 5
11,549
888
12,864
11,922
11,637
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Primoc
Tiamat
17
2 / 1 / 14
9,931
764
13,070
11,121
9,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 2 / 12
9,539
734
7,574
13,240
12,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Deathshadow666
Tsukuyomi
14
5 / 5 / 3
9,433
726
11,392
12,008
5,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Redsoul123
Charybdis
15
1 / 3 / 5
8,505
654
9,798
8,749
3,724
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
SKYBROC
Guan Yu
14
2 / 6 / 5
8,473
652
6,355
17,932
16,239
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 4 / 5
8,415
647
12,822
14,135
6,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
jorge9187
Kuzenbo
15
2 / 2 / 6
9,251
712
7,280
12,354
20,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
35
20
Kills
11
11
Deaths
20
52
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
4
13
1.88
W
6
3
8
3.33
L
Tsukuyomi
Deathshadow666
Tsukuyomi
5
5
3
1.3
W
Gilgamesh
JSISmoke86
Gilgamesh
9
1
5
11.5
W
Tiamat
Primoc
Tiamat
2
1
14
9
L
Charybdis
Redsoul123
Charybdis
1
3
5
1.17
L
Guan Yu
SKYBROC
Guan Yu
2
6
5
0.75
L
1
4
5
0.88
W
2
2
12
4
L
Kuzenbo
jorge9187
Kuzenbo
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,727
Damage
47,647
59,563
Taken
65,178
49,261
Mitigated
51,409
11,567
Healing
15,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,317
1,570
0
1,439
10,374
11,387
977
3,698
6,676
0
15,786
W
17,902
14,382
0
1,850
12,906
5,082
734
4,491
8,415
0
48,986
L
Tsukuyomi
Deathshadow666
Tsukuyomi
11,392
1,639
0
1,247
12,008
5,002
0
4,270
7,738
0
28,850
W
Gilgamesh
JSISmoke86
Gilgamesh
12,864
4,255
0
2,445
11,922
11,637
1,071
3,746
8,176
0
49,074
W
Tiamat
Primoc
Tiamat
13,070
252
172
4,900
11,121
9,086
573
5,381
5,740
51,984
0
L
Charybdis
Redsoul123
Charybdis
9,798
5,568
0
780
8,749
3,724
430
2,582
6,167
0
38,270
L
Guan Yu
SKYBROC
Guan Yu
6,355
1,244
2,055
3,426
17,932
16,239
0
4,332
13,600
0
19,690
L
12,822
784
2,437
4,199
14,135
6,426
156
6,145
7,990
33,935
0
W
7,574
309
734
27
13,240
12,069
591
3,402
9,838
14,341
0
L
Kuzenbo
jorge9187
Kuzenbo
7,280
2,898
307
1,397
12,354
20,018
0
3,867
8,487
20,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,537
Gold Earned
44,077
310
Minions Killed
258
10
Camps Cleared
7
1,299,179
Distance Traveled
1,175,793
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,042
696
31
2
1
247,147
4
W
Izanami
10,476
806
75
6
1
236,207
0
L
Tsukuyomi
9,433
726
32
2
1
249,507
1
W
Gilgamesh
11,549
888
84
6
5
285,021
3
W
Tiamat
9,931
764
98
8
3
277,619
3
L
Charybdis
8,505
654
88
7
2
213,639
3
L
Guan Yu
8,473
652
42
3
1
231,440
0
L
Chang'e
8,415
647
64
5
2
252,740
3
W
Cthulhu
9,539
734
22
2
0
253,185
0
L
Kuzenbo
9,251
712
32
2
1
228,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role