Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Cthulhu_Grim
Gilgamesh
Level 127
God Stats
29W - 18L
1,697 SR
Queue Stats
342W - 345L
1,523 Elo+
Party 1
Hera
Hera
Liquid_Sorrow96
Hera
Level 37
God Stats
4W - 13L
1,536 SR
Queue Stats
124W - 177L
1,318 Elo+
Solo
Team Averages
Level 98
1,578 SR
1,447 Elo+

VS

Team Averages
Level 99
1,321 SR
1,461 Elo+
Da Ji
Da Ji
ClassicLegend99
Da Ji
Level 68
God Stats
18W - 22L
1,113 SR
Queue Stats
173W - 210L
1,355 Elo+
Solo
Kukulkan
Kukulkan
JokerFTW16
Kukulkan
Level 106
God Stats
31W - 24L
1,583 SR
Queue Stats
131W - 148L
1,480 Elo+
Solo
King Arthur
King Arthur
K24Woody
King Arthur
Level 123
God Stats
0W - 1L
1,267 SR
Queue Stats
203W - 188L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 0 / 20
9,060
906
8,295
9,490
10,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Cthulhu_Grim
Gilgamesh
13
9 / 0 / 13
9,059
906
10,071
9,894
8,349
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
11 / 2 / 10
9,538
954
9,628
4,682
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,319
632
3,187
9,767
4,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
JokerFTW16
Kukulkan
10
1 / 6 / 1
6,868
687
8,156
9,039
3,221
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
K24Woody
King Arthur
9
1 / 11 / 0
6,446
645
4,497
15,679
11,427
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
4
23
Kills
2
2
Deaths
23
43
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
20
13
L
0
6
1
0.08
W
Gilgamesh
Cthulhu_Grim
Gilgamesh
9
0
13
15.5
L
Kukulkan
JokerFTW16
Kukulkan
1
6
1
0.25
L
King Arthur
K24Woody
King Arthur
1
11
0
0.09
W
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,994
Damage
15,840
24,066
Taken
34,485
21,075
Mitigated
18,787
3,103
Healing
2,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,295
529
277
1,722
9,490
10,862
278
3,332
6,158
25,823
0
L
3,187
557
0
1,130
9,767
4,139
0
4,963
4,804
0
17,778
W
Gilgamesh
Cthulhu_Grim
Gilgamesh
10,071
2,389
0
557
9,894
8,349
1,033
3,506
6,388
0
20,696
L
Kukulkan
JokerFTW16
Kukulkan
8,156
494
0
1,128
9,039
3,221
0
5,149
3,890
23,388
0
L
King Arthur
K24Woody
King Arthur
4,497
483
140
507
15,679
11,427
0
8,118
7,561
0
12,440
W
9,628
1,719
0
547
4,682
1,864
1,102
1,710
2,972
25,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,657
Gold Earned
19,633
116
Minions Killed
88
5
Camps Cleared
4
669,314
Distance Traveled
495,460
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,060
906
44
4
0
247,207
4
L
Da Ji
6,319
632
32
3
2
181,499
0
W
Gilgamesh
9,059
906
27
3
5
234,433
3
L
Kukulkan
6,868
687
49
5
2
152,458
2
L
King Arthur
6,446
645
7
1
0
161,503
5
W
Hera
9,538
954
45
5
0
187,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role