Player Matchup

Achilles
Achilles
Dalilbg
Achilles
Level 28
God Stats
9W - 5L
1,514 SR
Queue Stats
73W - 61L
1,458 Elo+
Solo
Ymir
Ymir
ExStyLeZz
Ymir
Level 12
God Stats
87W - 59L
1,442 SR
Queue Stats
94W - 68L
1,375 Elo+
Party 1
Kukulkan
Kukulkan
Haribi
Kukulkan
Level 20
God Stats
2W - 0L
1,755 SR
Queue Stats
10W - 7L
1,432 Elo+
Party 1
Artemis
Artemis
N9rox
Artemis
Level 13
God Stats
3W - 2L
1,484 SR
Queue Stats
11W - 11L
1,364 Elo+
Party 1
Thor
Thor
pabculerocky71
Thor
Level 9
God Stats
1W - 0L
1,774 SR
Queue Stats
17W - 16L
1,386 Elo+
Solo
Team Averages
Level 16
1,594 SR
1,403 Elo+

VS

Team Averages
Level 12
1,497 SR
1,391 Elo+
Hel
Hel
Merusanda
Hel
Level 29
God Stats
2W - 3L
1,422 SR
Queue Stats
51W - 49L
1,417 Elo+
Solo
Charybdis
Charybdis
MrMarmyGee
Charybdis
Level 16
God Stats
9W - 9L
1,561 SR
Queue Stats
40W - 26L
1,473 Elo+
Solo
Olorun
Olorun
Velotek
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,248 Elo+
Party 2
Odin
Odin
brunnijj
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,361 Elo+
Party 2
Medusa
Medusa
jordidiaz99
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dalilbg
Achilles
10
1 / 1 / 1
5,473
547
2,338
4,074
4,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
8
0 / 0 / 4
4,926
493
2,080
6,069
1,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Haribi
Kukulkan
11
3 / 0 / 4
6,064
606
5,304
2,649
708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
N9rox
Artemis
8
2 / 3 / 1
4,995
500
2,628
4,463
983
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
5 / 0 / 4
6,510
651
5,158
4,689
1,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
5,422
542
3,799
6,135
2,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
MrMarmyGee
Charybdis
9
3 / 1 / 0
5,340
534
5,388
6,205
1,764
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Velotek
Olorun
8
0 / 2 / 1
4,817
482
580
3,897
1,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
6
0 / 0 / 1
4,252
425
436
3,856
1,403
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
7
0 / 5 / 0
4,551
455
1,788
7,265
1,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
11
Kills
4
4
Deaths
11
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
Dalilbg
Achilles
1
1
1
1.5
W
Ymir
0
0
4
2
W
Kukulkan
Haribi
Kukulkan
3
0
4
5
L
1
3
2
0.67
L
Charybdis
MrMarmyGee
Charybdis
3
1
0
3
W
Artemis
N9rox
Artemis
2
3
1
0.83
L
Olorun
Velotek
Olorun
0
2
1
0.25
L
Odin
0
0
1
0.5
L
Medusa
0
5
0
0
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,508
Damage
11,991
21,944
Taken
27,358
9,350
Mitigated
8,837
2,695
Healing
5,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Dalilbg
Achilles
2,338
312
0
1,267
4,074
4,447
330
83
3,991
0
21,941
W
Ymir
2,080
642
0
330
6,069
1,879
0
2,327
3,742
15,291
0
W
Kukulkan
Haribi
Kukulkan
5,304
372
0
250
2,649
708
287
626
1,958
31,467
0
L
3,799
193
460
2,082
6,135
2,241
208
1,509
4,626
22,036
0
L
Charybdis
MrMarmyGee
Charybdis
5,388
2,913
0
2,312
6,205
1,764
312
1,211
4,994
0
29,062
W
Artemis
N9rox
Artemis
2,628
1,231
0
558
4,463
983
36
1,283
3,180
0
14,324
L
Olorun
Velotek
Olorun
580
40
0
175
3,897
1,642
0
1,494
2,359
18,996
1,541
L
Odin
436
40
0
0
3,856
1,403
63
1,425
2,185
0
7,050
L
Medusa
1,788
979
0
384
7,265
1,787
0
1,745
5,478
0
20,407
W
5,158
1,462
0
290
4,689
1,333
0
52
4,637
0
40,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,968
Gold Earned
24,382
258
Minions Killed
201
0
Camps Cleared
0
942,845
Distance Traveled
872,547
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,473
547
50
5
0
177,677
2
W
Ymir
4,926
493
28
3
0
199,103
0
W
Kukulkan
6,064
606
63
6
0
188,154
4
L
Hel
5,422
542
35
4
0
170,166
1
L
Charybdis
5,340
534
48
5
0
179,720
3
W
Artemis
4,995
500
42
4
0
163,196
2
L
Olorun
4,817
482
50
5
0
180,575
0
L
Odin
4,252
425
26
3
0
159,590
0
L
Medusa
4,551
455
42
4
0
182,496
2
W
Thor
6,510
651
75
8
0
214,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role