Player Matchup

Sol
Sol
Grandmaster
Αlfy
Sol
Grandmaster
Level 104
God Stats
7W - 1L
2,151 SR
Queue Stats
99W - 23L
3,363 MMR
Solo
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 104
2,151 SR
3,363 MMR

VS

Team Averages
Grandmaster
Grandmaster
Average Tier
Level 94
1,500 SR
1,500 MMR
Sol
Sol
Grandmaster
 
Sol
Grandmaster
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Αlfy
Sol
8
0 / 5 / 0
4,017
803
2,698
5,584
1,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Ah Muzen CabPoseidonSkadiChronosUllr

VS

Bans
Hou YiBellonaAnhurKaliBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 0 / 0
5,775
1,155
4,544
4,390
1,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
0
5
L
Sol
Αlfy
Sol
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,698
Damage
4,544
5,584
Taken
4,390
1,968
Mitigated
1,873
1,147
Healing
3,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,544
2,916
0
3,297
4,390
1,873
1,110
2,550
1,840
22,509
2,465
L
Sol
Αlfy
Sol
2,698
1,127
0
1,147
5,584
1,968
0
3,899
1,685
11,421
1,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,017
Gold Earned
5,775
30
Minions Killed
50
1
Camps Cleared
4
92,785
Distance Traveled
95,633
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,775
1,155
50
10
4
95,633
0
L
Sol
4,017
803
30
6
1
92,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role