Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Arresz
Jormungandr
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Foxus22
Medusa
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Memaar
Sun Wukong
Level 6
God Stats
0W - 1L
1,427 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Athena
Athena
PipGotLost
Athena
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
43W - 42L
1,311 Elo+
Solo
Team Averages
Level 12
1,485 SR
1,462 Elo+

VS

Team Averages
Level 8
1,415 SR
1,173 Elo+
Anhur
Anhur
Daniluk41
Anhur
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 20L
1,036 Elo+
Party 1
Ganesha
Ganesha
Gidrocefalik
Ganesha
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 15L
1,036 Elo+
Party 1
Mulan
Mulan
KillshotKai
Mulan
Level 26
God Stats
38W - 33L
1,299 SR
Queue Stats
237W - 252L
1,185 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sovender
Tsukuyomi
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 16L
1,500 Elo+
Party 1
Nemesis
Nemesis
jabolda
Nemesis
Level 3
God Stats
1W - 4L
1,278 SR
Queue Stats
2W - 8L
1,109 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
5 / 2 / 2
6,636
510
6,244
9,126
3,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Arresz
Jormungandr
10
3 / 2 / 1
6,234
480
3,177
6,988
2,869
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Foxus22
Medusa
4
0 / 3 / 1
4,408
339
736
4,347
730
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
Memaar
Sun Wukong
8
0 / 5 / 2
5,248
404
3,552
8,784
3,840
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
PipGotLost
Athena
8
0 / 5 / 2
5,482
422
3,291
10,379
4,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Daniluk41
Anhur
10
4 / 1 / 6
7,011
539
4,066
5,721
1,666
Ganesha
Gidrocefalik
Ganesha
10
1 / 1 / 12
6,562
505
3,927
6,130
3,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 1 / 2
6,727
517
5,032
9,020
8,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
Sovender
Tsukuyomi
10
5 / 5 / 2
6,954
535
5,249
7,961
2,779
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
jabolda
Nemesis
10
4 / 1 / 7
6,870
528
7,307
8,512
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
8
Kills
17
17
Deaths
9
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
5
2
2
3
L
Jormungandr
Arresz
Jormungandr
3
2
1
1.75
W
Anhur
Daniluk41
Anhur
4
1
6
7
L
Medusa
Foxus22
Medusa
0
3
1
0.17
W
Ganesha
Gidrocefalik
Ganesha
1
1
12
7
W
3
1
2
4
L
Sun Wukong
Memaar
Sun Wukong
0
5
2
0.2
L
Athena
PipGotLost
Athena
0
5
2
0.2
W
Tsukuyomi
Sovender
Tsukuyomi
5
5
2
1.2
W
Nemesis
jabolda
Nemesis
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,000
Damage
25,581
39,624
Taken
37,344
15,855
Mitigated
20,695
7,100
Healing
8,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,244
2,264
0
3,337
9,126
3,780
174
631
8,495
0
29,940
L
Jormungandr
Arresz
Jormungandr
3,177
1,246
0
500
6,988
2,869
0
498
6,490
19,677
0
W
Anhur
Daniluk41
Anhur
4,066
2,424
0
1,011
5,721
1,666
351
721
4,985
0
20,396
L
Medusa
Foxus22
Medusa
736
526
0
201
4,347
730
90
1,112
3,235
0
5,936
W
Ganesha
Gidrocefalik
Ganesha
3,927
666
892
1,528
6,130
3,942
255
1,840
4,261
14,411
0
W
5,032
1,279
74
2,918
9,020
8,631
164
1,084
7,936
0
27,825
L
Sun Wukong
Memaar
Sun Wukong
3,552
1,017
0
2,180
8,784
3,840
0
243
8,541
0
19,234
L
Athena
PipGotLost
Athena
3,291
1,315
0
882
10,379
4,636
0
1,443
8,936
16,157
0
W
Tsukuyomi
Sovender
Tsukuyomi
5,249
1,374
0
877
7,961
2,779
806
1,679
6,282
0
23,446
W
Nemesis
jabolda
Nemesis
7,307
3,799
0
1,644
8,512
3,677
0
1,100
7,412
0
44,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,008
Gold Earned
34,124
154
Minions Killed
208
0
Camps Cleared
0
1,034,978
Distance Traveled
1,238,583
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,636
510
45
3
0
255,156
3
L
Jormungandr
6,234
480
43
3
0
188,050
1
W
Anhur
7,011
539
55
4
0
229,287
2
L
Medusa
4,408
339
11
1
0
156,598
0
W
Ganesha
6,562
505
4
0
0
281,637
1
W
Mulan
6,727
517
57
4
0
244,626
4
L
Sun Wukong
5,248
404
32
2
0
219,685
0
L
Athena
5,482
422
23
2
0
215,489
1
W
Tsukuyomi
6,954
535
42
3
0
227,653
3
W
Nemesis
6,870
528
50
4
0
255,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role