Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Keythar
Neith
Level 62
God Stats
15W - 9L
1,627 SR
Queue Stats
258W - 166L
1,585 Elo+
Party 1
Tyr
Tyr
PRxCjS
Tyr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,658 Elo+
Party 1
Ares
Ares
RyutaWoW
Ares
Level 63
God Stats
7W - 5L
1,589 SR
Queue Stats
297W - 227L
1,517 Elo+
Party 1
Hera
Hera
luizpspsps
Hera
Level 49
God Stats
4W - 5L
1,546 SR
Queue Stats
152W - 147L
1,477 Elo+
Solo
Team Averages
Level 57
1,552 SR
1,547 Elo+

VS

Team Averages
Level 93
1,464 SR
1,505 Elo+
Bakasura
Bakasura
 
Bakasura
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
MajorGold13
Scylla
Level 129
God Stats
5W - 4L
1,567 SR
Queue Stats
210W - 177L
1,481 Elo+
Solo
Bellona
Bellona
TLS_Umbreeon
Bellona
Level 108
God Stats
2W - 5L
1,491 SR
Queue Stats
192W - 178L
1,495 Elo+
Solo
Ymir
Ymir
WyLL0601
Ymir
Level 69
God Stats
19W - 18L
1,434 SR
Queue Stats
702W - 722L
1,501 Elo+
Solo
Heimdallr
Heimdallr
housenetwork1
Heimdallr
Level 42
God Stats
3W - 2L
1,329 SR
Queue Stats
298W - 313L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 1 / 0
6,557
596
3,978
7,853
2,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
Keythar
Neith
6
0 / 5 / 0
4,412
401
2,704
6,229
1,527
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
PRxCjS
Tyr
11
0 / 2 / 0
5,875
534
3,422
8,167
3,076
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ares
7
0 / 5 / 0
4,917
447
2,149
10,473
4,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 2 / 1
6,137
558
2,144
3,045
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 0 / 2
6,837
622
4,493
7,138
3,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
11
3 / 1 / 2
6,148
559
3,460
3,963
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
TLS_Umbreeon
Bellona
11
2 / 1 / 0
6,110
555
5,746
7,345
5,926
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
9
2 / 0 / 6
6,115
556
4,103
5,271
4,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
housenetwork1
Heimdallr
11
5 / 0 / 2
6,409
583
7,249
4,474
1,529
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
15
15
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
1
0
1
W
Bakasura
 
Bakasura
3
0
2
4
L
Neith
Keythar
Neith
0
5
0
0
W
Scylla
3
1
2
4
L
Tyr
PRxCjS
Tyr
0
2
0
0
L
Ares
0
5
0
0
W
Bellona
TLS_Umbreeon
Bellona
2
1
0
2
W
Ymir
2
0
6
5
W
Heimdallr
housenetwork1
Heimdallr
5
0
2
6
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,397
Damage
25,051
35,767
Taken
28,191
12,894
Mitigated
16,009
10,913
Healing
11,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,978
1,582
0
2,551
7,853
2,732
0
2,351
5,083
0
50,083
W
Bakasura
 
Bakasura
4,493
3,076
0
4,252
7,138
3,280
225
229
6,909
0
35,804
L
Neith
Keythar
Neith
2,704
1,492
0
1,532
6,229
1,527
0
2,338
3,661
0
14,352
W
Scylla
3,460
481
0
470
3,963
1,029
599
608
3,287
29,980
0
L
Tyr
PRxCjS
Tyr
3,422
736
0
3,952
8,167
3,076
0
396
7,716
0
32,679
L
Ares
2,149
78
0
2,378
10,473
4,550
0
1,277
8,985
17,868
0
W
Bellona
TLS_Umbreeon
Bellona
5,746
1,773
0
2,226
7,345
5,926
0
138
7,207
3,332
31,386
W
Ymir
4,103
1,052
0
2,230
5,271
4,245
435
1,348
3,883
18,269
0
W
Heimdallr
housenetwork1
Heimdallr
7,249
4,868
0
2,002
4,474
1,529
964
1,828
2,612
0
40,083
L
2,144
565
0
500
3,045
1,009
0
1,577
1,386
27,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,898
Gold Earned
31,619
303
Minions Killed
330
0
Camps Cleared
0
1,104,490
Distance Traveled
1,061,039
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,557
596
101
9
0
260,044
3
W
Bakasura
6,837
622
95
9
0
225,547
4
L
Neith
4,412
401
33
3
0
142,721
0
W
Scylla
6,148
559
57
5
0
210,679
2
L
Tyr
5,875
534
74
7
0
221,541
2
L
Ares
4,917
447
22
2
0
255,180
3
W
Bellona
6,110
555
74
7
0
213,626
1
W
Ymir
6,115
556
29
3
0
218,488
5
W
Heimdallr
6,409
583
75
7
0
192,699
2
L
Hera
6,137
558
73
7
0
225,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role