Player Matchup

Achilles
Achilles
Elnoro_Grant
Achilles
Level 119
God Stats
17W - 10L
1,695 SR
Queue Stats
310W - 216L
1,524 Elo+
Solo
Eset
Eset
OverDiscoDonny
Eset
Level 145
God Stats
1W - 4L
1,283 SR
Queue Stats
184W - 211L
1,454 Elo+
Party 2
Neith
Neith
foggy-foliage8
Neith
Level 113
God Stats
0W - 12L
1,252 SR
Queue Stats
356W - 499L
1,401 Elo+
Party 2
Team Averages
Level 126
1,410 SR
1,460 Elo+

VS

Team Averages
Level 40
1,550 SR
1,479 Elo+
Thoth
Thoth
Ullr4-2-0
Thoth
Level 57
God Stats
30W - 28L
1,440 SR
Queue Stats
361W - 293L
1,561 Elo+
Party 1
Susano
Susano
Un ballon6234
Susano
Level 34
God Stats
1W - 0L
1,708 SR
Queue Stats
3W - 6L
1,311 Elo+
Solo
Da Ji
Da Ji
Why-ar-you-ranni
Da Ji
Level 29
God Stats
10W - 9L
1,501 SR
Queue Stats
262W - 209L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Elnoro_Grant
Achilles
16
7 / 1 / 4
11,761
735
13,430
15,385
18,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
3 / 11 / 7
10,765
673
9,489
16,987
4,105
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
1 / 10 / 9
9,852
616
7,888
15,901
3,858
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Ullr4-2-0
Thoth
15
5 / 3 / 14
11,091
693
16,983
13,796
4,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
7 / 3 / 10
11,227
702
10,175
11,733
5,243
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
10 / 5 / 10
11,419
714
13,884
13,199
5,127
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
56
11
Kills
22
22
Deaths
11
20
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Achilles
Elnoro_Grant
Achilles
7
1
4
9
L
3
11
7
0.59
W
Thoth
Ullr4-2-0
Thoth
5
3
14
4
W
7
3
10
4
W
10
5
10
3
L
1
10
9
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,807
Damage
41,042
48,273
Taken
38,728
26,731
Mitigated
14,822
10,469
Healing
7,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Elnoro_Grant
Achilles
13,430
2,628
0
5,164
15,385
18,768
842
4,800
10,585
0
36,820
L
9,489
789
713
1,982
16,987
4,105
46
5,137
11,850
29,916
0
W
Thoth
Ullr4-2-0
Thoth
16,983
584
0
4,852
13,796
4,452
564
3,588
9,629
61,718
0
W
10,175
1,059
0
500
11,733
5,243
190
1,877
9,272
0
29,629
W
13,884
2,544
0
2,636
13,199
5,127
0
4,660
8,232
0
24,385
L
7,888
513
0
2,610
15,901
3,858
360
7,396
8,505
0
22,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,378
Gold Earned
33,737
144
Minions Killed
171
4
Camps Cleared
11
800,254
Distance Traveled
878,982
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,761
735
48
3
1
307,331
1
L
Eset
10,765
673
59
4
3
252,309
2
W
Thoth
11,091
693
95
6
6
304,812
3
W
Susano
11,227
702
55
3
3
311,376
3
W
Da Ji
11,419
714
21
1
2
262,794
1
L
Neith
9,852
616
37
2
0
240,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role