Player Matchup

Anubis
Anubis
SS_THE_SPONGE
Anubis
Level 58
God Stats
41W - 36L
1,520 SR
Queue Stats
156W - 173L
1,366 Elo+
Party 2
Cerberus
Cerberus
TSS_INFERNO_TSS
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 68L
1,247 Elo+
Party 2
Artemis
Artemis
Theocrowshaw08
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,038 Elo+
Party 2
Team Averages
Level 29
1,507 SR
1,217 Elo+

VS

Team Averages
Level 78
1,515 SR
1,410 Elo+
Hel
Hel
Mika273
Hel
Level 7
God Stats
2W - 4L
1,370 SR
Queue Stats
37W - 45L
1,287 Elo+
Solo
Achilles
Achilles
Schmierpopel09
Achilles
Level 118
God Stats
16W - 12L
1,574 SR
Queue Stats
342W - 354L
1,467 Elo+
Party 1
Guan Yu
Guan Yu
pullerpeter
Guan Yu
Level 108
God Stats
15W - 8L
1,601 SR
Queue Stats
261W - 230L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
7,912
609
10,109
5,220
2,178
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
11
1 / 0 / 2
7,340
565
3,111
8,070
8,407
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 6 / 3
7,196
554
6,480
8,512
2,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
12
2 / 1 / 3
8,031
618
5,911
6,855
1,738
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
12
3 / 1 / 4
8,418
648
6,707
9,997
11,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
pullerpeter
Guan Yu
12
2 / 1 / 5
8,160
628
5,347
10,267
8,445
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
3
Kills
7
7
Deaths
3
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hel
2
1
3
3.5
L
2
1
1
2.5
W
Achilles
3
1
4
5
L
Cerberus
1
0
2
2
L
0
6
3
0.25
W
Guan Yu
pullerpeter
Guan Yu
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,700
Damage
17,965
21,802
Taken
27,119
13,344
Mitigated
21,790
2,144
Healing
12,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
5,911
1,544
4,102
2,504
6,855
1,738
912
3,492
3,067
20,770
0
L
10,109
253
0
0
5,220
2,178
0
684
4,536
33,371
0
W
Achilles
6,707
998
0
1,555
9,997
11,607
236
4,355
5,140
0
27,542
L
Cerberus
3,111
166
203
1,359
8,070
8,407
0
2,479
5,591
12,633
0
L
6,480
2,158
0
582
8,512
2,759
660
2,926
5,586
0
20,147
W
Guan Yu
pullerpeter
Guan Yu
5,347
794
1,990
2,346
10,267
8,445
190
4,634
5,205
0
26,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,448
Gold Earned
24,609
135
Minions Killed
141
3
Camps Cleared
8
612,002
Distance Traveled
718,504
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,031
618
35
3
1
204,912
0
L
Anubis
7,912
609
60
5
1
210,115
0
W
Achilles
8,418
648
38
3
4
257,175
4
L
Cerberus
7,340
565
41
3
0
219,013
3
L
Artemis
7,196
554
34
3
2
182,874
0
W
Guan Yu
8,160
628
68
5
3
256,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role