Player Matchup

Fenrir
Fenrir
IonizedLeader99
Fenrir
Level 27
God Stats
23W - 17L
1,400 SR
Queue Stats
188W - 226L
1,290 Elo+
Party 1
Nu Wa
Nu Wa
THESTUD3
Nu Wa
Level 80
God Stats
17W - 11L
1,909 SR
Queue Stats
238W - 266L
1,271 Elo+
Party 1
Sylvanus
Sylvanus
Tantum tenebris
Sylvanus
Level 30
God Stats
8W - 14L
1,483 SR
Queue Stats
20W - 35L
1,230 Elo+
Solo
Team Averages
Level 46
1,598 SR
1,264 Elo+

VS

Team Averages
Level 17
1,539 SR
1,308 Elo+
Skadi
Skadi
The Murphys0119
Skadi
Level 18
God Stats
3W - 7L
1,498 SR
Queue Stats
7W - 9L
1,233 Elo+
Solo
Sol
Sol
Zerak915341
Sol
Level 26
God Stats
9W - 8L
1,618 SR
Queue Stats
25W - 29L
1,443 Elo+
Solo
Xing Tian
Xing Tian
redo12345
Xing Tian
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 6 / 9
14,773
703
17,733
20,111
10,833
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
THESTUD3
Nu Wa
18
9 / 1 / 12
14,696
700
22,981
11,348
5,060
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
17
5 / 2 / 16
13,783
656
11,170
24,279
29,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 8
11,709
558
11,333
19,675
4,952
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 4 / 0
14,344
683
28,443
18,104
4,637
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
redo12345
Xing Tian
11
0 / 12 / 5
10,666
508
3,488
24,365
14,593
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
26
Kills
9
9
Deaths
26
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
12
6
9
2.75
W
Nu Wa
THESTUD3
Nu Wa
9
1
12
15
W
Sylvanus
5
2
16
6.5
L
0
10
8
0.4
L
9
4
0
2.25
L
Xing Tian
redo12345
Xing Tian
0
12
5
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,884
Damage
43,264
55,738
Taken
62,144
45,452
Mitigated
24,182
16,034
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,733
3,428
0
942
20,111
10,833
57
12,325
7,786
0
32,752
W
Nu Wa
THESTUD3
Nu Wa
22,981
5,736
192
4,272
11,348
5,060
1,623
6,491
4,857
90,081
0
W
Sylvanus
11,170
4,456
3,180
7,448
24,279
29,559
1,204
13,952
10,327
31,777
5,981
L
11,333
4,712
0
250
19,675
4,952
0
12,186
7,489
0
50,985
L
28,443
9,071
0
8,131
18,104
4,637
0
10,449
7,655
95,798
0
L
Xing Tian
redo12345
Xing Tian
3,488
58
0
1,067
24,365
14,593
0
11,972
12,393
17,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,252
Gold Earned
36,719
202
Minions Killed
240
7
Camps Cleared
8
1,104,937
Distance Traveled
907,951
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,773
703
28
1
3
384,718
0
W
Nu Wa
14,696
700
115
5
4
369,364
1
W
Sylvanus
13,783
656
59
3
0
350,855
10
L
Skadi
11,709
558
75
4
0
301,777
0
L
Sol
14,344
683
140
7
6
365,018
5
L
Xing Tian
10,666
508
25
1
2
241,156
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role